- Joined
- Apr 19, 2019
We kind of resolved it through DMs, but when i was talking about animated painted textures.
I mean something like glass painting animation(but using 3d models) which would probably be the only way to properly emulate nomura's style in 3d.
This has not been done with games before because the whole part of the style is that shit redraws itself while the camera moves. in film this works but in games it would be a feat in itself because the player controls the camera. You want your top end machine to chug, try having every second of game time be like that at 60 frames.
It's not a widely known animation technique so i should have clarified, but anything overly painterly or stuff that relies on having the texture of the paint and art materials be prominent would have a style like this be ideal. The video shows a more classic western style since it's VVG, but Nomura's would not be that much different as far as painted textures needing to be animated with every second of camera change since he also has a very textured painting and drawing style.
But yeah the new generations of game engines still are pushing realism to the forefront and are not branching out into catering towards other styles.
I mean something like glass painting animation(but using 3d models) which would probably be the only way to properly emulate nomura's style in 3d.
This has not been done with games before because the whole part of the style is that shit redraws itself while the camera moves. in film this works but in games it would be a feat in itself because the player controls the camera. You want your top end machine to chug, try having every second of game time be like that at 60 frames.
It's not a widely known animation technique so i should have clarified, but anything overly painterly or stuff that relies on having the texture of the paint and art materials be prominent would have a style like this be ideal. The video shows a more classic western style since it's VVG, but Nomura's would not be that much different as far as painted textures needing to be animated with every second of camera change since he also has a very textured painting and drawing style.
But yeah the new generations of game engines still are pushing realism to the forefront and are not branching out into catering towards other styles.
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