The Elder Scrolls

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We're talking ass-naked crowds of berserkers and fryse hags hanging out in the snow like in bloodmoon. You are right to say that the forsworn fit the bill pretty well, but ironically they're Bretons and not Nords.
The Morrowind and Oblivion lore books still portrayed Skyrim as retaining their Tongue tradition among the broader populace if mainly among the nobles and mad outcasts who dwelt in the wilderness to be closer to Kyne's breath to reach some epiphany exposed to the elements, oft times naked due to their nord resistance. Having other enemies who could use the Thuum beyond just Draugr would have been cool. Maddened savage nords who reached a primal enlightenment to withstand the force of the Breath of Kyne as mini-boss enemies or high-level dungeon encounters with some unique shouts to get off defeating them or even having side-questlines to wrestle these nomads and hermits into recognition of you as dragonborn. If people doubt you're dragonborn then having the wandering Tongue warlords and mystics vouch for you by coming out of their exile would be a big show of force.
 
It's a shame, I really hope he snaps out of it before he goes down the irreversible route.
Hope he finds the Monkey Truth.
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What's infuriating is how nobody at Bethesda seems to actually understand what people mean when they say they want more Morrowind. They don't mean "bring back clunky ass combat" or "fill my screen with obtuse stat blocks", they mean they want an immersive open world RPG in an alien world full of depth regarding culture, aesthetic, tension, politics, and reactivity. A world you cam get lost in and feel like a part of. None of the games do this quite as well as
I will say, I think they do understand what makes people want more Morrowind, the real problem is they don't like or want that. They probably believe a game like Morrowind conflicts with with their target audience of niggercattle (which even I doubt it would, but since when have these companies known their audience within the last 2 decades) and their own interests in making the most safe games imaginable. I know it's getting old mentioning Todd Howard but if Starfield was his dream game, there's no chance in hell they're going to actually do anything remotely interesting and risky like Morrowind had.
Morrowind, whose hands-off approach allows you and encourages you to explore it at your own pace without some oppressive overarching narrative beating down on you.
Here's a big issue here, have you seen how absolutely mindless people are with games these days? Pretty sure I've seen someone here get upset with the lack of map markers because "I don't want to read the journal every time I want to check where to go" or some shit. Not multiply that by a GORILLIAN or some dumb shit. Another probably dead horse I'm going to beat, MHWilds was the antithesis of MH, complete with an oppressive overarching narrative that barely lets you explore at your own pace for most of the game and was braindead easy, it sold like magic. Yellow paint continues to exist for a reason.
It allows you to run off, get killed by mudcrabs, chat with every random NPC, kill whomever you want, and the game doesn't come to a screeching halt because you broke a questline some intern wrote about a tranny Argonian NPC.
This might also turn a lot of people off these days. Getting killed by "jobbers" as the kids say, being overwhelmed by NPCs who don't just say some random line but you can actually ask questions so retards will think they're all important or something, and the game not preventing you from fucking yourself over if you accidentally kill an important NPC? I love that shit but as someone who considers themselves the opposite of a normie, said normies will probably bitch about all of this. Handholding is the name of the game unfortunately, you offer damn near complete freedom and they're ask for a collar and a leash to not get lost.
People don't want RPG systems to return because they are in love with number crunching, but because it allows you to play with this world in unique and interesting ways that goes beyond shoot an arrow at it from stealth or hit it with a sword. People want to be able to cast a charm spell and raise somebody's disposition to convince them to let them pass, or smash Vivec's head in and turn him into a pair of shoes. Shit you simply cannot do with modern Bethesda titles.
This however I do agree with at least partly, mostly the last part because people want to do goofy shit like turning Vivec into a pair of shoes. As nice as it is to have all sorts of unique ways to play a game, such as the charm spell example, people are sheeple and the stealth archer or whatever is the most overpowered build is inevitable. When the wider world got access to these games, the ratio between actual video game fans and niggercattle who just want to mindlessly press buttons for an hour because going back to the wage cage for 70% of their life...well there's a reason why the internet was largely destroyed when everyone got access to it from their pocket.
The eyes of the niggercattle would glaze over this entire section of your post until you mentioned turning Vivec into shoes, in which case they'll pog out for 2 seconds before forgetting what you just said.
Everything in your post sadly mostly applies to people like us and others in this thread, not mindless consoomers.
These niggers don't understand that Skyrim was successful in spite of the retard safe design, not because of it.
Again I'm willing to bet they did, but people come and go and now they have hundreds of muppets who have no idea what makes games in general enjoyable and just seek to use them as vehicles for their propaganda and whatnot. I could be wrong, would not surprise me, but I'm not 100% on board with these people being clueless in everything they do, the powers that be in the company just don't care what happens to the company because they'll just get golden parachutes and high ranking positions at other companies as the cycle repeats.
Non-gamers and propagandists are hired, real gamers in the company leave or are largely ignored, higher ups get paid to catapult their company into the ground and will fail upward along with everyone else responsible. I hate to seem like a doomer but I'm tried of attributing ignorance where there is clear malice.
Imagine how much they are going to change Hammerfall history and Redguard culture since they allegedly really restrict what ESO can do with it.
Lots of WE WUZ n' shiet. Their enemies are the piss elves so that would be an easy "evil faction you're not allowed to join, only defeat."
 
