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“Heres a great idea. Let's take a universally loved game that had perfect pacing, and then include the absolute worst kinds of video game bullshit tedious padding objectives to stretch out the game so actual story takes 5x longer to get to”
twitter.com
I knew he'd criticize it. Responses are filled with fanboys though.
This makes me salty, not because he is wrong but because I've had people argue with me about this in the most dense way possible. There is simply no way to make Midgar a full game without padding. You can say "expanded story" all you like but we know this shit was not the in the original so we're not invested, we know it's unlikely to affect anything going forward (unless they decide to make it affect everything going forward, and consequently change the story, like they have), and a lot of the expanded story could be dealt with later more smoothly. We see things which would be climactic at the end of the game all the way at this beginning point.
All of this stuff gets in the way of the story people liked, and a lot of it is done just to give characters something to do in this part of the story where they had little to do (and which was not a big deal when there was a full game ahead), I mean did we need Hojo to tell us a big twist early? Did we need a flashback to Nibelheim before we even knew who the fuck Tifa is?
Felt like I was screaming into the void. It's also so frustrating because like the Hobbit movies they could have really made things better by not splitting it up so much. I think if this first part ended after Junon, with things escalating as you trekked away from Midgar we'd be better off.
But here is my most insane opinion of all: if this is fanfiction, make it fanfiction. Do not puss out halfway. Pay homage to the original story but please the crowd with incredible bullshit that wasn't in it. It's the only way for all the changes so far to actually feel like they mattered toward a coherent end.
You guys will think this is nuts but I've seen it work. The old game will stand the test of time better but this would get the Remake glowing reception in the moment (and it was never gonna stand the test of time anyway).
>jrpgs
>perfectly paced
In what fucking world, the only jrpg that was fine paced was the last story, an even then that game was barely an rpg and more of an action game with numbers
A big reason ff7 was such a big hit is the pacing was pretty damn good. It was helped by the game not being very hard and a lot of kid's first jrpg so it felt harder than it is. But it meant it could feel epic and not boring at the same time.