The Elder Scrolls

Alright, so I started playing Skyrim again, decided that some aspects of it are bullshit, checked for recommended mods, and installed them.

Now I'm overall happy, but recently my game keeps closing itself for whatever reason and I was hoping some of you could be able to figure what I did wrong and fix said flaw. I will post the list of mods I'm using in a moment, just need to finish a download for Morrowind.

EDIT: Okay, let's see...
- Unofficial Skyrim Legendary Edition Patch
- high res texture pack 01 - 03
- unofficial high res patch
- SkyUI
- LessIntrusiveHUD
- iHUD
- The Paarthurnax Dilemma
- MiraakFollower
- Ciceriareplacer
- Helgen Reborn
- QaxeWinterholdReborn
- LockOverhaul
- Headtracking
- Footprints
- dD - enchanted Blood Main
- Run for your Lives
- WetandCold
- WetandCold ashes
- JulesdisenchantGodamulets
- GuardDialogeOverhaul
- mjhKhajiitSpeak (for main and all DLC)

Now what I can say is that, as far as I remember, the game keeps closing only when I'm in restored Winterhold. usually right after I raided the alchemy-resources. Last time however it happened when I tried to leave the building of the alchemist (that business is part of the mod).
 
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Alright, so I started playing Skyrim again, decided that some aspects of it are bullshit, checked for recommended mods, and installed them.

Now I'm overall happy, but recently my game keeps closing itself for whatever reason and I was hoping some of you could be able to figure what I did wrong and fix said flaw. I will post the list of mods I'm using in a moment, just need to finish a download for Morrowind.

EDIT: Okay, let's see...
- Unofficial Skyrim Legendary Edition Patch
- high res texture pack 01 - 03
- unofficial high res patch
- SkyUI
- LessIntrusiveHUD
- iHUD
- The Paarthurnax Dilemma
- MiraakFollower
- Ciceriareplacer
- Helgen Reborn
- QaxeWinterholdReborn
- LockOverhaul
- Headtracking
- Footprints
- dD - enchanted Blood Main
- Run for your Lives
- WetandCold
- WetandCold ashes
- JulesdisenchantGodamulets
- GuardDialogeOverhaul
- mjhKhajiitSpeak (for main and all DLC)

Now what I can say is that, as far as I remember, the game keeps closing only when I'm in restored Winterhold. usually right after I raided the alchemy-resources. Last time however it happened when I tried to leave the building of the alchemist (that business is part of the mod).

RAM issues, Skyrim can only handle about 2gb's of data at a time and always saves things and doesn't know it should "forget" things. Once you built up that 2gb's it's going to close. Look for SKSE and the 4GB patch to help you out. Also be sure to clean any of your mods you're putting on. Gopher has some really good videos on that.
 
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RAM issues, Skyrim can only handle about 2gb's of data at a time and always saves things and doesn't know it should "forget" things. Once you built up that 2gb's it's going to close. Look for SKSE and the 4GB patch to help you out. Also be sure to clean any of your mods you're putting on. Gopher has some really good videos on that.
But I already have SKSE. That obviously means, I have to install the 4GB patch. Could you tell me where I can find it?
 
But I already have SKSE. That obviously means, I have to install the 4GB patch. Could you tell me where I can find it?
Seems the mod author has removed it from Nexusmods. Best thing to do after that is just remove your texture mods.

If you have Skyrim SE, I would use that for texture mods, it's supposed to be 64-bit instead of 32-bit so should allow for more than 3.1gbs of RAM.
 
Seems the mod author has removed it from Nexusmods. Best thing to do after that is just remove your texture mods.
All of them, eh? Damn shame. Has the author given his reasoning for removing them?
Nevermind, found it, and it's retarded:
Skyrim natively supports 4GB memory, and this patch could cause issues for people who download it without knowing that it does nothing good for them anymore.
Well, obviously MY computer can't do it, so he screwed people like me over with this action.
 
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hey, you got anything that removes that grey-filter from the game? Seriously, watching fifty shades of grey isn't that fun.
 
Nearly finished with Morrowind's Tribunal expansion, and I finally found a weapon to replace Goldbrand. Trueflame does much more damage, has a way better flame enchantment, and weighs half as much. At least I can sell old Goldbrand for more coin to spend on a nice enchantment.
 
hey, you got anything that removes that grey-filter from the game? Seriously, watching fifty shades of grey isn't that fun.

See if your system can handle an ENB, some will give it a nice blue overlay so the game looks more natural. There's also ENB's that will give the game more of a horror feel.
If you can't, see if this will help any https://www.nexusmods.com/skyrim/mods/13049
 
Maybe I'm biased because it was my first Elder Scrolls game, but I think Morrowind was the best game in the entire series.

As much as I love Skyrim, I feel that Morrowind just felt more immersive and larger despite being on a smaller map and having a more primitive game engine. Even with its outdated graphics and weird combat system, I would love to play Morrowind again.

I would be very thankful if Bethesda released a remastered console port of Morrowind, but I doubt that would happen.
 
Maybe I'm biased because it was my first Elder Scrolls game, but I think Morrowind was the best game in the entire series.

As much as I love Skyrim, I feel that Morrowind just felt more immersive and larger despite being on a smaller map and having a more primitive game engine. Even with its outdated graphics and weird combat system, I would love to play Morrowind again.

I would be very thankful if Bethesda released a remastered console port of Morrowind, but I doubt that would happen.
If Bethesda were to remaster Morrowind, all they should do is just give the graphics a face lift and maybe a decent face gen that isn't a pain like Fallout 4. If they were to do something about combat, they should make it more engaging.
 
If Morrowind's combat wasn't complete cancer i'd actually try playing it again.
It's not complicated.
you make a race, you make sure you have at least one weapon as a major skill(take advantage of racial bonuses), and you can use that with almost no problem.
it's like no one has played an WRPG before.
 
It's not using the weapons that's the problem, it's hitting something in the face and nothing happening because the combat still ran off've what are basically dice rolls.
Spells worked fine but the system was so easy to accidentally break they were even less fun.

The game did have the most 'alive' world to me though.

Skyrim melee mechanics in Morrowind would be pretty neat.
 
It's not using the weapons that's the problem, it's hitting something in the face and nothing happening because the combat still ran off've what are basically dice rolls.
And when your stats get to the point where you can consistently attack enemies, the combat becomes incredibly boring and repetitive. Say what you will about Skyrim or even Oblivion, at least their combat is more varied and gives you more functionality (try using a shield in Morrowind, way less satisfying than in the other games).

Don't get me wrong, I still found Morrowind to be an enjoyable experience, and I appreciate it for how it set the foundation for future Bethesda games, but the combat is a tedious slog (especially during the final dungeons for the expansions).
 
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