The Final Fantasy Thread

Burning bow's problem is the same with every mage build, magic only hits once while great sword/katana hits many many more times much faster. It is useful and for story burning bow red mage is crazy. Excalibur + White robes is just for sure the best general damage in the game.
I was disappointed when I finally got the Tournesol and found it less effective than the Excalibur I already had for Ashe.
 
How so? The treasure system is less dumb and more techniques are balanced?
When they added the job system in IZJS they nerfed all the story bosses to account for the fact that some players might make some worthless party, creating a weird gap between the optional content and the storyline.

Starts to get really apparent around Archades if you're doing all the optional content along the way. Story bosses just explode. Not even kidding, I mean I literally killed Shemhazai in about three seconds. The original FF12 was overall a more balanced experience.

TZA is one of those games with an actual non-autistic difficulty mod though. Struggle for Freedom is actually pretty good.
 
I haven't played the original, I based my assertion on Zodiac being easier due to me beating Yiazmat in like 45 minutes with no breaks when I remember people bitching that it took hours when the original was released.
It was mostly people not knowing how to play the game.

The recommended strategy was just teaching everyone Arise and then slamming your face into him repeatedly.
 
I should revisit FF12. Beat Hell Wyrm and Zodiark last I left it. Without any of the cheese listed.
Pretty sure you can break damage cap with spells tho
It has been a bit since I touched FF12 ZA, I rechecked and they removed the damage cap in ZA at least but OG 12 was hard stuck at 9999 save for very specific things (Quickening, Esper finishers, and damage usage items). So technically everything breaks cap, but magic still doesn't out damage proper greatsword/katana/ninja sword builds because one hit vs combo hits especially after Genji gloves. It is the problem of doing 20-30k once vs say 7k x your combo and you don't have to even care about MP.

FF12 is a very physical leaning game, guns and bows are much better at ranged farming (unless aoe is effective) for most the game if you know how to build them right because they're just faster. Guns can break about the majority of the game if you know how to get the good ones fast as you can get the best gun probably about 40+ hours earlier then intended and guns go through defense, so if you sequence break your gun acquisition then guns break most the game. If you don't and buy only shop available guns, guns are pretty bad but you can give Machinist Hasteaga using a specific esper in the late game to avoid making Timemage if all you want is hasteaga in the late game.

Hell if you're willing to save scum you can get the invisible bow on every character early too, because their is a literal invisible chest on the passenger airship iirc that has like a 1% chance to exist that will sometimes give you the bow. You don't even need a license for it which means you can stack 4 of these and that is as broken as you think it is.
 
but magic still doesn't out damage proper greatsword/katana/ninja sword builds because one hit vs combo hits especially after Genji gloves. It is the problem of doing 20-30k once vs say 7k x your combo and you don't have to even care about MP.
I wasn’t really disputing that. I just remember Zodiark going immune to physical and Scathe hitting for 12k
 
Anyone know when the pixel remakes will be coming out for consoles? Would love to get them for the Switch already.
 
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I might be the only one, but I do not like the pixel remasters at all. They look too clean or something. The overall effect doesn't work.
I just want to be able to play the classic games on one system. I have FF 1/2 and 4 on GBA, the Final Fantasy Anthology version of 5 and 6 for PS, FF 3 for the DS, and 7 and 8 both on the PS and the digital downloads for the Switch.
 
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Scathe and boosted Ardor aren't really that bad if you're playing normally. It's just that you can kill Zodiark before he even gets a Paling up when you understand how to break the game.
It took me two attempts, I was one Scathe Mote away from killing him the first time (and wasted Quickenings thinking they were exempt from his immunities), and the second time I used Ultima who just beat his absolute shit in. He died around the time he was buffing himself as he normally does at ~40%
I think that was my only death in the game's post-game side content. Hell Wyrm was one try for example.
 
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