The Final Fantasy Thread

XII was good but only the International Zodiac version which limits the license boards and makes characters more unique. With that said, I also really enjoy the standard version of XII because I am autistic and like having a team of gods that smite mortals. Otherwise I thought FFIV did a pretty good job with ... jobs. Each character was assigned their job by the developer and you had to work with that. And then V was good. I don't get why a lot of people dislike that one.

FFX was a shitload of fuck. We should ban all discussion of FFX in this topic. No... on the entire forum. Yeah.
V, due to arriving late with a bad translation in its initial version, gets ignored a lot. The GBA version fixed the translation (which then became quite amusing), but it was only available on that format and quite uncommon for a long time.

It's still perhaps the most fun to replay, gameplay-wise just due to the job system being really fun and rewarding.
 
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I played the game many times but was always unclear on why the lifestream was also constrained. My assumption was that Aeris was also constrained by Sephiroth/Jenova's magic seeing as it is implied that Aeris' spirit (and not just the planet) was responsible for rallying the lifestream. The constraint being that Aeris likely had to sustain Holy from the attempts to diminish it. Though none of this is ever explicitly stated.

Before that, the planet had already tried and failed with WEAPON to fight off the forces of Sephiroth and Shinra. Which leads me to the conclusion that Aeris is why the lifestream stopped Meteor, not the planet. It is probably thanks to Bungenhagen teaching her that it all worked out in the end.
I think it was a lose/lose situation for the planet. Either it mobililzes all it's resources to fend off meteor and Sephiroth burrows into it like a tick (sucking planet juice all the while), or it tries to destroy Sephiroth and the meteor just keeps coming.

There's nothing stopping Sephy from summoning another meteor, he has the black materia.

That gay ass expanded universe shit with FF7 can eat a bullet. Liking JRPGs is bad enough but even JRPGs shove FF7's expanded universe garbage into lockers.

Gackt can choke on a memory stick duo.
Agreed, for the most part.

I don't get why they made Cloud emo when he's clearly insane and insecure.

Sephiroth is an odd one; I think of him as part of Jenova's life cycle, where it infests a life form that's pregnant, produces a viable offspring, gives that offspring incredible powers, and then uses that to create a cult around itself and absorb a planet's energy before cocooning itself into something that looks like a meteor from the remnants of the planet it last destroyed and wandering space in search of a viable planet to eat.

The intro and outros, where you see things from the perspective of the lifestream as it moves through space, indicate that the lifestream is a sort of universal life impulse - it seeks to nourish, grow, and build. Jenova is parasitic on that, hunting through space to find it's prey, or perhaps being summoned by others like it.

Some people question if Jenova is aware, and if Sephiroth is an improvement on Jenova - something with Jenovas abilities, but self-aware, which seeks godhood instead of food. I'm not sure which is true, but it certainly seems like something was whispering in his mind.

Whether or not he knew the truth about the Cetra and his origin is anyone's guess.

XII was good but only the International Zodiac version which limits the license boards and makes characters more unique. With that said, I also really enjoy the standard version of XII because I am autistic and like having a team of gods that smite mortals. Otherwise I thought FFIV did a pretty good job with ... jobs. Each character was assigned their job by the developer and you had to work with that. And then V was good. I don't get why a lot of people dislike that one.
12's issue was Vaan and to a lesser degree Penelo. Vaan is just obnoxious, Penelo less so. Balthier has a reason to be in the story, though maybe not so prominently. Fran is great as fan service, but otherwise she has the same issue. Had she or another Viera been working with the Empire to recover her connection to the Wood, researching it with the Empire, or seeking to expand it's influence to other wooded areas of the game, then she'd have a stronger connection to the plot.

Ashe and Basch could have been done better, but they should have been just one faction of the game rather than the main characters.

I think the SaGa guy ruined it, and was probably responsible somehow for getting the FFT guy booted off the project though internal politics shenanigans. Really a shame, I want to see what he would have made if left to his own devices.

