- Joined
- Dec 13, 2016
I picked up FF VIII Remastered a week ago because it was on sale on Switch. I figured maybe this time I could finally make some progression if I ignored Triple Triad (which was always the 50 foot wall between me and actually playing the game) and went about my business. I dipped my toes into mind you, but only enough to where I could craft Squall's third weapon. Sure enough, I've made it to the first part of the second "disk" (weirdly, this is the only Switch FF game that keeps track of the disks; VII and IX ignored it entirely) and I'm at the part where the Garden's in panic and I think I'm about to fight NORG.
Maybe I'm playing it wrong (and it's entirely possible because VIII's Junction system is a mess), but holy hell the character progressions is agonizingly slow. Every character that isn't Squall can't do physical attacks worth more than 100, and I barely feel any different outside of a higher HP count. My characters still feel like they're taking and dealing the same amount of damage as they were 5 or 6 hours ago. By this point in VII and IX, my characters are dealing attacks worth hundreds, sometimes thousands of points of damage. I get that Junctioning is based on the quantity and the strength of the spells you draw, but in practice I feel as though nothing's really changed. I suppose it is my fault for not trying to break the game in outrageous ways, but I am hoping the system picks up soon.
That being said, I like the story, or at least how it's handled. I like that VIII focuses on a smaller cast than VII or IX and tries to get everyone involved where some characters just feel forgotten in those other two games. I am at least engaged with Squall's progression to a strong leader and his relationships with his squad. It's just the combat's really starting to feel samey and tedious.
Maybe I'm playing it wrong (and it's entirely possible because VIII's Junction system is a mess), but holy hell the character progressions is agonizingly slow. Every character that isn't Squall can't do physical attacks worth more than 100, and I barely feel any different outside of a higher HP count. My characters still feel like they're taking and dealing the same amount of damage as they were 5 or 6 hours ago. By this point in VII and IX, my characters are dealing attacks worth hundreds, sometimes thousands of points of damage. I get that Junctioning is based on the quantity and the strength of the spells you draw, but in practice I feel as though nothing's really changed. I suppose it is my fault for not trying to break the game in outrageous ways, but I am hoping the system picks up soon.
That being said, I like the story, or at least how it's handled. I like that VIII focuses on a smaller cast than VII or IX and tries to get everyone involved where some characters just feel forgotten in those other two games. I am at least engaged with Squall's progression to a strong leader and his relationships with his squad. It's just the combat's really starting to feel samey and tedious.