The Final Fantasy Thread

(legit, is anyone insane enough to think Square will put that amount of work on remaking any other entry ?)
Possibly, but not likely. They've got a pretty big library, and I can think of plenty of games they could use a remake (or the very least a remaster and rebalancing): Parasite Eve, Bushido Blade, Ehrgeiz. And yes, I've said it before and I'll say it again, an ARPG remake of FF8 could actually work.

Though with Parasite Eve I get the feeling we'd wind up with basically REmake2 only with mitochondria instead of the T-virus and coca-cola instead of green herbs.

Was Square always this dysfunctional, or is this spillover from Enix?
Square was kind of always dysfunctional. Remember King's Knight?
 
Last edited:
Possibly, but not likely. They've got a pretty big library, and I can think of plenty of games they could use a remake (or the very least a remaster and rebalancing): Parasite Eve, Bushido Blade, Ehrgeiz.
Bushido Blade 2 has Tony Umeda, the samurai pimp. Square doesn't need to be touching that series because it's already perfect.
 
there’s just a lot more variety of society there. And more conflict for what’s like a fifth of the map.
"Moogle Forest" in FF5 is a continent.

It's like those papers you wrote in college: you made your font a little bit bigger and you put two point spacing in between all of the paragraphs.
 
Last edited:
  • Like
Reactions: FierceBrosnan
Possibly, but not likely. They've got a pretty big library, and I can think of plenty of games they could use a remake (or the very least a remaster and rebalancing): Parasite Eve, Bushido Blade, Ehrgeiz. And yes, I've said it before and I'll say it again, an ARPG remake of FF8 could actually work.

You are right, but knowing Square's track record and kind of shameless favoritism towards certain entries, Im not holding my breath. Square kind of doesnt care for entries and series that arent giving them active profit like FF7 does probably per year.

They will still gladly take down fan projects that want to remake these games tho, because how dare they?

Though with Parasite Eve I get the feeling we'd wind up with basically REmake2 only with mitochondria instead of the T-virus and coca-cola instead of green herbs.

Sorry to be the bringer of bad news but a remake or reboot of Parasite Eve will never happen as much as I would love to see it. Not only because the last time this franchise was touched, it was the 3rd Birthday (and I will just leave it at that...) but because the rights to the IP reverted back to the writer of the novel that the series was based on (and I personally dont think he is excited to sell the rights back to a company that Ok-ed the character that was meant to be based on him becoming a perverted fiend in the third game)

Pity, its body horror element would look amazing as the FMVs of the first two games still are unnerving to watch.
 
You are right, but knowing Square's track record and kind of shameless favoritism towards certain entries, Im not holding my breath. Square kind of doesnt care for entries and series that arent giving them active profit like FF7 does probably per year.

They will still gladly take down fan projects that want to remake these games tho, because how dare they?



Sorry to be the bringer of bad news but a remake or reboot of Parasite Eve will never happen as much as I would love to see it. Not only because the last time this franchise was touched, it was the 3rd Birthday (and I will just leave it at that...) but because the rights to the IP reverted back to the writer of the novel that the series was based on (and I personally dont think he is excited to sell the rights back to a company that Ok-ed the character that was meant to be based on him becoming a perverted fiend in the third game)

Pity, its body horror element would look amazing as the FMVs of the first two games still are unnerving to watch.
The only way I could see SE going back to their older library is if enough people got interested in their older games. But it'd have to be a huge amount of people, and as you've said, they're more concerned milking their active profit series like FF7.

I don't know which company is worse when it comes to killing fan projects: Square or Konami. Personally, I'd lean more towards Square as Konami seems to just not give a fuck most of the time.

I'm honestly okay with that. I really don't want them to remake PE, they'd botch it up.
 
I think Square is just really banking on the chance that we go "Well, better than the subpar versions of these games on Steam already". But Im not if it will be even that! Does Square knows how easy is to emulate the first 6 games?
I really don't think they do. I read something somewhere a few years ago when Collection of Mana was new about how the creators of SD3 had no idea the game had a fanbase outside of Japan, despite there being a full and competent fan translation floating around since 2000.