Other issues include how it didn't play up the ambiguity of Venat - was he a rogue Occuria, making his own dynast king to cockblock the others? Or did he genuinely want humanity free from the domination of the Occuria?

The Archadians make some good points, and are arguably not bad guys. There should have been a branching storyline, with the option to join them, or perhaps a scenario thing where you can play as them before the strings of the story are woven together,

It would have a lot more replay value if certain characters were gated behind player choices in which faction to support, and if these characters were strongly differentiated by stats, gear, speed of attack animations, core licenses, and available jobs.

That's all just story stuff too, gameplay-wise it's pretty bad.

The randomness of the treasures, the pseudo-crafting loot+bazaar system, the fact that the bestiary didn't list any useful info about monsters - these are terrible. They should have had the bestiary unlock additional info after you kill enough of each monster, as well as listed their drops, steals, and poaches as you acquired them - and both of these should be available in the battle UI via libra.

The accessory effects are nice, but you can only pick one of them so it's pretty lame. They should have had a way to select more than one accessory, and balanced it around this.

Gear is generally poorly balanced.

Gambits don't allow enough customization and you need a hell of a lot more than 12 of them.

Most of the techniques suck, and they're hard to get compared to magic. They should have had a lot more techniques, and better ones.

The characters aren't strongly differentiated in terms of stats or viable gear. Plus some of them have animations that are really slow for some attacks - Balthier is slow with guns, and Fran is slow with Bows - which reduces their damage rate and viability with those weapons.

The license board in all versions if pretty bad. Each character should have a core of licenses that represents their innate skills and who they are, and the ability to graft one or two "classes" onto their license boards. So if Balthier is a Thief and Machinist, he should have a core of licenses that represents that, and then he can select let's say 1 or 2 from a set of 4 to 6 smaller license boards that emphasize one thing at the expense of another.

It would be nice to recruit generic mercenaries, customize them, and use them to pad out the party too.

Enemies would be more fun if they were smarter, had patrol patterns, and had enough sense to swarm you. If they had minimum and maximum levels for each area, but otherwise tracked your party levels, that would be great too.
 
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I prefer the GBA version of FF4 over the 3D remake. Something about the 3D models just doesn't sit right with me.
They look awful! And they had to cut down the number of enemies per battle to support them, too, which fucked up the balance. Also I didn't like the decant/augment system in FF4, and introducing the characters one at a time in FF3 to poorly try to give them individual stories (that I didn't care about) hurt the game as well. FF3DS and FF4DS are better off forgotten IMO.

Some people question if Jenova is aware, and if Sephiroth is an improvement on Jenova - something with Jenovas abilities, but self-aware, which seeks godhood instead of food. I'm not sure which is true, but it certainly seems like something was whispering in his mind.

Whether or not he knew the truth about the Cetra and his origin is anyone's guess.
Jenova, Sephiroth, and the scattered infectious Jenova cells are an evil parallel to the Christian Trinity. It's even in the name: Jenova = Jehovah (God) + nova (new), "new God". Jenova is obviously analogous to God, and the scattered infectious Jenova cells are obviously analogous to the Holy Spirit, so Sephiroth is the evil Christ-analogue: both fully human, and fully divine alien. There is speculation that prior to the conception of Sephiroth, that the Jenova entity was at a much lower, instinctual, level of behavior that just ate planets one after another to survive, but that Sephiroth gave it a higher mind for the first time. But I think that regardless it is clear that Sephiroth is meant to literally be one with Jenova, at least after his initial "death" where he fell into the Lifestream.

12's issue was Vaan and to a lesser degree Penelo. Vaan is just obnoxious, Penelo less so. Balthier has a reason to be in the story, though maybe not so prominently. Fran is great as fan service, but otherwise she has the same issue. Had she or another Viera been working with the Empire to recover her connection to the Wood, researching it with the Empire, or seeking to expand it's influence to other wooded areas of the game, then she'd have a stronger connection to the plot.
Agreed, having half the cast serve no real purpose hurt the story quite a bit.

