The Final Fantasy Thread

A pathetic attempt to cash-in on the success of Dark Souls and Elden Ring. (Pic related)

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More like seeing KH's wide success, they tried doing it with 15 and it sucked because the combat system was made by a monkey, now they're trying to hopefully make an action combat system that isn't shit with 16. From what little I've seen of FF16's footage, it looks too fast and combo centric to be a Souls like game imo. It looks more like they're trying to make a ARPG with an actual varied moveset based on all the summons and such or however that all works, which feels more like KH then Souls.
 
Look, I know there are a bunch of old heads in this thread who probably grew up playing Final Fantasy, but I honestly could give less of shit at this point if the game is action or turn based. Its stupid to demand Final Fantasy to be just one thing anyway since every game is different and they've tried every system under the sun already. I just want the game to be GOOD damnit!
I don't particularly care either but acting like the only reason to choose turn based is because of tech limitations is a fully retarded reddit take
 
I don't get why square is pretending that turn based games have no interest, have they not seen the SMT and Persona games sell like crazy?
That's to do with stylisation and philosophy incompatibility.

Persona, SMT, Pokémon, Dragon Quest etc have an art style that compliments the gameplay: a style that Square Enix moved their mainline FF games away from like 15 years ago. They still actively release other titles that are turn-based. Live A Live comes out like next week.
 
That's to do with stylisation and philosophy incompatibility.

Persona, SMT, Pokémon, Dragon Quest etc have an art style that compliments the gameplay: a style that Square Enix moved their mainline FF games away from like 15 years ago. They still actively release other titles that are turn-based. Live A Live comes out like next week.
What? Yakuza went from being a beat-em-up to a JRPG without changing the artstyle and it worked great
 
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Shinra is not actually supposed to be an ancestor of President Shinra from FF7. One of the FF10 writers found it amusing that they tried to craft a new world and ended up with something akin to 7, particularly the idea of a Lifestream. The Shinra character was added as a reference, just as Biggs and Wedge are a reference. He confided this to Ultimania.

10-2 expanded on this with mentions of him and Rin trying to use the Farplane as an energy source and looking into space travel, but while it's a fun theory, there's no actual evidence they made it out of Spira. Not to mention that in 7 they have a space program and failed rocket, implying they never even achieved space travel until the huge materia launch, so how would Shinra's descendents reach this new planet and then become space amateurs?

A lot of people went batshit over this and the devs went along with the joke. A fun gag which will fuel many 10 minute long "theory" channels on YouTube.

tl;dr He's just a kid. Imagine if they pulled Sin into the remake, tho.🤔
Interestingly, I am pretty sure that was one of the excuses for why we didn't go back to the moon, we "lost" certain technology.
 
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What? Yakuza went from being a beat-em-up to a JRPG without changing the artstyle and it worked great
I'm not offering an opinion one way or the other. I'm saying that Square Enix have decided to use their mainline FF games to be 'ambitious' and they do not consider turn-based combat to be compatible with what they want to make. They want big open worlds/exploration and fluid, visceral combat.

RGG Studio decided they wanted to make changes to facilitate turn-based combat. Even though it maintains its identity and graphical style, the baseline combat system is way more over the top and wacky to make it an interesting replacement. Final Fantasy could theoretically do the same, they just don't want to.

The specific comment that SE don't see profit in the gameplay anymore just isn't true, they just don't want to utilise it in a certain way anymore. Dragon Quest, Bravely Default, Octopath/HD-2D releases, SaGa, Final Fantasy spinoffs, and the Chrono series are all active IPs sticking to a rigid turn-based style.
 
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That's to do with stylisation and philosophy incompatibility.

Persona, SMT, Pokémon, Dragon Quest etc have an art style that compliments the gameplay: a style that Square Enix moved their mainline FF games away from like 15 years ago. They still actively release other titles that are turn-based. Live A Live comes out like next week.
Final Fantasy had similar stylization before with turn-based combat. FF8 & FF10 don't seem wildly different than FF16, pretty sure they just want to chase the casual retards who wanna mash buttins and do sick coombos.
 
After playing Final Fantasy V, I really wish we got at least one more turn-based entry to really flesh out the job system. After hearing people suck it off for years I was really looking forward to playing around with it only to see how limiting the "one innate ability + one custom ability" system really is.
Not to say it wasn't fun, but it's surprising that FF8 (probably one of the weakest entries gameplay-wise) gives you almost total control over your command abilities besides normal attacks, while FF5 is so rigid. I get that the series is (or used to be) about constantly evolving gameplay systems to avoid feeling samey, but man, it's just a shame seeing how homogenized your characters feel in 6, 7, and 8 after playing 5.

Does 12 pull off the job system well? Obviously it isn't turn based but if it still embodies that heavy emphasis on roles, I might give it a shot.

There is Bravely Default which carries and expands on FF5's job system. It is considered the closest we will get to Job systems of that style.
 
