The Final Fantasy Thread

That was actually a pretty fun game.



Where are you getting this from?
All the sperging about how it will change things and shape entire DQ franchise for years...points pretty clearly to "we are changing things because someshit is in and fuck the fanbase" (they did already pull the movie ending thing, they clearly do not think highly of their fans).
 
I swear, the more time I accidentally spend in the FF7 fandom the more it just feels like any other Nomura fandom— all the focus is on the fabulous designs no matter how garish they are.

That is to say, I don’t actually think Reno and Rude are popular for being good characters so much as a stylish “gay couple”
Woah woah woah. Rude is both extremely fashionable and a hell of an unarmed fighter. It takes talent to get in a dustup with Cloud and come out with your suit still looking freshly pressed. If only that son of a bitch Reno would quit stepping on his expensive shades...
 
Woah woah woah. Rude is both extremely fashionable and a hell of an unarmed fighter. It takes talent to get in a dustup with Cloud and come out with your suit still looking freshly pressed. If only that son of a bitch Reno would quit stepping on his expensive shades...
See!? See?!
 
  • Optimistic
Reactions: Captain Syrup
For all those mentioning all the existing turn based JRPG series, that probably part of the problem. There's a million JRPG series out there already doing turn based, and FF wants to stick out from them. Its wants to be bigger and flashier, and there just isn't that much room to innovate in the turn based department. Squeenix isn't going to tread old ground with FF and it already has other JRPGs if you want turn based combat. In any case, FF sells more than any of them, and it sells more than DQ globally.
 
Square "HD towns are too hard" Enix want to be ambitious? lol
What exactly is so ambitious and new untread ground in FF16? What separates it from the million action RPGs that also exist?
It looks pretty. Haven't you been paying attention? Style over substance is the name of the game now. Its why Nomura still has a job.
 
Square "HD towns are too hard" Enix want to be ambitious? lol
What exactly is so ambitious and new untread ground in FF16? What separates it from the million action RPGs that also exist?
In fact, if they want FF16 to stand out then they should actually make it turn-based. Most JRPGs with any kind of budget are already action games with a few exceptions.
 
In fact, if they want FF16 to stand out then they should actually make it turn-based. Most JRPGs with any kind of budget are already action games with a few exceptions.
There's a reason for that. Action based games are an easier sell in this day and age. The Dragon's Dogmas and Dark Souls of the world are the big flashy games that move lots of units, as one can see from the runaway success of Elden Ring. The biggest success in modern turn based is Persona, and FF sells far more than those. DQ has always been big in Japan, but never found much success anywhere else. Most turn based games these days are niche titles, indies, or intentional genre throwbacks. They have their audience, but they aren't a flashy spectacle AAA style game. When you want to make the most money, you chase the lowest common denominator.
 
The Dragon's Dogmas and Dark Souls of the world are the big flashy games that move lots of units, as one can see from the runaway success of Elden Ring.
Correct me if I'm wrong here but I don't think Dragon's Dogma was a big hit at retail, probably because the game came out six months after Skyrim and the fact that Capcom had to bundle a RE6 demo with it would suggest that they were not very confident about the game moving big numbers on it's own. The fact that it took a fucking decade to get the sequel made would imply that it took a lot of convincing with Capcom's upper management to green light the project.
 
Correct me if I'm wrong here but I don't think Dragon's Dogma was a big hit at retail, probably because the game came out six months after Skyrim and the fact that Capcom had to bundle a RE6 demo with it would suggest that they were not very confident about the game moving big numbers on it's own. The fact that it took a fucking decade to get the sequel made would imply that it took a lot of convincing with Capcom's upper management to green light the project.
Not initially a hit. But the launch of Dark Arisen and its port to PC gave the game legs to keep selling, allowing it to create a large, loyal cult fanbase, which is why the sequel is finally happening at all and the game got an anime. That, and Dark Souls took off in the mean time, showing that there definitely an audience for this type of game.
 
  • Informative
Reactions: Captain Syrup

Square Enix Confirms It's Making Final Fantasy NFTs

After toying with the idea late last year and seemingly listening to fan concerns, Square Enix has decided to go ahead and release some Final Fantasy NFTs. Specifically, the NFTs are to celebrate Final Fantasy VII's 25th anniversary.

Eurogamer reports that the company is partnering with NFT company Enjin to create a digital card collection for the 1997 RPG — which sees Cloud Strife tackle Shinra, Inc., a company that is draining the life energy of the Planet to use as an energy resource.

The digital card collection will be released on Enjin's network in 2023 and the tokens will be stored on the company's blockchain. But there's also a physical collection coming with the game. One action figure has already been announced and is up for pre-order, and it's of Cloud Strife. Called a 'Digital Plus' figure, purchasing this figure will allow you to "exchange tickets to redeem a digital certificate of authenticity and a digital version of the figure which can be enjoyed on PC or Smart Phone."

If you take a look around the page, you'll find lots of warnings around the code and NFT side of the purchase, including one that says "In case the Enjin services becomes unavailable in the future, you may lose access to the NFT digital certificate of authenticity and digital version of the figure." That's part of your $159.99 (or $129.99 for the standard edition figure) lost in the ether, then.

Considering Final Fantasy VII's message of environmentalism and its themes of saving the planet, many have pointed out the irony of Square Enix using this game (and series — of which Crisis Core, the prequel to VII, is coming to Switch later this year) to create its first NFT collection:
Screenshot_20220721-122709_Brave.jpg

Enjin has stated that it "will enable carbon-neutral NFTs by the year 2030", but fans are still not happy with the decision. The Cloud Strife figure is part of the Bring Arts series, which are usually priced at around $70-$100, so the NFT component bumps the price up of the figure a bit. The price of the cards has not been revealed, but these will not be available to pre-order until later in the year.

In comparison to Square Enix's announcement today, Mojang — the creator of Minecraft — has said it will not allow NFTs in Minecraft. You can find all of the details about the Cloud Strife figure on the official Square Enix store page.
---------------------
HAHAHAHAHAHAHAHAHA
 
There's a reason for that. Action based games are an easier sell in this day and age. The Dragon's Dogmas and Dark Souls of the world are the big flashy games that move lots of units, as one can see from the runaway success of Elden Ring. The biggest success in modern turn based is Persona, and FF sells far more than those. DQ has always been big in Japan, but never found much success anywhere else. Most turn based games these days are niche titles, indies, or intentional genre throwbacks. They have their audience, but they aren't a flashy spectacle AAA style game. When you want to make the most money, you chase the lowest common denominator.
The shift away from turn-based doesn't entirely make sense though. Mainline Final Fantasy games and their direct sequels have always had some flavor of turn-based when you include ATB type systems, until I think FF13-3. They closed out the XIII trilogy with the weakest sales among them, and...then a shift to action combat.

What, were they just so impressed with ending a turn-based trilogy with an action game which had the lowest sales and Metacritic score of the three that they thought it was a good idea to double down on action? I don't get it.

I think it's a myth which everyone bought into, that action games are an easier sell, I'm not convinced.
 
  • Feels
Reactions: Smug Chuckler
Back