Other issues include how it didn't play up the ambiguity of Venat - was he a rogue Occuria, making his own dynast king to cockblock the others? Or did he genuinely want humanity free from the domination of the Occuria?

The Archadians make some good points, and are arguably not bad guys. There should have been a branching storyline, with the option to join them, or perhaps a scenario thing where you can play as them before the strings of the story are woven together,
I understand this point but disagree with it. When Cid was practically dancing with glee about "the reigns of history, back in the hands of Man!" in that cutscene, all I could think of was the thousands of years of war, genocide, rape, slavery, tyranny, inequality and general suffering of all of our own, Occuria-less history and think, "Man, you really aren't going to like what you think you want." Well, given that Cid was helping the Archadian Empire, maybe those things are features to him not bugs. In any case, he may be intelligent but he is not wise. What an asshole, I'm glad I killed him.

The randomness of the treasures, the pseudo-crafting loot+bazaar system, the fact that the bestiary didn't list any useful info about monsters - these are terrible. They should have had the bestiary unlock additional info after you kill enough of each monster, as well as listed their drops, steals, and poaches as you acquired them - and both of these should be available in the battle UI via libra.
Yeah. Also that bullshit with the linked treasure chests that screwed you out of the Zodiac Spear to just to sell game guides was super obnoxious.

The accessory effects are nice, but you can only pick one of them so it's pretty lame. They should have had a way to select more than one accessory, and balanced it around this.
Agree. The accessories were the only way to have counter abilities, since you might not want to have (say) Counter set all of the time; ditto for some of the more situational support abilities like Cover. Basically it would be as if FFT combined the movement, support, and reaction ability slots into one: a disaster!

Gambits don't allow enough customization and you need a hell of a lot more than 12 of them.
Yeah, I found myself limited by the gambit system too.

Most of the techniques suck, and they're hard to get compared to magic. They should have had a lot more techniques, and better ones.
Agree, the technicks were mostly terrible. I don't know why they didn't use more traditional job abilities as technicks to begin with, it certainly would have made the Zodiac job version a hell of a lot better. For example, not having Jump meant that they couldn't have Dragoon so we got Uhlan instead. No one even knows what an Uhlan is let alone wants to be one.

The characters aren't strongly differentiated in terms of stats or viable gear. Plus some of them have animations that are really slow for some attacks - Balthier is slow with guns, and Fran is slow with Bows - which reduces their damage rate and viability with those weapons.
They're slowed down by their custom animations which were ironically made in an attempt to differentiate them. But yeah, that is a major fail there. Balthier should if anything be faster with guns, and Fran faster with bows. People complain about the amount of gameplay similarity between characters in FF7, but at least they were distinguished meaningfully by their limit breaks. The Quickenings for each character aren't different except for cosmetically; they don't even have elemental differences despite what appearances or names might indicate.

The license board in all versions if pretty bad. Each character should have a core of licenses that represents their innate skills and who they are, and the ability to graft one or two "classes" onto their license boards. So if Balthier is a Thief and Machinist, he should have a core of licenses that represents that, and then he can select let's say 1 or 2 from a set of 4 to 6 smaller license boards that emphasize one thing at the expense of another.
The whole "license" system was just stupid thematically in addition to being boring mechanically. So we're a bunch of rebels fighting governments, being sky pirates, opposing even the gods themselves, and we're apparently bound by some sort of invisible ubiquitous authority? What the fuck? It stinks like someone thinking that after FFTA that "law" was somehow a core feature of Ivalice now, even though the players hated the law system, and there had to be some kind of nod to it somewhere. Same with the Judges. (Remember that FFTA2 didn't come out until after FF12, they were going off exactly one game for precedent and it wasn't the strongest one in the series either.)