I swear, the more time I accidentally spend in the FF7 fandom the more it just feels like any other Nomura fandom— all the focus is on the fabulous designs no matter how garish they are.

That is to say, I don’t actually think Reno and Rude are popular for being good characters so much as a stylish “gay couple”
 
I truthfully don't give a shit what type of system they use in FF, just make it not garbage. Their are turn based RPGs I adore and action based RPGs I adore for their combat. Genre isn't as important as what design and balancing choices you make within that genre. Tales Of has made ARPGs that are almost as old as some of the oldest FFs, a good chunk of those games are quite good.

After playing Final Fantasy V, I really wish we got at least one more turn-based entry to really flesh out the job system. After hearing people suck it off for years I was really looking forward to playing around with it only to see how limiting the "one innate ability + one custom ability" system really is.
Not to say it wasn't fun, but it's surprising that FF8 (probably one of the weakest entries gameplay-wise) gives you almost total control over your command abilities besides normal attacks, while FF5 is so rigid. I get that the series is (or used to be) about constantly evolving gameplay systems to avoid feeling samey, but man, it's just a shame seeing how homogenized your characters feel in 6, 7, and 8 after playing 5.

Does 12 pull off the job system well? Obviously it isn't turn based but if it still embodies that heavy emphasis on roles, I might give it a shot.
FF12 is okay job system wise, it is more to balance OG 12 which was a "Literally everyone is the same" game due to how its equipment system worked. I don't think it properly displays what the job system is capable of, and FF12 is a very acquired taste to put it lightly and this is from someone who actually can like FF12.

I'd say Bravely Default is a better evolution, even if I don't particularly like that series due to how cheesy some of the job combos are. The idea is you effectively combine two jobs + passives from any jobs up to a certain amount based on what you've unlocked.

One other suggestion I'd make that costs you nothing to try, which if you can play FF5 you can probably look past how old this game looks, is an indie project called Crystal Project. It is a turn based job system with generic characters ala FF1, you get two sub commands and passives like Bravely, but unlike Bravely it isn't quite as cheesy and it has a sort of strategy RPG element due to the game being incredibly forward with what enemies do on their turn and they balance around that by making them kick your ass. It has a very extensive demo that covers I'd say about 20% or so of the game so you will get a solid idea of what you're getting into. It also isn't an easy game, you can die quite easily sometimes if you just button mash attack. I also enjoyed the semi-non linear design too, as it made exploring kind of fun because you didn't get a giant fucking arrow telling you where to go.

It is designed with a very almost MMO party mindset where everyone has specific roles, so if you want roles to be emphasized I'd give that game a shot too.
 
I don’t actually think Reno and Rude are popular for being good characters so much as a stylish “gay couple”
Why does the internet have to insist that every pair of male friends actually suck each others dicks? There is a canon in-game conversation where the both of them talk about which girl they like, and that actually affects the mechanics of fights.

People with head canons should be gatekept out of everything, they are nothing but a cancer.
 
Is Bravely Default II any good? Looks like ATB is back in that game.
It's ok. The storyline has nothing to do with Bravely Default or Bravely Second, and the difficulty is completely thrown in the dumpster. One passive you can get very early in the game makes the whole game a joke, even the optional bosses. To make up for it, the bosses all eventually get the same gimmick, but it's even more broken than the first two..
 
If Level-5 or Atlus made the next Final Fantasy game, I might actually buy it.
What did Level 5 do recently that was good? As much as I loved Dark Cloud and the first Ni No Kuni, they haven't made anything decent and from what I understand the Ni No Kuni gatcha is one of the greediest ones ever devised, which is quite the accomplishment
 
I swear, the more time I accidentally spend in the FF7 fandom the more it just feels like any other Nomura fandom— all the focus is on the fabulous designs no matter how garish they are.

That is to say, I don’t actually think Reno and Rude are popular for being good characters so much as a stylish “gay couple”
Where exactly are you looking?
 
What did Level 5 do recently that was good? As much as I loved Dark Cloud and the first Ni No Kuni, they haven't made anything decent and from what I understand the Ni No Kuni gatcha is one of the greediest ones ever devised, which is quite the accomplishment
Yo-kai Watch is good, they did the Professor Layton games, they've got a game called Megaton Musashi that is supposed to be good (but I never played it), they have a series of soccer RPGs that are really good and Fantasy Life is awesome. I really liked those games, minus the Megaton one that I never played. There's supposed to be a new entry in their soccer series coming out soon but that seems lost in development hell. Fantasy Life was a ton of fun I really liked that game. And I want to play more Yo-kai Watch but I haven't gotten around to it.

Level-5 makes good stuff.

Is Bravely Default II any good? Looks like ATB is back in that game.
Avoid avoid avoid. Mediocre JRPGs go find a copy of Radiant Historia made by my niggas at Atlus.
 
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