The Elder Scrolls

you are right because they have been doing a retirement of the previous protagonist with godfucking slying powers and there's always the crackhead cats.
I've been off Elder Scrolls for a few years until recently, but everything I read in passing led me to believe we were going to niggerfell. A Morrowind-style TES game set in lore-accurate Elswyr would actually be fucking insane. Modern jeethesda cannot pull it off, though.
Imagine if they'd stuck to their original release windows and made TES VI: Low Income Barony around 2016, capitalized off of the BLM era then made a TES III-vibes game set in Elswyr, they'd have been richer than Rockstar. What the fuck happened bros?
 
ES6 being garbage wouldn't hurt so much if AllinAll wasn't a pretentious artfag who got pissy people only watched his Elder Scrolls stuff and actually finished THLMR instead of DFE-ing
 
what godforsaken kalpa is this esbern from
Esbern was the Ruler of the Universe, Emperor of the Galaxy, Emperor Ming in the last kalpa.
If you've never seen the 1980 Flash Gordon movie, watch it. Max von Sydow as Ming with Brian Blessed and Timothy Dalton with all the music done by Queen. It's a fever dream of a movie.
 
survival mod that still gives nords frostbite while giving zero fucks to the fact that they are immune to cold
Playing Skyrim with survival mods made me realize that hunger mechanics in vidya are not fun. Hoarding food items in your inventory to click on them after X amount of time is not challenging or engaging, and in Skyrim you're never in any real danger of starving to death since food is everywhere, so there's really no point in a hunger system besides mildly annoying you whenever it triggers a debuff.

Also, Frostfall and survival mode won't let you warm up with Flame Cloak. I get that this was done to prevent people from ignoring the temperature mechanic by just spamming a spell, but freezing to death while you're inside a swirling fire is retarded.
 
Playing Skyrim with survival mods made me realize that hunger mechanics in vidya are not fun. Hoarding food items in your inventory to click on them after X amount of time is not challenging or engaging, and in Skyrim you're never in any real danger of starving to death since food is everywhere, so there's really no point in a hunger system besides mildly annoying you whenever it triggers a debuff.

Also, Frostfall and survival mode won't let you warm up with Flame Cloak. I get that this was done to prevent people from ignoring the temperature mechanic by just spamming a spell, but freezing to death while you're inside a swirling fire is retarded.
Yup
It's mostly just tedium.

and words could not describe my disappointment of flame cloak not warming you up
 
Playing Skyrim with survival mods made me realize that hunger mechanics in vidya are not fun. Hoarding food items in your inventory to click on them after X amount of time is not challenging or engaging, and in Skyrim you're never in any real danger of starving to death since food is everywhere, so there's really no point in a hunger system besides mildly annoying you whenever it triggers a debuff.

Also, Frostfall and survival mode won't let you warm up with Flame Cloak. I get that this was done to prevent people from ignoring the temperature mechanic by just spamming a spell, but freezing to death while you're inside a swirling fire is retarded.
Adding chores for yourself doesn't feel good. Developers must do it.
 
Adding chores for yourself doesn't feel good. Developers must do it.
considering that most of these chores are bullshit tier shit that aren't thought of carefully (but even then it's prone to fuck ups) like in conan exiles? YES.
sure you can say it's a mod and all but once some people start packaging the bullshit mod in a modlist that will break if you remove the bullshit, it becomes quite annoying.
 
i've been playing morrowind for the first time the last couple weeks
i started out playing with the "I Heart Vanilla" modlist and attempting to minmax my levelling
got to about level 5 (15~ hours in) before i realized i was spending more time reloading saves to avoid leveling certain skills, and carrying around 100lbs of extra gear to swap out for various skill types, as opposed to actually questing
i have since restarted with the Natural Character Growth mod installed

does this detract from the game, or is the levelling system in base game morrowind widely accepted as being more of a nuisance than its worth, and are there any mods that may be better than NGC?
 
considering that most of these chores are bullshit tier shit that aren't thought of carefully (but even then it's prone to fuck ups) like in conan exiles? YES.
sure you can say it's a mod and all but once some people start packaging the bullshit mod in a modlist that will break if you remove the bullshit, it becomes quite annoying.
I am kinda old now so I am done with mods on games. mods are troon coded
 
I am kinda old now so I am done with mods on games. mods are troon coded
I think the whole thing of installing a ton of mods that completely overhaul a game tends to just be a cope to not just move on and play something else.
None of the 30 combat overhaul or class creation or perk overhaul mods will ever make Skyrim more than being just Skyrim. If it's not worth playing without mods, maybe it's time to play something else.

