The Elder Scrolls

Actually there is an argument to be made that Tamriel's culture has regressed since Daggerfall.

When I played Daggerfall the biggest thing that surprised me was that towns had banks. Not only did they have banks. But the player can take out a mortgage and buy a ship if he so chooses to sail around the Illiad bay. I was so surprised that Daggerfall had banks, since banks imply there's also an economy and a form of government regulating them.

Later games in the series go toward the medieval "oh there's just coins and you use those to buy stuff with" but never actually explained where the money comes from and where it goes. Indeed by Skyrim everything's all feudal when with Daggerfall society was at least 300 years in advance.

The Emperor's Death caused a second dark age.
 
What I mean is TOR costed between 150-200 million dollars and was clearly not designed from the start to be a free to play mmorpg. When it initially went free to play the devs began cutting parts of the interface off and selling it to paid subscribers. Indeed many reviewers revised their reviews of the game after it went free to play due to some of the more rampant price gouging that Bioware began to implement.

With TES:O it doesn't really have much of a long-term plan, and I know very few people that are interested in it at this point. Much less when it was in beta where the general feeling was "I don't want to pay 15$ a month for this". With WoW, once it started getting popular it didn't stop for many many years.

Eventually it'll get to the point where even announcing a new expansion pack won't bring the numbers up and they'll have to go free to play. At that point, sure it'll make some money over a few years but not enough compared to their singleplayer RPGs that still sell copies to this day due to their modding communities.
Free to play is a lot more profitable than you think. Three years from now if they even go free to play I bet ESO will be the game that made them the most money.
 
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So what race does everyone predominantly play as in TES games?

I tend to like Argonians the most but I always end up playing as Dark Elves the most.
Based off some games, I mostly play as Imperial (Morrowind & Skyrim) or Argonian (Daggerfall and Oblivion). I did play as Redguard in Arena (this was based off a guide made by a YouTuber before he took down his channel, such as shame since there was some value in his videos, at least the guide was memorable enough). Outside of that, I pretty much used two custom races for Oblivion along with some character creation mods (a head pack for Morrowind and a extended character creation system for Skyrim).
 
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I tend to favor Kajiit's as I enjoy playing Stealth characters. I like to use Dark Elves for spellswords though.
 
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So what race does everyone predominantly play as in TES games?

I tend to like Argonians the most but I always end up playing as Dark Elves the most.

Argonians all the way! First race I played in Oblivion. I really like how they look all "velociraptory" in Skyrim.
 
On the topic of Cyrodill, I always thought that the Talos retcon of Cyrodill was a coverup by the Emperor to start some
deforestation project so they could crack down on
Bandits and Marauders working inside those Elven ruins.
but that's just me.
What makes you think it was a cover-ip? Reality has basically shit itself in those games on multiple occasions in most of them. You meet the player character from Oblivion in Skyrim. Martin turns into a glowing dragon for a kamikaze attack against a god of destruction. It ain't that weird.
 
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What makes you think it was a cover-ip? Reality has basically shit itself in those games on multiple occasions in most of them. You meet the player character from Oblivion in Skyrim. Martin turns into a glowing dragon for a kamikaze attack against a god of destruction. It ain't that weird.
That's what the Elder Council wants you to think. just because hey have magic at hands, they can claim reality changing as an excuse for mass deforestation.
Also, Martin did not Kamikaze, he destroyed the amulet of kings to let Akatosh use him as an avatar to fight Mehrunes Dagon, this led to him being turned to stone since such power is too much for mere mortals.
 
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So, what are your thoughts on Arena? I just booted it up after taking a week off, and I realized that my save file is titled "This game is bullshit."
 
Absurdly hard and anticlimactic with a mostly empty world and map that's too big. It's kind of cool to see all of tamriel though I guess.

EDIT: Also, fuck the Breton names in Arena.
 
So, what are your thoughts on Arena? I just booted it up after taking a week off, and I realized that my save file is titled "This game is bullshit."
Arena isn't that great

The lead dev of Oblivion admitted he tried to get through Arena's initial dungeon 20 times and only made it through once. Indeed there's a massive difficulty spike in the first dungeon, and the rest of the game is much easier by comparison.

