- Joined
- Dec 16, 2022
That's a problem, for sure, but I think it ties into the overall issue with poor damage scaling for destruction as a whole. The skill tree shows you that the skill really isn't mean to be taken seriously. One handed has a damage boost available from the first node for all one handed weapons, immediately, and you can upgrade it five times. Destruction doesn't have a damage boost until level 30, it only applies to one specific element, and each element can only be boosted twice with the second not coming until all the way at level 60. By level 30 in one handed, you have the option to increase damage output generally two times, get some really nice damage boosts for specific types of weapons, and/or increase your two handed attack speeds. One handed levels up way faster, attacks way faster, doesn't use stamina for normal attacks, damage scales way faster... Destruction needed to be reworked form the ground up to be a functional combat skill, but I suspect that @Observotron is right and magic was kneecapped to make the shouts seem more impressive, and necessary, in comparison.I don't get why magic doesn't just scale with level like every other weapon type. it was odd in previous games too but there they had the excuse of spell crafting but in Skyrim it's literally just a handful of premade spells tied to specific delivery methods such as short range flamethrower, fireballs etc. Why wouldn't they scale in a game where literally everything else does?
Well it's obvious no one at Bethesda gave a fuck about magic but it's still strange.
Another one is critical hits. Destruction doesn't get any sort of random increased damage modifier, while all melee and bow can and do get these, as well as some specific upgrade nodes to further increase critical damage. There's also no sneak attack modifier, so you can't even combine destruction with sneak to try to compensate for its shortcomings by getting a sneak damage modifier. Damage scaling is completely broken for destruction, and I think more than anything that's why the skill is shitty. It starts off mediocre and gets worse and worse.
I can not help but think that magic will be even worse in TES 6, whenever that comes out.
If every player opts for an identical playstyle, that isn't the player "optimizing the fun" out of the game, that's just bad game design. A good game designer should be able to introduce enough pros and cons to make the various systems have their own reasons to be picked over another even in the age of internet guides; if they can't, then they did a poor job designing the game. Skyrim's magic is a good example of this, as there really is not any justifiable reason to pick magic over bow or melee for combat. It doesn't do anything better than just running in and chopping shit up with a sword does, and actually does notably worse even when you have put in 17 hours into trying to make it work. There should not be a scenario in which my character that was designed around destruction magic does better in combat by putting on armor they weren't trained in, and using a mace they weren't trained in, with low health and stamina, than they do using the destruction magic that they are specialized in from the ground up.I agree with Toward on this, because players WILL optimize the fun out of a game given the chance (pretty sure that's a Sid Meier quote)
The problem is Beth fixes this optimization in the worst ways possible.
Developers claiming that players will "optimize the fun out of a game" is an admission that they can not design a game that is fun enough to play in a variety of ways, even if they aren't the most "efficient" way.

