The Final Fantasy Thread

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We kind of resolved it through DMs, but when i was talking about animated painted textures.

I mean something like glass painting animation(but using 3d models) which would probably be the only way to properly emulate nomura's style in 3d.


This has not been done with games before because the whole part of the style is that shit redraws itself while the camera moves. in film this works but in games it would be a feat in itself because the player controls the camera. You want your top end machine to chug, try having every second of game time be like that at 60 frames.

It's not a widely known animation technique so i should have clarified, but anything overly painterly or stuff that relies on having the texture of the paint and art materials be prominent would have a style like this be ideal. The video shows a more classic western style since it's VVG, but Nomura's would not be that much different as far as painted textures needing to be animated with every second of camera change since he also has a very textured painting and drawing style.

But yeah the new generations of game engines still are pushing realism to the forefront and are not branching out into catering towards other styles.
 
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We kind of resolved it through DMs, but when i was talking about animated painted textures.

I mean something like glass painting animation(but using 3d models) which would probably be the only way to properly emulate nomura's style in 3d.

https://youtube.com/watch?v=CGzKnyhYDQI
This has not been done with games before because the whole part of the style is that shit redraws itself while the camera moves. in film this works but in games it would be a feat in itself because the player controls the camera. You want your top end machine to chug, try having every second of game time be like that at 60 frames.

It's not a widely known animation technique so i should have clarified, but anything overly painterly or stuff that relies on having the texture of the paint and art materials be prominent would have a style like this be ideal. The video shows a more classic western style since it's VVG, but Nomura's would not be that much different as far as painted textures needing to be animated with every second of camera change since he also has a very textured painting and drawing style.

But yeah the new generations of game engines still are pushing realism to the forefront and are not branching out into catering towards other styles.

He was still a dick and wrong.

Ever checked out The Last Express? The video you linked is computer facilitated rotoscoping, and if they can do it offline with real footage they could fake something similar in realtime with computer generated footage.
 
wtf dude, a 100k character is going to take up way, way, way more memory than 16k, that's excluding UVs and triangle lists. Just run the numbers on that, please. Whoever taught you should get the the firmly handshake, as a pretense to deliver a knee to the balls while you scream 'you failed me'.

You're overly harsh, and wrong, talking to that other dude @Marissa Moira
Nah, I worked on some anime games where characters are going on around 58k tris then have them basically doubled to around 98k (removed some of the tris because the some of the flipped normals would hinder the outline effect). then again it is anime fighters, so the poly budget for characters are really high. a simple 50k tris with black flat color with no maps with flipped normals wouldnt eat so much ram.

but I guess you're right, I rarely see a 100k tris characters, but mostly it is because it is a bitch to rig and stuff, and we have good middleware retopologizers now
 
Nah, I worked on some anime games where characters are going on around 58k tris then have them basically doubled to around 98k (removed some of the tris because the some of the flipped normals would hinder the outline effect). then again it is anime fighters, so the poly budget for characters are really high. a simple 50k tris with black flat color with no maps with flipped normals wouldnt eat so much ram.

but I guess you're right, I rarely see a 100k tris characters, but mostly it is because it is a bitch to rig and stuff, and we have good middleware retopologizers now

No, you are absolutely wrong. Please, tell me what a vertice is and how many bytes it uses.
 
uncompressed, 1 vertex usually takes 12 bytes and 6 bytes per triangle, additional around 12 bytes per normal and aroun 10 bytes for per vertex uv info
 
uncompressed, 1 vertex usually takes 12 bytes and 6 bytes per triangle, additional around 12 bytes per normal and aroun 10 bytes for per vertex uv info

Alright, just to make it easy let's assume that's correct. You said a 100k polygon(triangle) model took up 16kb of space but according to your own numbers, if we are trusting the 6kb per triangle(despite 12b per vertex), it's up to 600 kilobyte. Quite a change, it's like the numbers are wrong.

It makes me wonder about this hyper-compression and the ins and outs of it. There's a lot of things to compress but spatial geometry have always been something the eye notices.
 
Has there been any word yet of them releasing an official 7R OST? The soundtrack is the only thing I like about the game.
 
Has there been any word yet of them releasing an official 7R OST? The soundtrack is the only thing I like about the game.

I do like some of the idea behind the remake, some are clever. The Hell House being a legit fight whose absurdity gets a mention is clever. Turning the Rufus Shinra fight into something legit hard with a new script that the guy who voiced Rufus delivered with some amazing panache. The music in general and most of the voice acting is pretty good too.

Most of the the rest just has me shaking me head at strangeness though, but I can't deny the manure bucket has a few diamonds in it.
 
I do like some of the idea behind the remake, some are clever. The Hell House being a legit fight whose absurdity gets a mention is clever. Turning the Rufus Shinra fight into something legit hard with a new script that the guy who voiced Rufus delivered with some amazing panache. The music in general and most of the voice acting is pretty good too.

Most of the the rest just has me shaking me head at strangeness though, but I can't deny the manure bucket has a few diamonds in it.
It's already been discussed in this thread, but I really can't overstate how r,etarded the ending felt to me. It only gets worse the more I think about it.
 
so is aerith getting piked with the katana in remake or not

No - that happens after the Remake.

But a lot of people that were supposed to die (Biggs, Wedge, Jesse) are somehow not dead and they even went so far as to imply that Zack is not dead.

They basically are writing off the PS1 FF7 as the game where all the bad shit happens so I can see them keeping Aerith alive, for a while at least.
 
No - that happens after the Remake.

But a lot of people that were supposed to die (Biggs, Wedge, Jesse) are somehow not dead and they even went so far as to imply that Zack is not dead.

They basically are writing off the PS1 FF7 as the game where all the bad shit happens so I can see them keeping Aerith alive, for a while at least.
My prediction is Cloud knows gonna happen to Aerith and jumps in the air 40 feet and parries Sephiroth and disarms him and the sword goes flying through the air and impales Tifa instead. You fight Jenova as a remixed version of Tifa's theme plays. Its either that or Cloud saves Aerith from Sephiroth and the jannies show up to kill her later at Northern Crater instead.
 
No - that happens after the Remake.

But a lot of people that were supposed to die (Biggs, Wedge, Jesse) are somehow not dead and they even went so far as to imply that Zack is not dead.

They basically are writing off the PS1 FF7 as the game where all the bad shit happens so I can see them keeping Aerith alive, for a while at least.
Something that I don't often see taken into consideration when talking about this is the entire context surrounding Aerith's death. The reason it's so shocking in the original is not just because she's a permanent party member who's close to Cloud, but also because she was very much crucial in stopping Sephiroth and solving the plot in the process. Her death is a pretty big twist in the narrative since she matters so much to the planet's survival. It wouldn't make any sense if they killed Tifa instead since the story would change so dramatically it would defeat the point of making a remake in the first place.

Oh wait, never mind, I guess they can do that now because "we don't know where it's going to go so it's good" and "the story in the original is not worth revisiting anyway". Fuck me.
 
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