It also doesn't really feature a true open world. The environment infinitely generates if you try and leave a town. You are forced to use fast travelling inorder to go anywhere. It's plot is also really generic with a whole "Travel to 8 different dungeons and assemble some staff to beat the evil Wizard at the end" Not to mention the lack of an interesting world or anything really to do.

Daggerfall was much better in almost every respect.
 
Daggerfall was much better in almost every respect.

I can't wait to try Daggerfall in earnest. I touched it a bit when I was just trying out games (I bought the anthology) and it looks like it plays like a lesser Morrowind (in the best possible way.)

The thing is, though, dumbass Mondo keeps forgetting to save first thing in a new game, so now I have to create my character for the seventh time, (I wish there was a way to correct mistakes without redoing the whole thing.)
 
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So, what are your thoughts on Arena? I just booted it up after taking a week off, and I realized that my save file is titled "This game is bullshit."
I find Arena to be a fun game though granted, the game doesn't have guilds for you to join since it's really just romping through dungeons and getting loot. At least it had some spells that would allow you to destroy walls.

EDIT: Also, fuck the Breton names in Arena.

One thing I have to say about the names in Arena is just lol because some of them are this: Male High Elves: Suaron, Sarumon, Gandalf, Mithril (Lord of the Rings)
Female Dark Elves: Lolth (Dungeons and Dragons)

Khajiit: Mohammed (This name would sit well with ParkourDude91 for obvious reasons)

Argonian males & (1) female: Julius, Caligula, Tiberius, Heracles, Pilate, Athena (Greek and Roman)

Really, two races have some names lifted from fictional works, the other two are from the real world, one being a masculine name (Also historic when considering people that have that name) within some parts of the world and the others being that for mythological and historic people. Of course, future games would probably do away with this, especially with Argonians (Still, if Black Marsh is presented as Greek, I wonder if they have their own version of a hydra).

Even then, looking at this along with other races that were playable since Arena shows what names they used, even if it was randomly generated.

http://www.uesp.net/wiki/Lore:Bosmer_Names

A male Wood Elf going by the name Legolas. Kinda makes me wonder if one can pull a joke off of that.
I can't wait to try Daggerfall in earnest. I touched it a bit when I was just trying out games (I bought the anthology) and it looks like it plays like a lesser Morrowind (in the best possible way.)

The thing is, though, dumbass Mondo keeps forgetting to save first thing in a new game, so now I have to create my character for the seventh time, (I wish there was a way to correct mistakes without redoing the whole thing.)
Just wondering, what sort of character do you play as in Arena? Also for Daggerfall, what race will you play as? Daggerfall's character creation is much more deeper than other games in the series, especially with advantages and disadvantages to choose (Such as immunity to paralysis and critical weakness to magic, 3x spell points and damage in sunlight).
 
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In Arena, so far I've been most successful as a Nord knight with jacked up agility, (workable hit rate, naturally high strength and endurance.) And in Daggerfall I'm still experimenting. But yes, I really like Daggerfall's character creation.
 
In Arena, so far I've been most successful as a Nord knight with jacked up agility, (workable hit rate, naturally high strength and endurance.) And in Daggerfall I'm still experimenting. But yes, I really like Daggerfall's character creation.
I didn't get into Daggerfall initially for many years. I didn't really like how easy it was to die, nor did I like the combat.

That was until I copied some guy's character from a guide on gamefaqs. Then I noticed "hey everything dies super quickly" and I got really engrossed into the game. It's important to note there's a lot of useless shit in character gen that you can basically avoid, and a lot of really useful skills that you will want because they'll make you level up quicker.

I mean I still think Morrowind is better but Daggerfall really got to me a great deal. I only stopped playing it when I noticed just how godawful the draw distance is, and how it makes trying to travel on the overworld near impossible. I'm waiting for DaggerXl to come out since that engine recreation has seemingly written the draw distance out already.

 
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