- Joined
- Nov 25, 2024
How so? I've never played oblivion but the primary factor keeping me from playing it is the leveling, is there some definitive mod that fixes the issue?To be fair Oblivion's mechanical flaws are very easy to fix,
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How so? I've never played oblivion but the primary factor keeping me from playing it is the leveling, is there some definitive mod that fixes the issue?To be fair Oblivion's mechanical flaws are very easy to fix,
https://www.nexusmods.com/oblivion/mods/46199How so? I've never played oblivion but the primary factor keeping me from playing it is the leveling, is there some definitive mod that fixes the issue?
Like who?Why are there so many non-Nords in positions of authority in Skyrim?
What is with the Skyrim guilds and forcing you to sell your soul to a Daedric Prince?
My issue with this is that Skyrim shoehorns it into every faction. No matter what you set out to do, you inevitably find out that you're the chosen one prophesied to do that thing. In Morrowind if you ascended to the top of a guild/faction it's because you wanted to, and you put in the work. In Skyrim if you try to become a cobbler then three quests in the ghost of Springheel Jack appears and tells you that every event in your life was laid out before you to bring you here and you are soul bound to go to the Basilica of Sneaker Squeaks and reforge the fabled Jordan 5s of Blinding Speed or cast the Yeezies of the Apostle into the pit of bullshit or whatever. It's fine in a main quest but in the context of chosen pursuits it robs you of all choice in a genre about choice. Fuck you Emil. Fuck you Todd.there are many reasons to complain about the questlines
but please don't act like selling your soul to a daedric prince isn't just another tuesday in these games
we all did that for azura's star in each game
What exactly did Todd mean by this?In any case, if you're trying to insinuate that a game that paints a picture of a white population rising up in response to being threatened by an invading globohomo empire discretely under the influence of a small group of conspicuously influential meddling isolationist ethnonationalists from a far off land who canonically want to bring about the apocalypse to fulfill a religious prophecy, while simultaneously being undermined by gangs of thieves and murderers made up of predominantly foreign immigrants and refugees
Yeah that's my conclusion as well, having finished the College of Winterhold questline. I never bothered in the past since I never did magic, but the story was pretty pants on head retarded throughout, especially that ending. It was very notable how obviously you are railroaded through the entire time, never giving you a chance to ask obvious questions or pick any other option other than "do what you're told". Now I am the arch mage despite being a literal nobody who joined last week. Surely the masters who have been around for decades would have been better picks? Nobody is even salty that you took the position, they just all instantly defer to you.The College of Winterhold quests suck
It's funny that you get pissy at me, then proceed to list a bunch of examples of what I am talking about. You also missed the Dunmer housecarl of Whiterun. I am not going to derail the thread arguing about culture war stuff, but despite your anger, my lying eyes and ears still accurately noticed a trend in the game that holds true for a lot of the setting. They stick out like a sore thumb, especially given the context in universe of Skyrim struggling to define its own destiny.Like who?
The Jarls are all Nords. The Queen and late King are Nords. About half of their stewards are Nords. The ones that aren't are mostly Imperials, which makes sense for the setting. Most court wizards are elves or Bretons, but that's because elves and Bretons are more predisposed to magic than Nords. The only one I can think of that's hinted at as being a Grima Wormtongue situation is Sybil Stentor. The military advisers to the Jarls are all either Nords or not depending on their allegiance. All their thanes are Nords. I'm pretty sure all guards are exclusively Nords, even the Imperial ones. The Greybeards are ostensibly Nords. The College is again mostly elves and Bretons but again that makes sense, though I'll concede Nords are underrepresented here given the setting. The Companions' Circle are all Nords. The Stormcloaks are obviously Nords. Even economically, the majority of businesses -- inns, shops, farms, mines, ships, carriages, stables, etc -- are owned by Nords; all the notably wealthy and influential families like Silver-Blood, Black-Briar etc are all Nords.
Really it's just the Emperor and General Tulius who are Imperials because, duh, and the Thalmor are elves because, again, duh. They're in positions of power because they're seizing positions of power, that's central to the plot.
