The Final Fantasy Thread

the harder fights will require specific builds like using Barret as a healer. Because having magic barrier cast on the whole party is beneficial for the bosses who have skills that can wipe you out in one hit.
Aerith should actually be the healer since she can regenerate MP, which is very low in this game. Barret can use Prayer (which is meh) since he charges his ATB the fastest. Regardless, every character has to have Cure, HP, and Raise to counter those one-shots. Elemental defense if you know what boss you're fighting.
 
I shelved it before I even got out of the Sector 7 Slums because Yakuza Like a Dragon had just come out and I had like zero desire to return to it
You should probably pick it back up, The later parts of the game really nail some things like allowing you to explore Shina HQ in greater detail.

Side activities like the VR simulator bosses are also really fun and challenging.

Only get the Yuffie DLC if you want a bunch of Crisis Core teasing and a slew of hard optional bosses thrown at you. The game tends to grow on you the farther and more involved you get with it. It has some weird turns, but so did the original.
 
You should probably pick it back up, The later parts of the game really nail some things like allowing you to explore Shina HQ in greater detail.

Side activities like the VR simulator bosses are also really fun and challenging.

Only get the Yuffie DLC if you want a bunch of Crisis Core teasing and a slew of hard optional bosses thrown at you. The game tends to grow on you the farther and more involved you get with it. It has some weird turns, but so did the original.
My PS4's disc drive died, I have no desire to fix or replace it, and there's no way in hell I'm buying a PS5. It's a very revolting looking system with ticking time bombs for controllers. And there's no way I'm installing Epic's launcher, either. There are so many other games out there that I'd really, really rather not spend several hundred dollars just to continue playing a game I didn't enjoy at all.
 
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My PS4's disc drive died, I have no desire to fix or replace it, and there's no way in hell I'm buying a PS5. It's a very revolting looking system with ticking time bombs for controllers. And there's no way I'm installing Epic's launcher, either. There are so many other games out there that I'd really, really rather not spend several hundred dollars just to continue playing a game I didn't enjoy at all.
I think the big flaw with the PS5's design is that it looks unbalanced on it's side due to the disc drive. But standing vertically it's fine. The stand it comes with is very intricate and reminds me of that early roman computer with how it shifts around with it's gears, it even has a storage space for the single screw that you remove. I mean I have it next to my other couple dozen consoles and it's certainly one of the bigger ones, but overall aesthetics still seem to average looking like stuff we've seen before in console designs.

I mean personally it reminds me of the phantom

phantom_790screen001.jpg
phantom.jpg

I personally have not run into any controller issues after putting in a couple hundred hours on the system. But my main gripe is that the microphone is automatically set to ON and it's OFF position looks like it should be ON since it lights up. The UI for the system could probably be better too there's important buttons that are stashed away and hidden by default like being able to set the system into rest mode. But I think that's just a common trend to hide away utilities because every single hardware manufacturer does shit like this especially Apple.
 
Zodiac Age is coming off gamepass soon, I'd never played it before as i just kinda mentally lumped it in with the post 10 games but I've been kinda enjoying it
I've just got back the stone from the tomb (after fighting the Zu) so no spoilers please, but basically does the game ever stop kind of railroading how you play? I saw it was a job system and was like oh cool, and then realised there's no weapons available for anything but a few classes. Also trying to play without a white mage is a nightmare but it limits my party setups

I wish you could multiskill like gogo in ff6 or anyone in ffta

do we think we'll ever get another proper turn based final fantasy? And should I buy ZA?
 
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Weapon choice is kind of wonky until mid-game tbh. Also the only abilities that are worth anything (the stat debuffs) aren't available until end-game. But yeah, you will at least get one decent weapon per class every weapon shop in a bit.

Personally, I didn't use a white mage until I unlocked dual jobs for everyone.
 
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Zodiac Age is coming off gamepass soon, I'd never played it before as i just kinda mentally lumped it in with the post 10 games but I've been kinda enjoying it
I've just got back the stone from the tomb (after fighting the Zu) so no spoilers please, but basically does the game ever stop kind of railroading how you play? I saw it was a job system and was like oh cool, and then realised there's no weapons available for anything but a few classes. Also trying to play without a white mage is a nightmare but it limits my party setups

I wish you could multiskill like gogo in ff6 or anyone in ffta

do we think we'll ever get another proper turn based final fantasy? And should I buy ZA?
You can reset your class choices and get your license points back, just talk to Monteblanc at the Clan HQ in Rabanastre. Pick a couple white mages and be done with it until end game when you want to optimize. There's a party design guide that factors animation speed into it that I use, just ask if you want it. Monk with the Brawler license is another good early game class.

There are a fair amount of hunt related sidequests throughout the game, but the railroading stops I think after a certain catalysmic event on an imperial airship. There are a few ways to get around an imperial blockade to areas east of Rabanastre and Nalbina, but you should be able to cross the Nebra river by then.

Look at a license board often and talk to Monty to get all the hunts started. Don't feel compelled to do things fast just because that's how the plot is unrolling.

Make sure you talk to each type (magic, item, weapon, armor, technique, gambit) of shop owner about 50 times, there's a secret to be had.

There are some events in the Dalmasca Estersand that can unlock a dungeon early if you're thorough, or perhaps you just get better rewards if you're thorough.
 
You can reset your class choices and get your license points back, just talk to Monteblanc at the Clan HQ in Rabanastre. Pick a couple white mages and be done with it until end game when you want to optimize. There's a party design guide that factors animation speed into it that I use, just ask if you want it. Monk with the Brawler license is another good early game class.

