The Elder Scrolls

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Morrowind is fun and all, but Daggerfall is the only game I've played where it feels like you're actually living in a world. Take out a loan, buy a boat, and go back and forth between Hammerfell and High Rock selling shit. Join a knightly order and hunt vampires. Join a witch coven. Become a vampire and get embroiled in massive vampire clan wars. Learn Dragonish and talk to dragons. Play factions against each other and assassinate royals to consolidate power in a region.

This shit was seriously impressive for a 90s game, and it's the most pure RPG in the Elder Scrolls series. Morrowind is the first game in the series that you play enough times and you really see that it was "programmed", if that makes sense. Morrowind feels like the first console Elder Scrolls game, while Daggerfall is a massive DnD-type game.
 
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Morrowind is fun and all, but Daggerfall is the only game I've played where it feels like you're actually living in a world. Take out a loan, buy a boat, and go back and forth between Hammerfell and High Rock selling shit. Join a knightly order and hunt vampires. Join a witch coven. Become a vampire and get embroiled in massive vampire clan wars. Learn Dragonish and talk to dragons. Play factions against each other and assassinate royals to consolidate power in a region.

This shit was seriously impressive for a 90s game, and is the most pure RPG in the Elder Scrolls series. Morrowind is the first game in the series that you play enough times and you really see that it was "programmed", if that makes sense. Morrowind feels like the first console Elder Scrolls game, while Daggerfall is a massive DnD-type game.

I need to try out Daggerfall then.
 
Managed to get Daggerfall on my phone for a bit, seems like an acquired taste though. Maybe I'm just not a big fan of retro games. The game map is HUGE even by modern standards so don't even think about walking anywhere, and the dungeons are quite confusing to maneuver through, but on the plus side your character spawns nude and it's overall still pretty fun. If you already like the Elder Scrolls and retro games then you'd probably like it.
 
Just installed Daggerfall on my desktop and it runs. Quit the game shortly after I started because I made the mistake of skipping the tutorial and I didn't know how to attack in the game.

I'm gonna try again and actually play through the tutorial so I know what to do.
 
One cool thing in Daggerfall is your character has a custom back story instead of just waking up confused in a prison. You get a detailed biography from how you learned all your skills until you did something worthy of the Emperor's attention to explain why you were picked for this mission.
 
Daggerfall also had the best spell maker/enchantment maker even if it was exploitable. You could balance out big spell effects with negative traits. I also appreciate how souls had built in default enchants, like a sword enchanted with a fire atronach would by default do fire damage on hit.

Too bad 99% of the quests in game were what would later be called radiant quests. I became the guildmaster of the mages guild by save scumming all my quests so I would always get "defend this guild from 3 leveled bandits" quests and then using the money to buy training (since they actually required the leader of the mages guild to be able to cast more then two 25 skill spells in Daggerfall).
 
One cool thing in Daggerfall is your character has a custom back story instead of just waking up confused in a prison. You get a detailed biography from how you learned all your skills until you did something worthy of the Emperor's attention to explain why you were picked for this mission.
And it all varied by the choices you picked in character creation, not just in what you accepted as a gift but also the skills your character class made use of. My favorite will always be one in saving the Emperor's son from a wild cannibal using a weapon based off what your character trained in according to the choices picked. Much better backstory in my opinion than other backstories the game had such as being a dirt poor urchin orphan or having dickhead mages for parents that knew the Emperor was actually replaced by Tharn.
 
I have a soft spot for Oblivion in my heart. The leveling scaling, the combat, VA, the nightmare faces etc are all weirdly part of the charm of the game. That it was my first elder scroll may be why I like it so much and why my opinion on Skyrim has gone down ( the companions quest in Skyrim blows and in general, the quests weren’t as fun).
 
I've always wanted to see an ES game where you could actually create like a mercenary band or something. It seems like this would be way more enjoyable than just doing guild quests which almost always lead to you running the guilds, but not really being able to do anything with them once in control.
That's Divinity Original Sin 2.
 
