The Final Fantasy Thread

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Add to the fact they made a X-2 and a XIII-2, yet they never made a sequel to VI
How would you make a sequel to FFVI? It really isn't a Final Fantasy game without magic, and magic died when we killed Kefka. It can't be a prequel for a similar reason: magic was only revived a few years before the start of the game. Also, Final Fantasy is about big events and saving the world, and you can't really fit anything like that right in before the events of FFVI. You'd have to go all the way back to the War of the Magi 1000 years ago, and we know so little about the War of the Magi era that there would be no feeling of connection. Unless of course they went the ultra-cheesy "identical ancestor" route.

Bringing the magic back after killing Kefka would require some fanfic-tier asspull and/or retcon. Like while Terra was brainwashed, Kefka raped her and she had his baby in that village and never told anybody and as Kefka Jr. grows up he gradually inherits his dad's powers and magic comes back. Something crazy like that. Or they go all FF7R and have complete bullshit timeline shenanigans of some kind and you change the past so that you petrified Kefka in the last battle instead of killing him so magic can still be around with the Kefka statue taking the place of the three goddess statues.
 
FFVI doesn’t need a sequel and I would even argue that it doesn’t need a remake. Hell, one could argue that it needs a demake, restoring the original sprites and replacing those horrible character graphics in the version currently for sale. Obviously that has never stopped a company when it comes to making money, but sometimes it’s okay to leave something alone.
 
How would you make a sequel to FFVI? It really isn't a Final Fantasy game without magic, and magic died when we killed Kefka. It can't be a prequel for a similar reason: magic was only revived a few years before the start of the game. Also, Final Fantasy is about big events and saving the world, and you can't really fit anything like that right in before the events of FFVI. You'd have to go all the way back to the War of the Magi 1000 years ago, and we know so little about the War of the Magi era that there would be no feeling of connection. Unless of course they went the ultra-cheesy "identical ancestor" route.

I wouldn't mind seeing a sequel to FF6, then I remember the sequel that FF4 got, as well as the iOS release of FF6 and I think it's better left alone.

I enjoy the GBA version, patched with the SNES sound. Plus the romhacks that are out there.
 
Do we really want a sequel to 6?
At this point, fuck no. Maybe if it were developed a long time ago, but absolutely not from modern Square-Enix.

FFVI doesn’t need a sequel and I would even argue that it doesn’t need a remake. Hell, one could argue that it needs a demake, restoring the original sprites and replacing those horrible character graphics in the version currently for sale. Obviously that has never stopped a company when it comes to making money, but sometimes it’s okay to leave something alone.
The best improvement that could possibly be done to FFVI at this point would be to take the Game Boy Advance version as a base, apply the SNES version's audio/fonts/controls, and format it for 16:9 & 21:9 screens.

Also, incorporate the Ancient Cave & Worlds Collide randomizers for a little something extra. And then never, ever fuck with it again.

The Emperor kinda resembled a dog on SNES. Now we can clearly see that he's a basset hound on mobile.
And Sabin has bigger tits than FF7R Tifa.

How would you make a sequel to FFVI? It really isn't a Final Fantasy game without magic, and magic died when we killed Kefka. It can't be a prequel for a similar reason: magic was only revived a few years before the start of the game. Also, Final Fantasy is about big events and saving the world, and you can't really fit anything like that right in before the events of FFVI. You'd have to go all the way back to the War of the Magi 1000 years ago, and we know so little about the War of the Magi era that there would be no feeling of connection. Unless of course they went the ultra-cheesy "identical ancestor" route.

Bringing the magic back after killing Kefka would require some fanfic-tier asspull and/or retcon. Like while Terra was brainwashed, Kefka raped her and she had his baby in that village and never told anybody and as Kefka Jr. grows up he gradually inherits his dad's powers and magic comes back. Something crazy like that. Or they go all FF7R and have complete bullshit timeline shenanigans of some kind and you change the past so that you petrified Kefka in the last battle instead of killing him so magic can still be around with the Kefka statue taking the place of the three goddess statues.

The best I can imagine is just a series of short stories about the characters from before the events of FFVI. Cyan is a 50-something year old samurai, so what was he doing 20 years prior? And what's the whole deal with Shadow, and how Relm came to be, and who he was running from? What about Locke's many unseen "treasure hunting" adventures?
 
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what would an FF6 sequel be about even? Besides Kefka coming back to life which just feels a little silly.
Sephiroth returning at least felt plausible even if it did deny the finality of ff7's ending. And the idea that simply beating the bad guy would bring Cloud closure about how his life had gone was a little trite to begin with.
For as bad as the Compilation of FF7 was it did at least have an opening with Cloud being all like "I can see her again at the Promised Land."
 
And the idea that simply beating the bad guy would bring Cloud closure about how his life had gone was a little trite to begin with.
Yes, but the ending of FFVII also suggests that humanity might needn’t worry about such existential concerns since they might have been wiped out alongside Meteor.
 
Yes, but the ending of FFVII also suggests that humanity might needn’t worry about such existential concerns since they might have been wiped out alongside Meteor.
In my version of ff7 it closes on the sounds of children laughing, is that new? Because I always took that as assurance that humanity didn't just die anyway.
 
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Has this been discussed yet? There's a rumour that Team Ninja will be developing an action RPG that's related in some way to FF1 entitled "Final Fantasy Origins".
 
what would an FF6 sequel be about even?

