The Final Fantasy Thread

7 remake wasn't bad though. It was way more competently put together. 13 and 15 suffered from things like major shortcomings in their battle system which 7R did not.
So the best that SE can come up with in the last 20 years is "decent" games, well that totally shook any doubts about FF 16.

It's the ff14 guy on ff16 and he wants to return to fantasy roots. We really just don't have a lot of red flags on this one imo.
Ahh yes so the Kingdom Hearts combat is the roots of Final Fantasy now....interesting.
 
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It wasn't good.
It was pretty bad.

All I enjoyed out of it was the memberberries with seeing parts of Midgar in HD, but if you transplanted the game itself into a different world, I'd have hated it. I really don't enjoy the Kingdom Hearts-style battle system S-E seems to love now at all, it's ironically overly chaotic and overly simplified at the same time, somehow. Like, it gives me the feeling that there really should be a lot more strategy to it than there actually is, but there just isn't, and I get the sense that I barely have any actual input on what's going on in the battle.
 
It was pretty bad.

All I enjoyed out of it was the memberberries with seeing parts of Midgar in HD, but if you transplanted the game itself into a different world, I'd have hated it. I really don't enjoy the Kingdom Hearts-style battle system S-E seems to love now at all, it's ironically overly chaotic and overly simplified at the same time, somehow. Like, it gives me the feeling that there really should be a lot more strategy to it than there actually is, but there just isn't, and I get the sense that I barely have any actual input on what's going on in the battle.
the harder fights will require specific builds like using Barret as a healer. Because having magic barrier cast on the whole party is beneficial for the bosses who have skills that can wipe you out in one hit.
 
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the harder fights will require specific builds like using Barret as a healer. Because having magic barrier cast on the whole party is beneficial for the bosses who have skills that can wipe you out in one hit.
I shelved it before I even got out of the Sector 7 Slums because Yakuza Like a Dragon had just come out and I had like zero desire to return to it
 
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Again, I have little experience with Kingdom Hearts-esque gameplay and storytelling, so all the changes with the Remake don't look to be deal-breakers for me. Plus, I like action-focused combat, so yeah.
I think the story is bloated and I hope it's just an indulgent first outing. A lot of things that were originally the crux of OG Midgar actually feel smaller because of all the new embellishments around them. To me THAT is the real fear. Not action-combat, which was fun as you say.
 
Regarding the FF6 Dragon's Den, I just wish the people who created the "super items" knew how the game worked. The two new spears are not properly flagged to deal increased jump damage, Sabin's weapon gives no boost to magic despite his primary ability relying on magic, Celes' and Terra's ultimate weapons aren't as good as the Lightbringer which you now get as many as you want due to being able to beat the game multiple times. Also it rustles my jimmies that there are now 3 umaro relics and you can only equip two despite not ever using Umaro.
 
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Regarding the FF6 Dragon's Den, I just wish the people who created the "super items" knew how the game worked. The two new spears are not properly flagged to deal increased jump damage, Sabin's weapon gives no boost to magic despite his primary ability relying on magic, Celes' and Terra's ultimate weapons aren't as good as the Lightbringer which you now get as many as you want due to being able to beat the game multiple times. Also it rustles my jimmies that there are now 3 umaro relics and you can only equip two despite not ever using Umaro.
FF4's extra dungeon was even more hilarious because Kain gets a spear that casts Tornado on-hit sometimes. And for whatever reason they didn't bother to check immunity to Tornado when it procs.

Y'know...that spell that reduces a monster's hit points to the single digits when it goes off. Including the optional superboss...
 
Regarding the FF6 Dragon's Den, I just wish the people who created the "super items" knew how the game worked.
That's par for the course with Square remasters. By the time it's unlocked, the game is past over.
The whole "license" system was just stupid thematically. So we're a bunch of rebels fighting governments, and we're apparently bound by some sort of invisible ubiquitous authority?
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