I have a soft spot for Oblivion in my heart. The leveling scaling, the combat, VA, the nightmare faces etc are all weirdly part of the charm of the game. That it was my first elder scroll may be why I like it so much and why my opinion on Skyrim has gone down ( the companions quest in Skyrim blows and in general, the quests weren’t as fun).
I actually liked Oblivion myself. The story was a little lackluster maybe, at least compared to the foreign world of Morrowind and dealing with the strange alien culture of the Dunmer and their religious beliefs. But the combat could be fun, mostly since you could actually choose when to block and they got rid of the constant misses despite being insanely close and hacking at the enemy like a meth addicted butcher.
I especially loved the bonuses for leveling your skills. Like being able to do dodge rolls and flips when your acrobatics got higher, the ability to roll when landing if you increase your sneak skills, shit like that. Honestly, it's something they should have retained with Skyrim instead of those restrictive perk points. Or in addition to them.
I also loved the Shivering Isles expansion. Sheogorath was a fun fucking character and the world he inhabited was brilliantly made. A lot of the characters were pretty good overall. I actually came to like Martin Septim enough that his heroic sacrifice made me somewhat sad that he wouldn't be around as Emperor.
The fleshing out of the Dark Brotherhood was nice as well, and their questline was one of the better ones imo.

There was a lot to love about Oblivion, even if it wasn't a perfect game.
 
I actually liked Oblivion myself. The story was a little lackluster maybe, at least compared to the foreign world of Morrowind and dealing with the strange alien culture of the Dunmer and their religious beliefs. But the combat could be fun, mostly since you could actually choose when to block and they got rid of the constant misses despite being insanely close and hacking at the enemy like a meth addicted butcher.
I especially loved the bonuses for leveling your skills. Like being able to do dodge rolls and flips when your acrobatics got higher, the ability to roll when landing if you increase your sneak skills, shit like that. Honestly, it's something they should have retained with Skyrim instead of those restrictive perk points. Or in addition to them.
I also loved the Shivering Isles expansion. Sheogorath was a fun fucking character and the world he inhabited was brilliantly made. A lot of the characters were pretty good overall. I actually came to like Martin Septim enough that his heroic sacrifice made me somewhat sad that he wouldn't be around as Emperor.
The fleshing out of the Dark Brotherhood was nice as well, and their questline was one of the better ones imo.

There was a lot to love about Oblivion, even if it wasn't a perfect game.
I like it just because you get to become Sheo himself. That was insane at the time. Granted, I had to download mods to make it feel more like you're actually a Daedric Prince, but it was still pretty awesome to see all the inhabitants of the Shivering Isles worship your feet as you walk past. Much better than "let me guess, someone stole your sweetroll" tier dialogue.
 
I didn't like the first game, so I didn't play that one. Having a limited number of enemies in a RPG is kind of a no go for me.
They're only limited in the sense that you can kill everyone in the game and they won't respawn.

Like everyone, including all the NPCs and everything gives you experience. The proper way to level up is to do all the quests and once everything is finished steal all the shit from the merchants and then kill everyone and take all the rest of the shit you couldn't steal.
 
I like it just because you get to become Sheo himself. That was insane at the time. Granted, I had to download mods to make it feel more like you're actually a Daedric Prince, but it was still pretty awesome to see all the inhabitants of the Shivering Isles worship your feet as you walk past. Much better than "let me guess, someone stole your sweetroll" tier dialogue.
Oblivion is the best game if only for Wes Johnson's voice acting from Sheogorath to Lucien Lachance to STOP RIGHT THERE CRIMINAL SCUM!
 
Oblivion is the best game if only for Wes Johnson's voice acting from Sheogorath to Lucien Lachance to STOP RIGHT THERE CRIMINAL SCUM!

Only if they had the recordings of the Morrowind Night Elf voice actors calling me N'wah as I ruin their day.
 
One cool thing in Daggerfall is your character has a custom back story instead of just waking up confused in a prison. You get a detailed biography from how you learned all your skills until you did something worthy of the Emperor's attention to explain why you were picked for this mission.
I liked that you were an absolute nobody. This chosen one stuff they've been using for the past 3 games got old.
 
I liked that you were an absolute nobody. This chosen one stuff they've been using for the past 3 games got old.
You weren't the chosen one in Oblivion, though, you were just some random dude.

EDIT: I guess you kind of were in Knights of the Nine, but I remember that DLC saying that technically any schmuck could have worn the armor.
 
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