What's infuriating is how nobody at Bethesda seems to actually understand what people mean when they say they want more Morrowind. They don't mean "bring back clunky ass combat" or "fill my screen with obtuse stat blocks", they mean they want an immersive open world RPG in an alien world full of depth regarding culture, aesthetic, tension, politics, and reactivity. A world you cam get lost in and feel like a part of. None of the games do this quite as well as
I will say, I think they do understand what makes people want more Morrowind, the real problem is
they don't like or want that. They probably believe a game like Morrowind conflicts with with their target audience of niggercattle (which even I doubt it would, but since when have these companies known their audience within the last 2 decades) and their own interests in making the most safe games imaginable. I know it's getting old mentioning Todd Howard but if
Starfield was his dream game, there's no chance in hell they're going to actually do anything remotely interesting and risky like Morrowind had.
Morrowind, whose hands-off approach allows you and encourages you to explore it at your own pace without some oppressive overarching narrative beating down on you.
Here's a big issue here, have you
seen how absolutely mindless people are with games these days? Pretty sure I've seen someone here get upset with the lack of map markers because "I don't want to read the journal every time I want to check where to go" or some shit. Not multiply that by a GORILLIAN or some dumb shit. Another probably dead horse I'm going to beat, MHWilds was the antithesis of MH, complete with an oppressive overarching narrative that barely lets you explore at your own pace for most of the game and was braindead easy, it sold like magic. Yellow paint continues to exist for a reason.
It allows you to run off, get killed by mudcrabs, chat with every random NPC, kill whomever you want, and the game doesn't come to a screeching halt because you broke a questline some intern wrote about a tranny Argonian NPC.
This might also turn a lot of people off these days. Getting killed by "jobbers" as the kids say, being overwhelmed by NPCs who don't just say some random line but you can actually ask questions so retards will think they're all important or something, and the game not preventing you from fucking yourself over if you accidentally kill an important NPC? I love that shit but as someone who considers themselves the opposite of a normie, said normies will probably bitch about all of this. Handholding is the name of the game unfortunately, you offer damn near complete freedom and they're ask for a collar and a leash to not get lost.
People don't want RPG systems to return because they are in love with number crunching, but because it allows you to play with this world in unique and interesting ways that goes beyond shoot an arrow at it from stealth or hit it with a sword. People want to be able to cast a charm spell and raise somebody's disposition to convince them to let them pass, or smash Vivec's head in and turn him into a pair of shoes. Shit you simply cannot do with modern Bethesda titles.
This however I do agree with at least partly, mostly the last part because people want to do goofy shit like turning Vivec into a pair of shoes. As nice as it is to have all sorts of unique ways to play a game, such as the charm spell example, people are sheeple and the stealth archer or whatever is the most overpowered build is inevitable. When the wider world got access to these games, the ratio between actual video game fans and niggercattle who just want to mindlessly press buttons for an hour because going back to the wage cage for 70% of their life...well there's a reason why the internet was largely destroyed when everyone got access to it from their pocket.
The eyes of the niggercattle would glaze over this entire section of your post until you mentioned turning Vivec into shoes, in which case they'll pog out for 2 seconds before forgetting what you just said.
Everything in your post sadly mostly applies to people like us and others in this thread, not mindless consoomers.
These niggers don't understand that Skyrim was successful in spite of the retard safe design, not because of it.
Again I'm willing to bet they did, but people come and go and now they have hundreds of muppets who have no idea what makes games in general enjoyable and just seek to use them as vehicles for their propaganda and whatnot. I could be wrong, would not surprise me, but I'm not 100% on board with these people being clueless in everything they do, the powers that be in the company just don't care what happens to the company because they'll just get golden parachutes and high ranking positions at other companies as the cycle repeats.
Non-gamers and propagandists are hired, real gamers in the company leave or are largely ignored, higher ups get paid to catapult their company into the ground and will fail upward along with everyone else responsible. I hate to seem like a doomer but I'm tried of attributing ignorance where there is clear malice.
Imagine how much they are going to change Hammerfall history and Redguard culture since they allegedly really restrict what ESO can do with it.
Lots of WE WUZ n' shiet. Their enemies are the piss elves so that would be an easy "evil faction you're not allowed to join, only defeat."