- Joined
- Mar 5, 2021
What is this superboss, why does it appear in a random place, and why is it powerful enough to kill the final boss by spitting on them?Come on dude, the Dragon's Den is the worst out of all of them.
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What is this superboss, why does it appear in a random place, and why is it powerful enough to kill the final boss by spitting on them?Come on dude, the Dragon's Den is the worst out of all of them.
I liked it, and especially the undead dragon where you had to figure out how to kill it by draining its MP, because draining its HP just revived it.Come on dude, the Dragon's Den is the worst out of all of them. I beat the GBA version twice, and both times I did the dungeon twice so I could fight Omega Weapon too. That dungeon is an overly long and convoluted mess, and the first time you do it is even more of a pain in the ass because you have to putz around with your 3 teams, looking for dragons to kill so you can unlock the doors. It's the only dungeon in the game that made me hate random battles because it is so drawn out and obnoxious.
I get not liking the fact that they didn't put the content in, but I'm saying that they aren't missing anything by leaving it out.
Yeah she does have dialogue about learning a lot at Cosmo Canyon, which is also the time she starts to grow a little distant from the party.Before that, the planet had already tried and failed with WEAPON to fight off the forces of Sephiroth and Shinra. Which leads me to the conclusion that Aeris is why the lifestream stopped Meteor, not the planet. It is probably thanks to Bungenhagen teaching her that it all worked out in the end.
Lunar Ruins had character stuff at least half the time. Notably with Kain.Lunar Ruins was better, though. Just a bunch of puzzles and surreal stuff. You could even find a weird little town that was all green and nice and they had a shop that sold megalixirs for a shitload of money.
Hnnnnngh best boss theme in the game.ATMA WEAPON LIFE
Ohhh... you don't know that.Mainly because the latter went much more personal with its heroes and how they relate to the main villain.
Bro... you don't know that. You're focusing on the one big thing that eveyone knows and glossing over the very same detail you praise the other game for having; detail that you can only know by playing.Not sure if I can really stand by this statement since I haven't played VI yet, but at least in terms of the most famous actions that the villain does in each game, VII remains more interesting imo.
Sure Kefka destroyed the world and poisoned a kingdom, but it's hard for me to really care about the lives of tons of civilians that aren't as fleshed out as the main characters. While the poisoning did affect one of the party members, said member isn't one of the three main heroes.
Compare that to Sephiroth burning down Cloud and Tifa's home town and killing Aerith. Just by themselves, they aren't anywhere close to being on the level of terror or devastation as that of Kefka, yet I still feel more affected by them. And that's because they're much more personal to the heroes, affecting how they ended up in the state they are now, and in the case of the latter, you grew so attached to Aerith and saw her interact with the others for such a long period of time that her death was one of the biggest gut punches in the entire gaming medium. Yes, FFVI also killed off a party member, but in VII's case, it was one of the love-interests of Cloud, and portrayed is as a tragic and senseless loss of life rather than a heroic sacrifice.
Just my thoughts. I might change my line of thinking once I finally get around to playing VI.
Kefka: the polar opposite of other FF antagonists, as far as them being underwhelming story-wise, but monsters in battle.Compare that to Sephiroth burning down Cloud and Tifa's home town and killing Aerith. Just by themselves, they aren't anywhere close to being on the level of terror or devastation as that of Kefka, yet I still feel more affected by them
I understand. Again, just my initial impressions from reading on what everyone praises the game for and what it is most well-known for.Bro... you don't know that. You're focusing on the one big thing that eveyone knows and glossing over the very same detail you praise the other game for having; detail that you can only know by playing.
Maybe you have the same opinion afterward. And maybe it would be forgivable if it was the gameplay or a standard mechanic. But in this case it is the scenario, the plot and the character interactions. With respect: don't hammer off paragraphs of stuff concerining a game you never played. It's goofy.
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I always promote playing on original hardware. But FF6 on the SNES is expensive and also has some major glitches that can ruin your day.I understand. Again, just my initial impressions from reading on what everyone praises the game for and what it is most well-known for.
I do indeed look forward to playing it.
That all I agree with. It's the mystique surrounding Sephiroth, and again, how he personally effects the heroes that makes him great.Kefka: the polar opposite of other FF antagonists, as far as them being underwhelming story-wise, but monsters in battle.