Conversely, the guilds that are inexplicably ethnically diverse are the thieves and murderers.
In any case, if you're trying to insinuate that a game that paints a picture of a white population rising up in response to being threatened by an invading globohomo empire discretely under the influence of a small group of conspicuously influential meddling isolationist ethnonationalists from a far off land who canonically want to bring about the apocalypse to fulfill a religious prophecy, while simultaneously being undermined by gangs of thieves and murderers made up of predominantly foreign immigrants and refugees, is woke, then we're going to have to agree to disagree.
For an optimal mage build you need to max enchant and alchemy (for fortify enchant) and then go all in on stacking gear that reduces your magicka cost in destruction until your spells cost nothing.Wow, I had heard it was bad, but destruction in Skyrim is actually worse than I expected. I have built my entire build around being a destruction mage, have a fully enchanted outfit and accessories, make/buy magicka potions at every possible opportunity, and it still sucks ass. I am level 50 in it with points in most of the nodes I have unlocked, and it still is quite poor. It's crazy how often I will end up running out of magicka potions and resort to my elven mace and armor, then absolutely wreck what I was fighting despite having a much lower 1 handed and armor skill with one point in them. I thought about just scrapping this character, but I decided I will cheese to destruction level 100 and see if that makes a difference first before I waste all this time.
@Deus Exica Is Skyrim woke?The Jarls are all Nords. The Queen and late King are Nords. About half of their stewards are Nords. The ones that aren't are mostly Imperials, which makes sense for the setting. Most court wizards are elves or Bretons, but that's because elves and Bretons are more predisposed to magic than Nords. The only one I can think of that's hinted at as being a Grima Wormtongue situation is Sybil Stentor. The military advisers to the Jarls are all either Nords or not depending on their allegiance. All their thanes are Nords. I'm pretty sure all guards are exclusively Nords, even the Imperial ones. The Greybeards are ostensibly Nords. The College is again mostly elves and Bretons but again that makes sense, though I'll concede Nords are underrepresented here given the setting. The Companions' Circle are all Nords. The Stormcloaks are obviously Nords. Even economically, the majority of businesses -- inns, shops, farms, mines, ships, carriages, stables, etc -- are owned by Nords; all the notably wealthy and influential families like Silver-Blood, Black-Briar etc are all Nords.
Really it's just the Emperor and General Tulius who are Imperials because, duh, and the Thalmor are elves because, again, duh. They're in positions of power because they're seizing positions of power, that's central to the plot.
Conversely, the guilds that are inexplicably ethnically diverse are the thieves and murderers.
In any case, if you're trying to insinuate that a game that paints a picture of a white population rising up in response to being threatened by an invading globohomo empire discretely under the influence of a small group of conspicuously influential meddling isolationist ethnonationalists from a far off land who canonically want to bring about the apocalypse to fulfill a religious prophecy, while simultaneously being undermined by gangs of thieves and murderers made up of predominantly foreign immigrants and refugees, is woke, then we're going to have to agree to disagree.
15 years of modding and theres still not a single good reason to really play it.15 years of having a dedicated mod community has turned Skyrim into one of the greatest sandbox games to ever exist.
Yeah, I have been doing all of the above, but honestly I am just done. I have put well over a dozen hours into trying to make destruction fun and it just is not fun. I finally started to get into the more powerful spells, but all of the ones I have found are AoE, and can absolutely hurt you in some contexts, but worse than that is that it's so fucking easy to aggro your follower. I had Serena with me and even though I was only using flame wall well away from her, I can only assume that she ran through the spell, because she decided to start attacking me during a difficult boss fight. Only me, I might add, despite the fact that she was still getting wailed on by the enemy.For an optimal mage build you need to max enchant and alchemy (for fortify enchant) and then go all in on stacking gear that reduces your magicka cost in destruction until your spells cost nothing.