It would be nice to recruit generic mercenaries, customize them, and use them to pad out the party too.
Like in FFT? Yeah, that would be cool. It could be a way to give us some more background info about some of the more obscure races like the helgas or the garif too, if you could recruit members of those races.

Enemies would be more fun if they were smarter, had patrol patterns, and had enough sense to swarm you. If they had minimum and maximum levels for each area, but otherwise tracked your party levels, that would be great too.
You have to keep in mind the whole "single-player MMO" thing they were going for meant that they cribbed that aspect of the design from FF11, which was their only MMO at the time, and FF11 was not terribly sophisticated in that regard. It still isn't, really. Actually, there is some neat stuff in FF11, it's just super patchy and not integrated with the rest of the system at all. For example, in one zone in the second expansion, there's basically an enemy party of moblins; they follow the leader around in a patrol pattern, buff each other, and attacking one means the whole party will be up your ass. They're just normal monsters, not any kind named Notorious Monster. But they never did anything with it; they didn't have any unique drops, they didn't play a role in any quests, they didn't interact with any area mechanics like the switches that controlled the gates, their existence was just pointless except maybe to rape you if you made the mistake of trying to XP off of them. And they never did anything like that again. Likewise, the next expansion after that had monsters that had activity cycles where they would be asleep at certain times of the day, but that was seemingly completely forgotten later. The same expansion also had some cowardly rat-men named qiqirn who would run away after fighting you a while to go find one of their buddies to team up with, and would drop bombs behind them to make your pursuit more hazardous. But once again, no follow-up, just another one-off design. It's like they systematically fire anybody who comes up with any sort of new monster mechanic, to prevent the knowledge from being retained and passed on.
 
@MysticLord You are missing the most vital part of Final Fantasy XII. You can set the game to play itself and not have to worry about anything! Hooray!!

Final Fantasy X is shit and if you like Final Fantasy X you have shit taste and are personally responsible for destroying the Final Fantasy series. You are also probably a pedophile. Stay away from Dragon Quest you niggers.
 
@The Littlest Shitlord can't quote you, so...

Jenova, Sephiroth, and the scattered infectious Jenova cells are an evil parallel to the Christian Trinity. It's even in the name: Jenova = Jehovah (God) + nova (new), "new God". Jenova is obviously analogous to God, and the scattered infectious Jenova cells are obviously analogous to the Holy Spirit, so Sephiroth is the evil Christ-analogue: both fully human, and fully divine alien.
I'm not that familiar with the distinctions between Father, Son, and Holy Ghost, so that escaped me.

There is speculation that prior to the conception of Sephiroth, that the Jenova entity was at a much lower, instinctual, level of behavior that just ate planets one after another to survive, but that Sephiroth gave it a higher mind for the first time. But I think that regardless it is clear that Sephiroth is meant to literally be one with Jenova, at least after his initial "death" where he fell into the Lifestream.
I agree completely on all points, but one wonders how he took his extended Mako sauna, what he knew about things, and whether what he knew mattered to him.

I mean, discovering that you're the child of someone you consider a creepy joke (Hojo), an experiment, and that your mother became something other than human due to the experiment must make you want payback. If his Jenova impulse is to feed on the planet, then he may give in and accept those impulses as valid for revenge on a world that wronged him. He would feel that they deserved it, and it would be more than just pursuit of power.

I understand this point but disagree with it. When Cid was practically dancing with glee about "the reigns of history, back in the hands of Man!" in that cutscene, all I could think of was the thousands of years of war, genocide, rape, slavery, tyranny, inequality and general suffering of all of our own, Occuria-less history and think, "Man, you really aren't going to like what you think you want." Well, given that Cid was helping the Archadian Empire, maybe those things are features to him not bugs. In any case, he may be intelligent but he is not wise. What an asshole, I'm glad I killed him.
Well if you read the bestiary entries for the Espers and [elemental] Entites, the Occuria had no problem tormenting people for various reasons. If anything the Occuria remind me of Washington DC bureaucrats, just vastly more intelligent, knowledgable, and filled with malignant narcissism.