Though, I like having a small amount of mods that minorly tweak numbers, improve performance, or fix bugs. Taking 5 minutes to install "fixing incorrect written directions", "the game doesn't crash every 20 minutes" or "don't get hardlocked out of unique items" is worth the time.
is the levelling system in base game morrowind widely accepted as being more of a nuisance than its worth
Morrowind's levelling system is well balanced around not gaming the shit out of it. If you game it with trainers and +5/+5/+5 level ups every time, you'll make the game less fun by becoming too powerful too fast.
Also, Frostfall and survival mode won't let you warm up with Flame Cloak.
Given that holding a torch warms you up, I feel like it's more of an oversight of survival mode just being lazy/rushed than an intentional balance decision. There's some very glaring omissions that make me feel that way, like disabling fast travel but having one-way caravans.
 
i've been playing morrowind for the first time the last couple weeks
i started out playing with the "I Heart Vanilla" modlist and attempting to minmax my levelling
got to about level 5 (15~ hours in) before i realized i was spending more time reloading saves to avoid leveling certain skills, and carrying around 100lbs of extra gear to swap out for various skill types, as opposed to actually questing
i have since restarted with the Natural Character Growth mod installed

does this detract from the game, or is the levelling system in base game morrowind widely accepted as being more of a nuisance than its worth, and are there any mods that may be better than NGC?
Are there even issues with the leveling system in MW? From what I played I don't ever remember it being an issue, that was more of an oblivion thing.

I'd say just play with vanilla, there's no need to minmax since enemies are static leveled or leveled in a way that doesn't matter.

TL:DR PLAY THE FUCKING GAME!!!!

I think the whole thing of installing a ton of mods that completely overhaul a game tends to just be a cope to not just move on and play something else.
None of the 30 combat overhaul or class creation or perk overhaul mods will ever make Skyrim more than being just Skyrim. If it's not worth playing without mods, maybe it's time to play something else.
Yeah. Same applies to most Bethesda games. Either it's shit with mods or without them, you cannot make Fallout 4 or Skyrim into anything but Fallout 4 and Skyrim. The "stink" will never come out of it no matter how hard you try.
 
Last edited:
I'd say just play with vanilla, there's no need to minmax since enemies are static leveled or leveled in a way that doesn't matter.
I'd say facing golden saints instead of clannfears is a pretty big deal, and you go into a lot of caves/daedric ruins throughout pretty much every questline.
 
I'd say facing golden saints instead of clannfears is a pretty big deal, and you go into a lot of caves/daedric ruins throughout pretty much every questline.
Still see no reason to rip out the leveling system or meta the fun out of the game. Trainers exists, and most daedric ruins are meant for way higher levels than what you're usually leveled for.
 
Are there even issues with the leveling system in MW? From what I played I don't ever remember it being an issue, that was more of an oblivion thing.

I'd say just play with vanilla, there's no need to minmax since enemies are static leveled or leveled in a way that doesn't matter.

TL:DR PLAY THE FUCKING GAME!!!!


Yeah. Same applies to most Bethesda games. Either it's shit with mods or without them, you cannot make Fallout 4 or Skyrim into anything but Fallout 4 and Skyrim. The "stink" will never come out of it no matter how hard you try.
my minmaxing is more of a compulsion than anything, i am aware that the game is balanced for normal play
i would like to be able to max out all attributes and skills and get as much health as possible, but this is all very tedious under the vanilla system
i think i'll end up playing through the game with NCG just to get a good feeling for the lore and world before i do a more completionist run where i stick to vanilla balancing with the leveling system
 
Back
Top Bottom