There are a fair amount of hunt related sidequests throughout the game, but the railroading stops I think after a certain catalysmic event on an imperial airship. There are a few ways to get around an imperial blockade to areas east of Rabanastre and Nalbina, but you should be able to cross the Nebra river by then.

Look at a license board often and talk to Monty to get all the hunts started. Don't feel compelled to do things fast just because that's how the plot is unrolling.

Make sure you talk to each type (magic, item, weapon, armor, technique, gambit) of shop owner about 50 times, there's a secret to be had.

There are some events in the Dalmasca Estersand that can unlock a dungeon early if you're thorough, or perhaps you just get better rewards if you're thorough.

ahh okay I'm guessing I'm not very far in? I've tried running time and red mage builds but the shops only stock like level 2-3 of these whereas there's knightswords upto like level 5-6 so ive had to default to the classes i can find equipment for
 
How so? The treasure system is less dumb and more techniques are balanced?
Much less dumb. Still kind of dumb though, there is a random factor but not to the point of "you can't get the best spear because you opened a random chest 45 hours ago".

Edit: my class setup was fairly generic, if it's important.

Vaan: Shikari/Breaker
Panelo: Monk/Black Mage
Balthier: Machinist/White Mage
Fran: Archer/Red Battlemage
Basch: Uhlan/Time Battlemage
Ashe: Knight/Samurai
 
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ahh okay I'm guessing I'm not very far in? I've tried running time and red mage builds but the shops only stock like level 2-3 of these whereas there's knightswords upto like level 5-6 so ive had to default to the classes i can find equipment for
With Monk, use Brawler for good damage and polearms for ranged damage. You can get some white magic IIRC, though the good item licenses are behind a ton of at-this-time useless accessory licenses.

You need a White Mage to use Cura and Esuna, though I'm not sure you have Esuna by this point.

Whatever class gives you access to non-Esuna debuff removers is good for saving money on healing items. What I like to do is put these spells (and the items cheaper than Remedy) in gambits above Remedy, so I use them instead. This is so you still have a Remedy to remove Doom or Disease and you don't blow through them quickly.

Time Mage is kind of useful as a support for having constant float and haste on the party, just put the gambit below your attack so it occurs out of combat. You might do the same with protect, shell, and regen. I'd put them on multiple characters though if you do that, so you're not constantly casting them.

There are a few mods and modding tools on either Nexus or ModDB that fart with the license boards. Off the top of my head, the best ones restore the PS2 license boards or remove all esper/quickening skill gates.
 
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How so? The treasure system is less dumb and more techniques are balanced?
Zodiac Age is not balanced around 2 job combos. Paladin + Excalibur + White robes was never an intended thing and it does insane damage that only Shikari + Black robes + best knife vs dark weakness can keep up but the cap is 9999 so it barely matters outside of yizamat's fight. You can do similar interactions with Shikari + Black Mage or Shikari + White Mage or Bushi + Black/White mage using their elemental weapons. Red Mage + Burning Bow is also a great early game set up because it enhances fire damage and burning bow is farmable before the mid game.

Even without that cheese, it is just basic math. Black Mage is much worse then Black + White mage, Samurai + White Mage is much better then just Samurai and so on and so forth. You get more stats, more options, more equipment types, magic, etc solely because you get two jobs instead of one and FF12 Zodiac edition cannot handle that with how it rebalanced everything, Zodiac age doesn't account for these additions, and FF12 has some big sequence breaks in terms of the type of power you can access after Raithwall which in terms of the story progression is only the start of the mid game, which only further makes the game busted if you know what to do.

The game only becomes remotely hard with post/optional game stuff if you do jank stuff and are playing effectively blind, FF12 is a game that is stupidly easy to break with knowledge which is why some people like 12.
 
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Zodiac Age is not balanced around 2 job combos. Paladin + Excalibur + White robes was never an intended thing and it does insane damage that only Shikari + Black robes + best knife vs dark weakness can keep up but the gap is 9999 so it barely matters outside of yizamat's fight. You can do similar interactions with Shikari + Black Mage or Shikari + White Mage or Bushi + Black/White mage using their elemental weapons. Red Mage + Burning Bow is also a great early game set up because it enhances fire damage and burning bow is farmable before the mid game.

Even without that cheese, it is just basic math. Black Mage is much worse then Black + White mage, Samurai + White Mage is much better then just Samurai and so on and so forth. You get more stats, more options, more equipment types, magic, etc solely because you get two jobs instead of one and FFZodiac edition cannot handle that with how it rebalanced everything, Zodiac age doesn't account for these additions, and FF12 has some of the big sequence breaks in terms of the type of power you can access after Raithwall which in terms of the story progression which only further makes the game busted if you know what to do.

The game only becomes remotely hard with post/optional game stuff if you do jank stuff and are playing effectively blind, FF12 is a game that is stupidly easy to break with knowledge which is why some people like 12.
It's why I like it.

Burning bow is still good later in the game when Red Battlemage gets Ardor. It will wreck things not resistant to it, plus black robes to boost darkaga.
 
It's why I like it.

Burning bow is still good later in the game when Red Battlemage gets Ardor. It will wreck things not resistant to it, plus black robes to boost darkaga.
Burning bow's problem is the same with every mage build, magic only hits once while great sword/katana hits many many more times much faster. It is useful and for story burning bow red mage is crazy. Excalibur + White robes is just for sure the best general damage in the game.
 
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