And if you look at the glowing tablets in the Pharos, you see just total looney bin Narcissistic Personality Disorder.

Agree. The accessories were the only way to have counter abilities, since you might not want to have (say) Counter set all of the time; ditto for some of the more situational support abilities like Cover. Basically it would be as if FFT combined the movement, support, and reaction ability slots into one: a disaster!
To be honest they should have broken the counters of other FF games into a set of gambits, and given everyone 1 or 2 slots for them and corresponding skills to put into them. Stuff like Counter:Physical, Counter:Magic, Preempt:Physical, Preempt:Magical, other stuff that I'm too lazy to look up right now.

Ditto for supports: you buy the license, you equip a support. Though to be fair a lot of the supports are sort of conditional supports, while others are passive supports. Maybe you could have one or two for each.

Finally they could have passive skills just be licenses, as usual.

Then for accessories make them various boosts for different character-gear stats (evasion, etc), and maybe something really great like the Niho. Obviously balance them so it's worthwhile to use them all at some point.

They're slowed down by their custom animations which were ironically made in an attempt to differentiate them. But yeah, that is a major fail there. Balthier should if anything be faster with guns, and Fran faster with bows. People complain about the amount of gameplay similarity between characters in FF7, but at least they were distinguished meaningfully by their limit breaks.
I don't see why they couldn't speed up animations. Custom animations are great though.

FF7's characters need something other than stats, weapons, and limit breaks; and all limit breaks levels should be available as you learn them. Though to be fair you could differentiate them plenty with additional effects on their weapons.

The Quickenings for each character aren't different except for cosmetically; they don't even have elemental differences despite what appearances or names might indicate.
God, the Quickenings suck so bad. It's like something from the Power Rangers in 1990. I'd much rather they have some innate - maybe unique - licenses for various skills. Maybe prevent them from using some gear at all, and limit their class options to something that suits their stats.

Ashe literally can't hold up greatswords, how is the tiny petite princess going to wear heavy plate?

The whole "license" system was just stupid thematically in addition to being boring mechanically. So we're a bunch of rebels fighting governments, being sky pirates, opposing even the gods themselves, and we're apparently bound by some sort of invisible ubiquitous authority? What the fuck? It stinks like someone thinking that after FFTA that "law" was somehow a core feature of Ivalice now, even though the players hated the law system, and there had to be some kind of nod to it somewhere. Same with the Judges. (Remember that FFTA2 didn't come out until after FF12, they were going off exactly one game for precedent and it wasn't the strongest one in the series either.)
I agree, it should just be learned skills rather than licenses. It doesn't really work well for American audiences given our dislike of petty authorities.

The laws and judges in FFT are awful, both because they are a form of artificial difficulty and because they slow down an already very slow game.

Like in FFT? Yeah, that would be cool. It could be a way to give us some more background info about some of the more obscure races like the helgas or the garif too, if you could recruit members of those races.
Like if you could have 3 active party members and either a pet or a mercenary, that would be cool. the game would be better though if you could alter the positioning of your other party members relative to one another, or perhaps to the party leader. Perhaps a positioning gambit system?