And then the official 2019 localization was worse than the Neill Cortlett one from two decades ago. The font didn't fit the game as well, there was a slight bit of loading time between dialog boxes, and Carlie's dialog implements her baby talk, so now it's really annoying to read. It's like they didn't even look at the Cortlett translation.

And speaking of Pixel Remaster, if you bought the old versions, you don't get the upgrades for free, let alone a discount, lol.
 
The only way I could see SE going back to their older library is if enough people got interested in their older games. But it'd have to be a huge amount of people, and as you've said, they're more concerned milking their active profit series like FF7.

While profit plays a huge factor, I think there is also the factor that Square kind of has this "before and after" with FF7. I personally believe that the series was never the same after 7, Im talking about tone, character, setting, music and etc...closest one to pre-FF7 that FF ever got post-FF7 was FF9 in my opinion. Square just doesnt seem to look very fondly at their pre-FF7 actually, which is weird because I say that is my favorite era of the series, especially FF4-6.

Closest thing to any recognition was FF 4 getting the most ports and remasters of any of the pre-FF7 entries. And I think its mostly due to being an entry point to a lot of people, even tho one could say it is the "weakest" of the SNES Trilogy.

Square just seems to prefer their new and improved selves after 7, honestly. Almost every entry afterwards seems to have 7's DNA all over (just look at their designs, almost every main character seem to have Cloud Strife face and hair somewhat, even the most recent ones).

So Square ultimately doesnt seem to like to touch on those entries when they can avoid it. I mean, FF 5 havent got shit outside of "maybe" the Bravely Default series acting like a spiritual sequel and poor 6 only got a crap port on Mobile.

I don't know which company is worse when it comes to killing fan projects: Square or Konami. Personally, I'd lean more towards Square as Konami seems to just not give a fuck most of the time.

Oh Square for sure. I still remember how they took down a non profit Chrono Trigger remake fan project, some thought that was a sign that Square was making their own but its been years and its clear they only did it because its their IP and no one is allowed to "play" with it unless they are profitting from it someway or the other.

Then again, I prefer Chrono Trigger be this stand-alone masterpiece with an obscure sequel and thats it. No reboots, remakes or sequels that will likely fuck it up.

I'm honestly okay with that. I really don't want them to remake PE, they'd botch it up.

The bizarre thing is that P.E was very progressive with its badass and yet human female protagonist in the form of Aya. I consider her one of the great "female badasses" of early gaming along with Samus, Lara and Chun-li (among others).

And yet I know that if she is done today, they will either double down on her "badass" as if she cant be vulnerable once and dependent on her male co-workers like anyone realistically would...or make her into current Lara Croft, lacking the determination and "takes no shit from evil" attitude Aya had to make her "realistic"...because realistic is what I want from mah vidyas...
 
And this is why everyone flogs BGAE.

The first rule of writing for women is don't write them as a woman. It's not that simple in video games, where everyone is idealized.
Can you go into more detail on what you mean here?

I liked Aya, especially in PE2. She had her own shit to deal with but still resigned herself to kick some ass because that was her job.
 
  • Agree
Reactions: Captain Syrup
Square just seems to prefer their new and improved selves after 7, honestly. Almost every entry afterwards seems to have 7's DNA all over (just look at their designs, almost every main character seem to have Cloud Strife face and hair somewhat, even the most recent ones).
It's understandable, considering FF7 is what more or less put them on the map as well as into the minds of non-rpg gamers. Everybody knew who Cloud and Sephiroth were, even if they've never played an FF game. They got a firm grip into the North American market with that game.

Oh Square for sure. I still remember how they took down a non profit Chrono Trigger remake fan project, some thought that was a sign that Square was making their own but its been years and its clear they only did it because its their IP and no one is allowed to "play" with it unless they are profitting from it someway or the other.

Then again, I prefer Chrono Trigger be this stand-alone masterpiece with an obscure sequel and thats it. No reboots, remakes or sequels that will likely fuck it up.
By obscure do you mean Chrono Cross or Radical Dreamers?

The bizarre thing is that P.E was very progressive with its badass and yet human female protagonist in the form of Aya. I consider her one of the great "female badasses" of early gaming along with Samus, Lara and Chun-li (among others).