Exploration of the world and rebuilding it is really the only direction you can go in. I like the concept of ancient evils being unleashed when Kefka fucked everything up, and having even more crazy shit roaming the world could work. Throw in more ancient ruins or parts of the world that became uncovered, like the Ancient Castle or Ebot's Rock, and you'd have enough ground to make the world seem newish.

You would have to work in the discovery of a new form of magic, which would come off as being incredibly contrived/dumb. Although I wouldn't mind playing a low magic FF game, it really wouldn't be a FF game. Really, the concept of a sequel is hamstrung by the fact that all magic is erased from the world and the idea of rediscovering magic after a terrible calamity is what led to the events of the first game. Sequels are typically just the same thing, repackaged, but the retreads here would be so severe that it'd be pointless. Also, a lot of the established characterization would be thrown out the window, if we're just revisiting the game with the same characters. EG, How do you bring back Shadow?
 
In my version of ff7 it closes on the sounds of children laughing, is that new? Because I always took that as assurance that humanity didn't just die anyway.
That’s in the original, too, but that’s also far from a definitive answer, or at least it was before Advent Children ruined the original’s oblique finale.
 
Exploration of the world and rebuilding it is really the only direction you can go in. I like the concept of ancient evils being unleashed when Kefka fucked everything up, and having even more crazy shit roaming the world could work. Throw in more ancient ruins or parts of the world that became uncovered, like the Ancient Castle or Ebot's Rock, and you'd have enough ground to make the world seem newish.
Very interesting but I used Advent Children's basis for a reason: they will bury that interesting new story in old cliches that the fans expect.
Maybe x-2 would be a better example, or ff4 the after years, but Square won't stick with a unique and different sort of premise for long.
 
In my version of ff7 it closes on the sounds of children laughing, is that new? Because I always took that as assurance that humanity didn't just die anyway.
I always took the ending to mean that Midgar was abandoned due to its poisonous effect on the planet and Shinra's role in summoning Meteor.

Not sure how the "humans are extinct" theory prevailed.

As for Advent Children, all it does is negate all the hard-won victories in 7 without shedding light on anything.
 
Very interesting but I used Advent Children's basis for a reason: they will bury that interesting new story in old cliches that the fans expect.
Maybe x-2 would be a better example, or ff4 the after years, but Square won't stick with a unique and different sort of premise for long.

Yeah, I wasn't trying to come up with a unique or different story. Just trying to find an excuse how/why to return to the game's world. I'd fully expect old cliches to be rife. It's a fucking JRPG, after all, haha.
 
Exploration of the world and rebuilding it is really the only direction you can go in. I like the concept of ancient evils being unleashed when Kefka fucked everything up, and having even more crazy shit roaming the world could work. Throw in more ancient ruins or parts of the world that became uncovered, like the Ancient Castle or Ebot's Rock, and you'd have enough ground to make the world seem newish.

You would have to work in the discovery of a new form of magic, which would come off as being incredibly contrived/dumb. Although I wouldn't mind playing a low magic FF game, it really wouldn't be a FF game. Really, the concept of a sequel is hamstrung by the fact that all magic is erased from the world and the idea of rediscovering magic after a terrible calamity is what led to the events of the first game. Sequels are typically just the same thing, repackaged, but the retreads here would be so severe that it'd be pointless. Also, a lot of the established characterization would be thrown out the window, if we're just revisiting the game with the same characters. EG, How do you bring back Shadow?
If they tried to bring magic back in some contrived manner, I'm 100% certain it would involve how they never really explained why exactly Terra didn't fundamentally change as a person, let alone die at the end, due to her being half esper herself.

The gameplay itself would be fine, though, considering how many characters have skills that don't involve magic. Locke can still steal, Sabin can still use martial arts, and Edgar can still carry around a military arsenal of power tools with him because he moonlights as a 90s FPS character.

Of course, Chrono Trigger also got a sequel, and it was batshit insane and barely had anything to do with its source material. A Chrono Cross-style sequel to Final Fantasy VI would be about an alternate dimension where Kefka was going to screw up the world but in a somewhat different way, and one of the characters would be a clone of Terra sent into this dimension because reasons. And then all sorts of other completely unrelated shit would occur throughout the game and near the end you'd see ghosts of children versions of Locke, Celes, and Cyan, and then the last boss would be Kefka under another name except now you have to do some gimmicky bullshit that you'll have to look up and follow step-by-step on GameFAQs in order to defeat him and get the best ending.
 
I always took the ending to mean that Midgar was abandoned due to its poisonous effect on the planet and Shinra's role in summoning Meteor.

Not sure how the "humans are extinct" theory prevailed.

As for Advent Children, all it does is negate all the hard-won victories in 7 without shedding light on anything.
AC is very strange to me. Because it began basically what was taking a rather vibrant and varied world to just making rehashes of the Midgar look and feel. When the story premise, the thing they started with and even used as a blanket motivation for Cloud in non-canon appearances would suggest some kind of sojourn to find ff7's equivalent of the Farplane. It basically represented when Square still had some idea of where the story was centered that they lost completely later on.
 
Of course, Chrono Trigger also got a sequel, and it was batshit insane and barely had anything to do with its source material.
I don't think there's a story explanation as to why you collect 40 characters. It felt Suikoden-lite in that sense, except that all of the characters are morons.
 
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