I’m gonna derail the current FFVII discussion for a minute to talk about War of the Visions - Final Fantast Brave Exvius.
More than once the sentiment has come up in this thread that the FF Tactics series could be an excellent pick for a tablet/phone game so when I saw the add for WOTV FFBE I figured I’d put my money where my mouth was and at least check it out. I did this knowing it would probably be a mobile game Gatcha style money sucking piece of garbage with superficial callbacks to much better, tighter games, but I figured what’s the harm in trying.
Turns out it’s a mobile game Gatcha style money sucking piece of garbage with superficial callbacks to much better, tighter games.
This is the main menu:
This should tell you everything you need to know.
There’s a story, but it’s so truly generic that it’s barely worth mentioning, although I’ll admit that I did not get very far. Interestingly they have voice acting, and unsurprisingly it’s awful.
I stopped playing when the tutorial turned this setting on by default:
I’ll admit that some of the Tactics games can get tedious, but this doesn’t strike me the best solution. With auto, the game completed the mission within 30 seconds while I had a snack.
Additionally, I noticed this gem of a feature:
Story missions require a daily respawing resource to embark on. Not uncommon to the genre, but I expected the game to at least
try to hide the fact that it was more interested in me dumping money into it than having me actually enjoy it.
Instead of an army that exists in a way that’s tied to the game world, your player character can “summon” warriors which makes the whole thing feel more artificial. All while justifying promotional tie-ins like the current that added characters from the original FFT.
The art direction I actually kind of like, even if the 3D presentation suffers in the same way most mobile ports that are designed to run on the broadest array of hardware possible do. There’s some actual talent in the character design, although I will say that they very intentionally took Yoshida’s original style and scaled up the proportions so the female characters could more easily be waifu bait:
Regardless of how you feel about the quality of the character design, there’s no doubt the game loses something by having your team member emerge from an egg looking like a fully-realized badass rather than growing into that role visually.
I don’t know what I was expecting; old properties are way more likely to be sacrificed to the mobile game money machine than revived as a traditional single player narrative experience, but it sucks to see it happen to one I care about. The best thing I can say about the game is that they had the decency to not include the word “Tactics” in the official title.
Am I glad I at least tried it? Maybe. Should I just get Disgaea for PC to scratch the tactics RPG itch with a more modern presentation? Probably. Either way, I’m still here foolishly hoping that someone at SE grows a soul and makes a well-directed FFT game with a retail release.