Sephiroth: Frequently called "overrated" due to Kefka/Kuja fans feeling jilted. (7 sold more copies than either of those games combined.)
He is the perfect antithesis to Cloud. A lot of it stems from his presence and power, since Sephiroth doesn't talk much. It feels like I'm chasing a ghost, and whenever he's onscreen, it's like meeting God.
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It does feel like it borrows heavily from the Lavos/Zeal dynamic. I never thought of Jenova/Sephy as great villains, so much as a great obstacle.
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This, the Materia system is great but the system makes all your party members just feel the same so there is no real use for anyone outside Cloud, Cid and Vincent. 8 was even worse than this and 10 just sort of repeated what 7 did but at least near the end game, Tidus, Wakka and Yuna being the best along with Aurons Ult weapon. And 12 was by far the worst system and 13 at least made each character good in one crystalis but it came after 12 so anything would have been better. Not sure about 15 since it just looks like Kingdom hearts combat so not interested.Character wise it is really high, not as high as 9, but I would put it on Par with 6 in terms of pure character development.
The Story works, except the ending, FF7 is one of those endings that tries to be way to smart and trips over itself because of it. Holy not working, Aerith summoning the Life Stream, The 500 year leap, things would have been better off with "Generic Happy Ending" tm
Gameplay..is probably the weakest part of the game, this was the real starting point of Final Fantasy characters not really mattering anymore in terms of progression and building. Five I can give a pass too because your party is only 4 so customizing them with classes makes sense, and while everyone gets magic in 6 many characters are defined by their unique traits. 7 is the start of character's abilities just being entirely interchangeable and I dislike that in large party games. If you are going to have 7 characters, either make them unique or just have 4.
Overall It is an above average game, pretty good however there are many of the seeds of the things that I really hate about later Final Fantasy Titles that began here.
Compilation is Fake and Gay though, fuck that shit.
XII was good but only the International Zodiac version which limits the license boards and makes characters more unique. With that said, I also really enjoy the standard version of XII because I am autistic and like having a team of gods that smite mortals. Otherwise I thought FFIV did a pretty good job with ... jobs. Each character was assigned their job by the developer and you had to work with that. And then V was good. I don't get why a lot of people dislike that one.This, the Materia system is great but the system makes all your party members just feel the same so there is no real use for anyone outside Cloud, Cid and Vincent. 8 was even worse than this and 10 just sort of repeated what 7 did but at least near the end game, Tidus, Wakka and Yuna being the best along with Aurons Ult weapon. And 12 was by far the worst system and 13 at least made each character good in one crystalis but it came after 12 so anything would have been better. Not sure about 15 since it just looks like Kingdom hearts combat so not interested.
I am more autistic than you because I can't play FF12's original version due to not being able to invert the right stick and I don't wanna adapt for just that gameXII was good but only the International Zodiac version which limits the license boards and makes characters more unique. With that said, I also really enjoy the standard version of XII because I am autistic and like having a team of gods that smite mortals.
It was good with characters like Rydia and Rosa, but like, you had an engineer that didn't actually do any engineering, he could just attack and cast Scan for free. And then a dragoon who could jump and that was literally it. It was very simple, but then again it's a JRPG from 1991 so it's hard to actually judge by modern standards.Otherwise I thought FFIV did a pretty good job with ... jobs. Each character was assigned their job by the developer and you had to work with that.
I think V is kind of the bastard child of SNES FF because of it just not getting an English release until a couple of years after FF7, and by the time people starting hearing about it, we were well into that weird little point of time when 2D pixel art games were totally uncool and faggy, and it was already pretty dated, and you were comparing it to the absolute powerhouses that were 6 and 7. Come to think of it, FF5's obscurity sort of reminds me of how Dragon Quest never really caught on overseas, with the popularity of both being spread by word of mouth and most people only playing them years and years after their releases.And then V was good. I don't get why a lot of people dislike that one.
The Kaiser (Czar) dragon was cut content from the original FFVI game too. The way I see it, the Dragon's Den is Square-Enix adding in things that should of been there to begin with.I do because The Bonus dungeons were great and there is no reason to cut them. Especially the Dragon's Den because the 8 Dragon Rematches were cool fights (aside from Holy Dragon because Strago Rapes the holy shit out of it)