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I feel like Skyrim surpassed it in every way.
Strongly disagree there sir.
Honestly Skyrim bores me a bit. Oblivion had awesome faction questlines and the Shivering Isles. Really Dawnguard and Dragonborn were the most interesting things about the game. But my god is it's modding community beautiful.Really? I thought it was great. The gameplay elements are much more engaging, combat feels better, voices have variety for a change, you can roleplay better than ever, environments are more varied, and they fixed the leveling issues.
I will concede that questlines and factions were pretty lacking by comparison.
Strongly disagree there sir.
What Exball said.Really? I thought it was great. The gameplay elements are much more engaging, combat feels better, voices have variety for a change, you can roleplay better than ever, environments are more varied, and they fixed the leveling issues.
I will concede that questlines and factions were pretty lacking by comparison.
How so? Please, tell us more since some of us never played it. How bad is the wreck?I don't know if anyone here cares about it, but tye MMO is a complete trainwreck.
My main problem with Skyrim is a can't recreate my favorite character from Oblivion. A drunken Argonian named Deep-in-his-cups. He never wore armor and punched everything to death. Bring back hand to hand Bethesda.
It has quite a few so I'm making a list.How so? Please, tell us more since some of us never played it. How bad is the wreck?
TESwas just a case of Zenimax pushing a game that nobody really wanted. I remember I was at a Gamestop and someone there called it "Skyrim Online".
That was what people wanted, some multiplayer version of Skyrim. Or at least some game where everyone's an NPC like in Star Wars Galaxies. Not a clone of WoW circa 2003 that is going to go free to play within a year or so.
I thought the TORtanic already alerted publishers that mmorpgs are dead in the water right now. TOR was the most expensive game ever made (at the time) and it failed, why would anyone expected TES to be any different?
What I mean is TOR costed between 150-200 million dollars and was clearly not designed from the start to be a free to play mmorpg. When it initially went free to play the devs began cutting parts of the interface off and selling it to paid subscribers. Indeed many reviewers revised their reviews of the game after it went free to play due to some of the more rampant price gouging that Bioware began to implement.Subscritpion MMO's make a profit until their userbase it's really low, lie in the tens of thousands. and at that poinbt they can just go free to play. I suspect it was a consistant profit that made them want to make it.
Until TOR closes it didn't fail. Not being on top doesn't mean they aren't going to keep it going for money.