And yet I know that if she is done today, they will either double down on her "badass" as if she cant be vulnerable once and dependent on her male co-workers like anyone realistically would...or make her into current Lara Croft, lacking the determination and "takes no shit from evil" attitude Aya had to make her "realistic"...because realistic is what I want from mah vidyas...
Funny you mention that about Aya, but a lot of Square games were actually progressive in some ways. Saga Frontier comes to mind. Yes, it's a trash fire, but some of the stories and characters were very interesting and didn't just lean on the Stronk Wimins stereotype.

Pointless trivia: It was the first game I ever saw the word 'bitchy' in. Why do I bring this up? Because up till that point it seemed that games really veered away from calling women that or mentioning it. So the fact that one of the recruitable female characters (albeit a minor one) called herself that was something I just didn't expect.
 
The only way I could see SE going back to their older library is if enough people got interested in their older games. But it'd have to be a huge amount of people, and as you've said, they're more concerned milking their active profit series like FF7.

I don't know which company is worse when it comes to killing fan projects: Square or Konami. Personally, I'd lean more towards Square as Konami seems to just not give a fuck most of the time.

I'm honestly okay with that. I really don't want them to remake PE, they'd botch it up.
Yeah, but in Konami's case, they, for the time being, have abandoned video games. Square on the other hand can't rely on pachinkos to bail them out.
 
  • Optimistic
Reactions: Captain Syrup
Funny you mention that about Aya, but a lot of Square games were actually progressive in some ways. Saga Frontier comes to mind. Yes, it's a trash fire, but some of the stories and characters were very interesting and didn't just lean on the Stronk Wimins stereotype.

Pointless trivia: It was the first game I ever saw the word 'bitchy' in. Why do I bring this up? Because up till that point it seemed that games really veered away from calling women that or mentioning it. So the fact that one of the recruitable female characters (albeit a minor one) called herself that was something I just didn't expect.
Asellus was good and that entire storyline was well-written.

Still have no idea what was going on with Emelia's storyline though.
 
Even the SNES version of FF6 is a buggy mess in places.

Blind doing nothing because the Evade stat is bugged.
Relm's sketch corrupting data.
Vanish + X-zone.
Seems most if not all FF games were kind of buggy when you looked under the hood. Though the Vanish + Doom/X-Zone was intentional as the Vanish status was suppose to make you more susceptible to magic. Them not making bosses immune to it seems more an oversight to me.

Asellus was good and that entire storyline was well-written.

Still have no idea what was going on with Emelia's storyline though.
That game had a bunch of cut content as well as poor translation working against it, and from what I could piece together, her story changes based on her ending. I think one is suppose to indicate this was all for a movie or something like that. Blue's story was pretty good too, same with Red's. Though Blue's ending confused me at first; the sudden "The End" appearing as the screen goes gray made me think I failed the boss fight.

JamesFargo said:
The fact that GameFAQs has an entire guide, pointing out where Sketch is useful and such, and still concludes this move is awful says a lot.
For real. Outside of her spell casting, she's only good for learning Lores or keeping enemies inactive while you try to steal.
 
Last edited:
While profit plays a huge factor, I think there is also the factor that Square kind of has this "before and after" with FF7. I personally believe that the series was never the same after 7, Im talking about tone, character, setting, music and etc...closest one to pre-FF7 that FF ever got post-FF7 was FF9 in my opinion. Square just doesnt seem to look very fondly at their pre-FF7 actually, which is weird because I say that is my favorite era of the series, especially FF4-6.

I'm not an expert on this shit, but I was always under the impression that FF7 was the start of a sea change at Square, where a lot of the 'old guard' started getting phased out and folks like the Kingdom Hearts dude who I think also replaced Amano as their character art guy started gaining more prominence in the actual development of the games. The older guys moved towards more senior, less hands-on roles in the company and the focus shifted towards this modern fantasy milieu.
 
I'm not an expert on this shit, but I was always under the impression that FF7 was the start of a sea change at Square, where a lot of the 'old guard' started getting phased out and folks like the Kingdom Hearts dude who I think also replaced Amano as their character art guy started gaining more prominence in the actual development of the games. The older guys moved towards more senior, less hands-on roles in the company and the focus shifted towards this modern fantasy milieu.
That tends to happen when a singular game raises the profile of a company just that much.
 
Back