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What's infuriating is how nobody at Bethesda seems to actually understand what people mean when they say they want more Morrowind. They don't mean "bring back clunky ass combat" or "fill my screen with obtuse stat blocks", they mean they want an immersive open world RPG in an alien world full of depth regarding culture, aesthetic, tension, politics, and reactivity.

The uniquely immersive world-building part of Morrowind is the immense amount of written material everywhere. There just aren't that many people who want to read books in their video games. Being able to break the game by exploiting badly designed parts of potion crafting and item enchanting isn't really in high demand.

kill whomever you want, and the game doesn't come to a screeching halt because you broke a questline some intern wrote about a tranny Argonian NPC.

Morrowind's kinda famous for this:
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I also don't really find the side quests in Morrowind all that fun. I got way more sidetracked in Witcher 3.

People don't want RPG systems to return because they are in love with number crunching, but because it allows you to play with this world in unique and interesting ways that goes beyond shoot an arrow at it from stealth or hit it with a sword. People want to be able to cast a charm spell and raise somebody's disposition to convince them to let them pass, or smash Vivec's head in and turn him into a pair of shoes. Shit you simply cannot do with modern Bethesda titles.

How modern are we talking about? I remember Fallout 3 & NV both having speech skills that mattered. And I think the sales results say otherwise. People want to run around and hit things with their sword. Over in TTRPG land, no matter how many NWPs, feats, and subclasses TSR/WotC has introduced over the years, Human Fighter remains the most popular class because people just plain like I CAST SWORD. And TTRPG players are way nerdier than video game players.
 
Morrowind's kinda famous for this:
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I infinitely prefer this over every other Bethesda game's approach of "Cornelius the Cock Sucker is unconscious." Just let me brick my save instead of having some asshole lift their face out of the toilet I was just dunking their head in and continue talking the same shit that put them in there.
 
Do you think quest markers should have no place in an immersive RPG world like Morrowind's or is there a way to integrate them without breaking immersion? I found some quests in Morrowind gave very vague or inaccurate directions.
 
Do you think quest markers should have no place in an immersive RPG world like Morrowind's or is there a way to integrate them without breaking immersion? I found some quests in Morrowind gave very vague or inaccurate directions.
I think them being on the map is fine, or if it is in a modern or sci-fi future setting and the marker is clearly diegetic. When I am directed to a place without explanation or so much as a "let me mark it on your map", I am taken out of it.
 
Do you think quest markers should have no place in an immersive RPG world like Morrowind's or is there a way to integrate them without breaking immersion? I found some quests in Morrowind gave very vague or inaccurate directions.
I don't hate quest markers. There doesn't need to be a magic arrow that holds your hand all the way through a quest, but I don't see why NPCs can't at least mark a location on your map. That said, I actually do think it became borderline necessary in later games, because when NPCs have thier own schedules and they could be walking outside of town for all I know, I don't want to have to go looking for them.
 
Do you think quest markers should have no place in an immersive RPG world like Morrowind's or is there a way to integrate them without breaking immersion? I found some quests in Morrowind gave very vague or inaccurate directions.
Vague/inaccurate directions can be a feature. I'm not saying that Morrowind makes good use of that but it's possible for NPCs to not know exactly where <thing> is or how to get there. I like exploration and the process of finding <thing> can be fun but I understand that's not for everyone.
Quest markers will never promote that type of gameplay, they can't be inaccurate by definition (they can be but then they're bugged), and the scant times where they're missing come across as tonal whiplash with either retardedly simple instructions/directions to the point of why even bother or are nonsense because the quest designers had no idea how to convey the necessary information.
 
I know it's getting old mentioning Todd Howard but if Starfield was his dream game
I never played starfield because im not cattle but didn't Starfield have some weird mystical woo shit in it as well, so I wouldn't say he's entirely opposed to it he's just really fucking bad at writing it.
 
I never played starfield because im not cattle but didn't Starfield have some weird mystical woo shit in it as well, so I wouldn't say he's entirely opposed to it he's just really fucking bad at writing it.

The player was basically Spacedragonborn. And yes, it was retarded as you're thinking.
 
Do you think quest markers should have no place in an immersive RPG world like Morrowind's or is there a way to integrate them without breaking immersion? I found some quests in Morrowind gave very vague or inaccurate directions.
I mostly agree with @LovisXVI on this. If I get directions or find a scroll or map that tells me where to go, then I am fine with that. I do very much dislike immediately knowing exactly where someone is without any sort of in universe reasoning for it, though that's mostly because of a lack of reasoning than because of just knowing. Take Skyrim, which has a clairovoyance spell that would have been great for vague quests, but is instead completely redundant given that the quest marker tells you exactly where to go at all times since you have the Aedra and Daedra guiding your every step. I would have liked if clairovoyance revealed the general location of your quest on quests where you didn't get much to go on, if only to get you started. You could also make it an adept level spell instead of novice, to make illusion magic more relevant.
 
Imagine how much they are going to change Hammerfall history and Redguard culture since they allegedly really restrict what ESO can do with it.
I’ll give you a hint.

“We wuz Elder Scrolling and shit.”

Expect racemixing propaganda, a lot more Prestons because vidya is scared to write fun black characters and probably more IRL races shoved into Elder Scrolls, get ready for pajeetguards.
 
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