You have to keep in mind the whole "single-player MMO" thing they were going for meant that they cribbed that aspect of the design from FF11, which was their only MMO at the time, and FF11 was not terribly sophisticated in that regard. It still isn't, really. Actually, there is some neat stuff in FF11, it's just super patchy and not integrated with the rest of the system at all. For example, in one zone in the second expansion, there's basically an enemy party of moblins; they follow the leader around in a patrol pattern, buff each other, and attacking one means the whole party will be up your ass. They're just normal monsters, not any kind named Notorious Monster. But they never did anything with it; they didn't have any unique drops, they didn't play a role in any quests, they didn't interact with any area mechanics like the switches that controlled the gates, their existence was just pointless except maybe to rape you if you made the mistake of trying to XP off of them. And they never did anything like that again. Likewise, the next expansion after that had monsters that had activity cycles where they would be asleep at certain times of the day, but that was seemingly completely forgotten later. The same expansion also had some cowardly rat-men named qiqirn who would run away after fighting you a while to go find one of their buddies to team up with, and would drop bombs behind them to make your pursuit more hazardous. But once again, no follow-up, just another one-off design. It's like they systematically fire anybody who comes up with any sort of new monster mechanic, to prevent the knowledge from being retained and passed on.
The issue is that they don't see the environment as a (neutral) character that both the player and enemy can interact with. If you keep that simple thing in mind, then it's obvious and easy to create new interactions between player, enemy, and environment.
 
These Final Fantasy X fans can't stop molesting children. You look at the game they love with its trash-tier story, terrible mechanics and awful voice acting and it makes you wonder how they continue to get away with it. Then you look over at Square who are raping the corpse of Final Fantasy year after year by catering to these low-rent fans. Sphere Grid? You want to talk about motherfucking SPHERE GRID? That shit is somehow worse than the Junction system from Final Fantasy VIII. The goddamn Queer Grid amounts to useless busywork and a dumbfuck design based around a board game that nobody wants to play. The last good system was Final Fantasy IX's version of Final Fantasy VI's job system. The Queer Grid ends up being boring just like the linear-as-fuck game it is set in. And then over here you have this vapid cast of characters that mope around for a couple dozen hours getting struck by lightning and being unable to kill Seymour. Blitzball!!?!? Music video!?!??!?!?!? So yeah, it's a bad game. Not a fan. Ruined the series forever.

And not a single one of you can defend this game.

So yeah, it's an alright game but they really missed the mark. By this point in time it seemed more and more like Square really wanted to be making something else but could not. And it shows in the games we've gotten since FFX. They can't tell a complex story to save their lives and in the long term their simpler stories with less explanation end up having more depth because it leaves room for the player's imagination to fill in the gaps. In a weird way, the newer Final Fantasy games with all of their huge setpieces and incredible graphics and dense lore end up having much less imagination than a polygonal character model from Final Fantasy VII, a vore worm mini-dungeon in Final Fantasy VI or a pixelated tentacle waifu in Final Fantasy III. A "less is more" approach would probably benefit Square's creations significantly.

Final Fantasy VII Remake is a poster child for this premise. The game ended up being padded to hell with needless explanation and tons of details that end up making the world less cohesive and believable. Simple example: the artificial lighting in the slums. Did they forget what they had established in the first game? And was the team that worked on these lights not in communication with the team that developed the (really bright, bloomful) ambient lighting that was shining in from outside of Midgar? Barret's "floating pizza" is hurled up onto the roof of the garage. You could have played the original game for a half hour and nailed down what the original designers were going for. Instead they made this completely ridiculous addition to the game that ends up wrecking the overall look and feel of the area known as The Slums. It's detail for the sake of providing set pieces for the players to traverse on their way to Point B and it has no soul and no way of reconciling with the established world that we know.

That's Square.
 
These Final Fantasy X fans can't stop molesting children. You look at the game they love with its trash-tier story, terrible mechanics and awful voice acting and it makes you wonder how they continue to get away with it. Then you look over at Square who are raping the corpse of Final Fantasy year after year by catering to these low-rent fans. Sphere Grid? You want to talk about motherfucking SPHERE GRID? That shit is somehow worse than the Junction system from Final Fantasy VIII. The goddamn Queer Grid amounts to useless busywork and a dumbfuck design based around a board game that nobody wants to play. The last good system was Final Fantasy IX's version of Final Fantasy VI's job system. The Queer Grid ends up being boring just like the linear-as-fuck game it is set in. And then over here you have this vapid cast of characters that mope around for a couple dozen hours getting struck by lightning and being unable to kill Seymour. Blitzball!!?!? Music video!?!??!?!?!? So yeah, it's a bad game. Not a fan. Ruined the series forever.

