The Final Fantasy Thread

I mean... let's stop beating around the bush.

Square are pretty mediocre and have been for a long, long time. Square is like the video games version of The Simpsons. Those first few were pretty great, but you haven't been a fan longer than you have been a fan at this point and why the fuck are they still even doing this shit? Oh right...
I dunno Bravely Default/Second were pretty fun (if poorly balanced, the Damage vs HP amounts could have used another tuning pass IMO) and Octopath was..better than I thought it was going to be.
 
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When did it come out? I played it then..and never touched it again because it was one of the most boring play experiences I have ever seen.

I would rather play Shadow Madness again than FF12 again.

That's why you forgot the manual selection (though to be fair, guests in the original version weren't controllable. They gave control in the international version and the remaster)

But you like/dislike what you like/dislike.
 
I dunno Bravely Default/Second were pretty fun (if poorly balanced, the Damage vs HP amounts could have used another tuning pass IMO) and Octopath was..better than I thought it was going to be.
Bravely Default was a fucking travesty of a game. It was entirely broken and undercooked. Half of the classes were beyond useless because the developers forgot to design enemies that used status effects in ways that challenged the player and required them to change up their party. The story was derivative and tedious and the twist was juvenile at best. Anyone that likes Bravely Default can neck themselves for my pleasure.

I put a lot of time into that shit on the DS because I had to see how they fleshed out the mechanics. And they never fucking did. I'm a mechanics autist, I love exploring games systems even if the game is shitty. Holy crap was Bravely Default a shitty game. You could play as the Monk class and demolish everything, excepting the "gotcha" bosses that had one weakness to figure out and then they were cake. Time Mage? Vampire? Salve-Maker? For every useful class you have multiple worthless ones.

That game needed more time in development. And I agree one hundred percent with an earlier description of the game:
But mostly it just came off as really half-baked, like one of those obscure B-tier RPGs

I remember when Bravely Default was in its hype stage. We were promised a return to classic JRPGs with an emphasis on good mechanics and a good story. We got neither. And don't even get me started on the structure of the overall scenario in Bravely Default. Talk about an insulting level of padding.

Airy Lies. There you go, I saved you 50 hours of your life.
 
Yeeeaaahh fuck FF7R. I had to cancel a few weeks ago due to belt tightening thanks to Corona chan but now I'm really glad I did it. Fuck that noise, I'm not going for Nomura/Nojima's meta aware plots. IDK if that's some Kingdom Hearts bullshit like others have suggested, I lost interest in that serise after KHII, but all I wanted for this was a remake of FF7. That's it. that's all I wanted. I was hopeful because the marketing seemed to aim that way but now it turns out oh gosh Square Enix lied AGAIN.

Goddamn, the only good thing coming out of Square right now is FFXIV and I wouldn't be surprised if Square execs were trying to actively sabotage that because Yoshi-P insists on being an upstart that performs better than his seniors and makes a game that people actually want to play. That kind of behavior is very dishonarabu in the Squahh Ehnicks oh-ffices.
 
I guess a few people managed to get FF7 Remake early so I'm watching the various segments of the game that I really enjoyed in the original. Too bad the fucking game ends before Sapphire WEAPON attacks Junon.

Uhhhh... what the fuck is up with the ghosts showing up and ensuring the plot goes on as-needed? What the actual fuck?

I'm watching the fight against Reno and Rude on top of the platform that controls the Sector 7 pillar release system and Cloud & Co. very clearly could have stopped it. Except the fucking ghosts showed up and prevented them from stopping the plate separation. WHAT? You really couldn't have Reno press the button and succeed like a jackass? Shin-Ra didn't need a Deus ex Machina to help them win. Reno literally presses the button in the original, says "Mission accomplished!" and laughs. That infinitely better than the hand of god intervening and dropping the plate on Sector 7.

Oh also Cait Sith was there too. Of course Cait Sith was there.

I can't wait to see how they fuck up the Shin-Ra HQ raid. And I'm still not sure why the failed clones are now ghosts.
Forget the Bravely Default shit @Honka Honka Burning Love we have to talk about FF7 Remake because I just finished up watching footage from this game.

What the fuck, guys? What the fuuuuuuck?

I am stunned by what I saw. Especially after seeing so many reviews say that the game is "a faithful remake" or something along those lines. I don't think people understand the meaning of those words. This has to be one of biggest bait and switch moves I've ever seen in the games industry. They're going to drag these releases out for a decade and it's not even going to be the remake of FF7 that they were selling five years ago.
 
Forget the Bravely Default shit @Honka Honka Burning Love we have to talk about FF7 Remake because I just finished up watching footage from this game.

What the fuck, guys? What the fuuuuuuck?

I am stunned by what I saw. Especially after seeing so many reviews say that the game is "a faithful remake" or something along those lines. I don't think people understand the meaning of those words. This has to be one of biggest bait and switch moves I've ever seen in the games industry. They're going to drag these releases out for a decade and it's not even going to be the remake of FF7 that they were selling five years ago.
What, you still think that reviewers actually play the games they "review"?
 
look what I found
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he'll fix everything!
 
