The Final Fantasy Thread

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Zodiac Age for FFXII has been surprisingly good. The voice acting is solid, the story is pretty solid political intrigue, the battle system is much better than 13, and the world feels like the right size. The licensing system is disappointing but functional; not too complex, but really lacking compared to classic job systems IMO. In the end, 90% of all battles are the entire party hacking away at everything in sight. Boss battles are also pretty disappointing for the most part. The quickening system (limit breaks) sucks but it doesn't matter much.

I'm enjoying it a lot more than I thought I would. I can't remember the last time that I wanted to see what happens next in the story of an FF game. I know a lot of people dislike Vaan but I generally like the cast quite a bit; there isn't really a main character, and Vaan is pretty believable as a brat who gets sucked up into politics and war. Balthier and Fran are great characters and the world feels pretty consistent unlike FFXV where everything was patchwork garbage. The music is pretty good too- different style from Uematsu but fits the world nicely. FFT had a great soundtrack and FFXII carries on the spirit well.

I'd recommend picking up Zodiac Age while it's on sale sometime. I've heard it improves upon the original a lot so I wouldn't bother with the original release.

...I guess i don't know how anyone can come to this conclusion. FF1-VI are pretty bare bones old school turn-based, VII is just "Attach materia and build up AP", FFVIII is beta-stage level and easily exploitable (there is some fun in that), and 9 is "Get weapon, fight monsters, earn AP" - FFX Sphere Grid is about on rails as the game is. FFXII is the most detailed of any game.

Is FF12 worth a buy? I hear less about that game than any other. I remember on its release most people mainly focused on bunny ass

Yes, Final Fantasy XII is worth a buy. The international and Zodiac versions with the job classes get the closest to the directors vision rather than the original western release.

It has the best world building in the game as well, the bestiary is detailed and the more of each enemy you defeat the more information gets unlocked for them. The hunts are also very interesting, a lot more interesting than FFXV. Voice acting is the best in the series, and the soundtrack is great as well.
 
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I got bored of 12 because of the battle system. I just set the thing to 4X speed and when I got to the lighthouse I wondered what the fuck I was even doing.

Also didn't help that the story never stuck with me since all the protaganists are horribly bland.
 
Later Final Fantasy Tactics games have a lot more direct connection to Final Fantasy XII than the PSX original. FFT: War of the Lions remake on PSP has Balthier as a guest character, the mercenary company from FFT: Advanced is in XII, Vaan is a guest in FFT:A2 on the DS and has an actual side plot in the game.

I like the setting of Tactics Advance and XII, but have never gotten deep into XII though. Beat Tactics A2 as kid, still the only FF game I've seen through to the end.
 
Yes, the load times are complete shit. the worst was the Chrono Trigger PS1. its even way better to use SNES9X or even buy chinky handheld emulators with those built in games.
Need to note one exception here: Final Fantasy IV loads fine (that is to say no load times) and because of the touched up translation and original japanese difficulty the PS1 version is my favorite version of IV. Also I don't recall 1 & 2 having the loading issues, but I might be remembering that wrong it's been a long time, IV on the other hand I was just running through co-op with a friend. It's a shame Chrono Trigger had the load times, and weird because it was sold with IV which was fine. Pretty sure the PS1 had enough ram to just load the whole game, but maybe not.

Edit: Decided to answer my own question about why IV loads better than CT, turns out IV was small enough to be fully loaded in the PS1's 2MB ram at exactly 1024kb, while the rom I have for Chrono Trigger (a clean rom with no ads or anything tacked on) clocks in at 4mb making it just a little too big. You may be thinking: Why couldn't they just load half the game? Because the games data wasn't divided up in to sections to be loaded and likely data from the later half of the game was used in the first half. So, there you go, that's why IV has good load times and meanwhile V, VI, and CT are a nightmare.
 
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Need to note one exception here: Final Fantasy IV loads fine (that is to say no load times) and because of the touched up translation and original japanese difficulty the PS1 version is my favorite version of IV. Also I don't recall 1 & 2 having the loading issues, but I might be remembering that wrong it's been a long time, IV on the other hand I was just running through co-op with a friend. It's a shame Chrono Trigger had the load times, and weird because it was sold with IV which was fine. Pretty sure the PS1 had enough ram to just load the whole game, but maybe not.

GBA is my favorite because you can use any party members at the end.
 
GBA is my favorite because you can use any party members at the end.
My problem with that port is the colors are all wrong. I once modded FFVI to fix that issue but in the end the new translation lacked the charm of the SNES version so I stuck with the original American release.