And not a single one of you can defend this game.

So yeah, it's an alright game but they really missed the mark. By this point in time it seemed more and more like Square really wanted to be making something else but could not. And it shows in the games we've gotten since FFX. They can't tell a complex story to save their lives and in the long term their simpler stories with less explanation end up having more depth because it leaves room for the player's imagination to fill in the gaps. In a weird way, the newer Final Fantasy games with all of their huge setpieces and incredible graphics and dense lore end up having much less imagination than a polygonal character model from Final Fantasy VII, a vore worm mini-dungeon in Final Fantasy VI or a pixelated tentacle waifu in Final Fantasy III. A "less is more" approach would probably benefit Square's creations significantly.

Final Fantasy VII Remake is a poster child for this premise. The game ended up being padded to hell with needless explanation and tons of details that end up making the world less cohesive and believable. Simple example: the artificial lighting in the slums. Did they forget what they had established in the first game? And was the team that worked on these lights not in communication with the team that developed the (really bright, bloomful) ambient lighting that was shining in from outside of Midgar? Barret's "floating pizza" is hurled up onto the roof of the garage. You could have played the original game for a half hour and nailed down what the original designers were going for. Instead they made this completely ridiculous addition to the game that ends up wrecking the overall look and feel of the area known as The Slums. It's detail for the sake of providing set pieces for the players to traverse on their way to Point B and it has no soul and no way of reconciling with the established world that we know.

That's Square.
My friend of advanced melanin, FFX was a paint-by-the-numbers jrpg for the PS2 era, while FFXII was a wannabe ARPG with a poorly shoehorned and bland as fuck lead, a Russell Crowe from the movie Gladiator wannabe, and your typical trying to be tough princess.

Both are dogshit when you compare them to the previous entries, and the only thing that saves them are, with FFX: Wakka for being a voice of reason when it comes to the Al-Bhed, and from FFXII: Balthier for being far more interesting than the other main cast, and Fran for her assets.
 
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FFX is a very take-it-or-leave-it game for me, but the opening was very spectacular when I was a wee child playing it when it was brand new and the graphics were beautiful and the music was very nice. Also, To Zanarkand is easy to play on piano.

The game itself is very boring and essentially a movie with random battles. It's the first Final Fantasy game where the protagonist felt more like a pop star than an RPG hero, but it was fine by me because Tidus was so damn out of place, it just seemed silly. Keep on crucifying it, @Dammit Mandrake!, your posts are fun.

Like, just, overall, Final Fantasy X doesn't really feel like what Final Fantasy is to me. I came to an odd conclusion one day that Fallout 3 & New Vegas are closer to what I consider a Final Fantasy game to be, than what Final Fantasy X and XIII were.

edit: Come to think of it, I know just how to summarize what I think of FFX! It’s schlock, but it’s also schlock in a series of games that feature masterpieces. But that’s just how Final Fantasy is, it’s the most inconsistent media property I’ve ever heard of. I don’t know how 6 and 13 are part of the same series, yet here we are.
 
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Damn. This series really is one step forward, one step back.
they also thought that replacing the FFXV characters with Funko Pops and porting it to more systems than FFXV was ever on was a good idea:
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like what the fuck man
 
I think a lot of people are already pre-emptively hating on 16. We don't know really anything all that much about the game but I don't think it can be worse than 13 or 15.
 
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I think a lot of people are already pre-emptively hating on 16. We don't know really anything all that much about the game but I don't think it can be worse than 13 or 15.
The last 20 years says otherwise, I mean you just said it can't be worse than the previous 2 single player FF's..........
 
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The last 20 years says otherwise, I mean you just said it can't be worse than the previous 2 single player FF's..........
No the last two previous single player ones were 7 Remake and 15. 15 and 13 were defined by project mismanagement which 16 doesn't seem to be suffering from.
 
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