From my limited time with Skyrim I at least seem to recall everyone recommending shock damage spells for several reasons - one, they're hitscan (no projectile, you point at things, click and they die), two, they damage enemy HP and mana, three - outside of Storm Atronachs, almost nothing resists or is immune to them. Fire and ice spells made me want to sprint off a cliff.The magic just isn't fun in general. The projectiles appear to move slower than arrows so they miss quite a bit, and I have had a lot of times where I can see the magicka projectile go THROUGH the enemy but not damage them at all.
It's too late now but, for future playthoughs, the trick is to have a melee focused follower and use Destruction and Conjuration. The idea is you plonk down a summon (or two if you're good) and while the enemy is dealing with all that nonsense you can poke them with Destruction spells.Enough to like that I am going to give the game another shake, though I am definitely not being a mage this time. I think I will try two handed and light armor, since I have never tried either. Hopefully it won't be such a frustrating combat experience this time around.
It is very shit and Destruction spells suck ass.It's too late now but, for future playthoughs, the trick is to have a melee focused follower and use Destruction and Conjuration. The idea is you plonk down a summon (or two if you're good) and while the enemy is dealing with all that nonsense you can poke them with Destruction spells.
This isn't a defense of magic in Skyrim. It's shit. But you can make a mage work if you know how. It just depends how much you want to spite Todd.
Dremora Lords are god-like when you first unlock them, but get destroyed by later enemies. Deploying one against a dragon and watching it get killcam'd immediately was an "Oh shit" moment for me that I vividly remember years later.But you can simply deploy 2 dremora lords and wait.
DREAM is really ugly though.Nah. Unity fixes a lot of bugs. It is ok.
Now, you have D.R.E.A.M. A big pack of HD textures if you want.
Bethesda likes to nerf game mechanics to make their gimmick stand out more.I don't get why magic doesn't just scale with level like every other weapon type. it was odd in previous games too but there they had the excuse of spell crafting but in Skyrim it's literally just a handful of premade spells tied to specific delivery methods such as short range flamethrower, fireballs etc. Why wouldn't they scale in a game where literally everything else does?
Well it's obvious no one at Bethesda gave a fuck about magic but it's still strange.
While I think it's pretty obvious that shouts did steal some of the design space for magic, I'm fairly sure that Todd spelled it out for us in an interview before that he's basically a lazy faggot, who would rather throw a system out than try to fix it(The same reason all conversations are scripted in Skyrim instead of using Oblivion's radiant dialogue system). Todd mentioned how he didn't like how magic became "spread sheets", and to a degree I could see his point. Players are just going to make the most optimal spells or use it for exploits(like a 1 second 100% charm spell), but he could have actually put some thought into balancing it and giving players a reason to use vendor spells instead of scraping the whole thing.Dragon shouts are the "new" Magic system, so spellcasting isn't allowed to be good and we cant have spellcrafting.
I agree with Toward on this, because players WILL optimize the fun out of a game given the chance (pretty sure that's a Sid Meier quote)While I think it's pretty obvious that shouts did steal some of the design space for magic, I'm fairly sure that Todd spelled it out for us in an interview before that he's basically a lazy faggot, who would rather throw a system out than try to fix it(The same reason all conversations are scripted in Skyrim instead of using Oblivion's radiant dialogue system). Todd mentioned how he didn't like how magic became "spread sheets", and to a degree I could see his point. Players are just going to make the most optimal spells or use it for exploits(like a 1 second 100% charm spell), but he could have actually put some thought into balancing it and giving players a reason to use vendor spells instead of scraping the whole thing.
Well I think that's a whole other issue with Bethesda, maybe Todd specifically - they misinterpret streamlining with simplifying.While I think it's pretty obvious that shouts did steal some of the design space for magic, I'm fairly sure that Todd spelled it out for us in an interview before that he's basically a lazy faggot, who would rather throw a system out than try to fix it(The same reason all conversations are scripted in Skyrim instead of using Oblivion's radiant dialogue system). Todd mentioned how he didn't like how magic became "spread sheets", and to a degree I could see his point. Players are just going to make the most optimal spells or use it for exploits(like a 1 second 100% charm spell), but he could have actually put some thought into balancing it and giving players a reason to use vendor spells instead of scraping the whole thing.