Too true.

Remember in the original Final Fantasy 7 when Cloud realized he was in a video game and then reenacted Advent Children with his buddy Sephiroth? Apparently game reviewers do.
I know that there's a long tradition of mentally ill characters realizing that they are in a video game (such as that homeless crazy guy in Twisted Metal and Flandre Scarlet in Touhou Project), but they're really laying it on thick with the "this guy is nuts" here.
 
The whole thing could've easily been made to work by simply throwing in some dialogue after you obtain Ifrit about rumors of GFs messing with your memory and have it dismissed by Quistis and the twist would've worked.

I seem to recall reading on one of the PCs in either Balamb or Galbadia Garden that GFs literally take up space in your brain, which is why their use was controversial in the world of FFVIII. I think Irvine also foreshadows it in a line about how GFs mess with memory so he is cautious about using them--which makes sense since he is the only character that remembers the orphanage (which is why he pusses out instead of killing Edea).

I haven't played VIII in a dickyear but I do remember they addressed it before the twist. Not that it is a smart twist, in my opinion. I really think it stretches plausibility despite the fact that background of the game has the Sorceress War and lots of orphans as a result. Makes the world feel way too small. Then again, fate is a very important concept in the game, so, eh. VIII has as many dumb ideas as it does good ones so it's always hard for me to criticize properly.

Fuck Rinoa though, god damn is she the most annoying love interest in any FF.
 
I picked a bad time to take a break. Honestly, I haven't even bought the game yet so it takes no buyer's remorse to say this business about fate is just there for immense and ultimately meaningless fanservice. Like a certain someone being alive in a different reality.
 
This is a fair point. Gambits in FFXII were boring and lame, but not necessarily bad; whereas the Junction system in FFVIII was fucking awful and tedious and Spoony was 100% right about it and I will go to my grave thinking that.
Hold the fuck on, Junction system in 8 could be easily abused right off the bat. It wasn't tedious infact it removed tedium because you could kill anything within 1 or 2 turns. hell if you abused the limit break system and had an intentionally weakened character, Squall's limit break with 99 Ultima junctioned to attack would do over a billion damage killing anything in the game in 1 turn. Getting 99 Ultima at the start of the game was also easy because of how the card exchange system worked. There was a little weak as shit crab enemy that could be eventually converted into ultima. This was right after getting ifrit IIRC. And for Ifrit junctioning 99 water was no big deal either since you could draw it from the enemies outside the dungeon. So you literally just go from Water to ultima and you're set for the rest of the game as far as attack goes. For HP just junction health majic to your HP to have insane amounts of health.
 
Real shame though, the game was strong up until the Shinra building where the above happens.
I've been watching playthroughs to keep up with the memes and there are big cracks before then. In particular all the melodramatic and prolonged death (or maybe not) scenes at the sector 7 support pillar. They made it a point for death to be abrupt in the original game and it was far more effective. Also fucking lol at Cait Sith here.

dramatic cait sith scene.jpg


How the hell does this even work? Was Reeve just piloting it to get his yiff on as catharsis before the plate dropped and stumbled on to the edge? Is the dumb talking cat thing autonomous now? Why did they think this would be taken seriously?
 
I've been watching playthroughs to keep up with the memes and there are big cracks before then. In particular all the melodramatic and prolonged death (or maybe not) scenes at the sector 7 support pillar. They made it a point for death to be abrupt in the original game and it was far more effective. Also fucking lol at Cait Sith here.

View attachment 1221888

How the hell does this even work? Was Reeve just piloting it to get his yiff on as catharsis before the plate dropped and stumbled on to the edge? Is the dumb talking cat thing autonomous now? Why did they think this would be taken seriously?
Around the same time so I bundle them together I guess. Also I expected death to be overblown this time. Sadly. Having people die for real was important so when Aerith dies you know it's for real on some level, even if you have hope. Her death was the only drawn out one, and I always interpreted that as the world slowing down as something horrible happens to our main character.
So, even without the ghosts, the punch of this remake would be lost.

Honestly Cait is a huge missed opportunity. The problem with Reeve is always that he was a bootlicker, but if we had this cat thing running around helping get the word out to civilians it would have done a lot. Instead we get this. So now we know he is sad. Which just is not good enough.
 
Aerith's death is substantially shorter than anything in here. As Kingdom Hearts Sephiroth says, it's seven seconds into the cutscene that she gets Masamune'd (except I guess it's not really a sword because Jenova?) The game just spends a lot more time reacting to that death because it means more to Cloud.
 
Aerith's death is substantially shorter than anything in here. As Kingdom Hearts Sephiroth says, it's seven seconds into the cutscene that she gets Masamune'd (except I guess it's not really a sword because Jenova?) The game just spends a lot more time reacting to that death because it means more to Cloud.
so the most drawn out death is shorter. Says a lot.
 
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