And wait, any party member? Even the ones who are fucking dead? If so stupid.
 
My problem with that port is the colors are all wrong. I once modded FFVI to fix that issue but in the end the new translation lacked the charm of the SNES version so I stuck with the original American release.

And wait, any party member? Even the ones who are fucking dead? If so stupid.

Anyone who survived. Only one character dies.
 
Considering I only played the DS version of 4 I may end up trying the GBA or PSP version at some point. From a quick google search the PSP version seems more definitive and it's also bundled with the sequel. I heard the sequel was controversial, but I can't help be curious about it.
 
Considering I only played the DS version of 4 I may end up trying the GBA or PSP version at some point. From a quick google search the PSP version seems more definitive and it's also bundled with the sequel. I heard the sequel was controversial, but I can't help be curious about it.
The PSP version is pretty good. It's a lot easier than the DS version and the sprite work is incredible. I never got around to playing The After Years though from what I heard the complaint is that it's basically a repeat of IV.

I'd play it again but my PSP's been making this horrible loud screeching sound and I really don't want to mess with it.
 
Everyone keeps saying that 12 has no connection to Tactics.

You only say this because nobody played Revenant Wings.
 
GBA is my favorite because you can use any party members at the end.

The US release was a glitchy mess though. unfortunately.

FYI for people in this thread if you're going to try to play it get the European version. It still has some menu lag but they fixed most of the glitches.
 
So if you completed everything in Final Fantasy 7R you get a crown on the profile(see all resolution events, scan all enemies, collect all manuscripts).

Meaning they intended you to see every outcome. So if you're interested in transferring shit to the next game you should probably 100% it.
 
You think there ever will be a Final Fantasy 6 translation that is correct to the Japanese script. As flawed as Fan Translation is, i rather take that one since it makes a tad bit more sense. Example of few things it could be done better. The part where guards attack "Terra/Tina and the guards Biggs and Wedge" they could use the word "Flanked/Flank" instead of "Pincer attack" since Flanked is mostly used in video games when you come up to the side of an enemy to attack.

But what you think?
 
You think there ever will be a Final Fantasy 6 translation that is correct to the Japanese script. As flawed as Fan Translation is, i rather take that one since it makes a tad bit more sense. Example of few things it could be done better. The part where guards attack "Terra/Tina and the guards Biggs and Wedge" they could use the word "Flanked/Flank" instead of "Pincer attack" since Flanked is mostly used in video games when you come up to the side of an enemy to attack.

But what you think?
https://youtube.com/watch?v=YALeCaRmrqU
Final Fantasy is too tied up in being known for it's Big Budget Visuals to ever get a proper remaster or port of the later 2D games. You have the IOS ports but the main audience for Square Enix is on consoles.

Trials of Mana did well beyond expectations and that was an old 2D game that got remade into 3D from the ground up. But also not a whole lot of people know the Mana series outside of the second game. The bar is set really high for final fantasy. They wouldn't be able to get away with a physical release on a console with Mana's cartoonish visuals, people want realistic looking characters.

If you were to bring Amano's artstyle into 3D, shit is also going to look really weird. Everyone is going to be like ghosts wearing gaudy costumes. That would also be very offputting to what's considered the norm on how a modern final fantasy game is supposed to look.
 
You think there ever will be a Final Fantasy 6 translation that is correct to the Japanese script. As flawed as Fan Translation is, i rather take that one since it makes a tad bit more sense. Example of few things it could be done better. The part where guards attack "Terra/Tina and the guards Biggs and Wedge" they could use the word "Flanked/Flank" instead of "Pincer attack" since Flanked is mostly used in video games when you come up to the side of an enemy to attack.

But what you think?
https://youtube.com/watch?v=YALeCaRmrqU
I dunno how the fan translation supposedly makes more sense considering that, judging from the article on the legends of localisation website it just flat out got a bunch of things wrong. For instance:
In this case, translators had difficulty figuring out who’s talking about who, so only the GBA translation gets it right. The fan translation took a wild stab in the dark and missed – my hunch is that the translator didn’t fully understand the grammar at the time.
Oddly, the SNES and GBA lines don’t convey this same question about Locke going legit. It’s also clear that the fan translator didn’t understand the idiom, but saw the character for “foot” in the line and added something about being quick-footed to fill in the gaps. I remember this feeling and tactic very well from my very earliest amateur days too.
This whole scene came as a surprise to me – the SNES translation gets everything completely wrong – and it’s genuinely serious and important plot information. The fan translation makes many other mistakes of its own and gets a lot wrong. Only the GBA translation gets it all right.
 
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