The Gamecube controller was unfairly criticized and is actually one of the most ergonomic and well-designed controllers ever made

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Never really cared for it, my fingers always felt a bit cramped around the circle extrusion that held the C-Stick, the analog stick in general wasn't all that great and neither was the c-stick.
The Z button was also pretty annoying to press.

In terms of Nintendo controllers I much prefer the Switch Pro controller.
 
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The d-pad sucked, it was too small for my normal-sized man hands, and the deep triggers/strong springs could be cramp-inducing over long sessions.

But yeah it was the best controller of that generation and with a few tweaks the face button layout would be an improvement over the standard we have now.
(Also, tangentially, I fucking hate how tiny and awkwardly-placed the start/select buttons are on modern controllers. Can we please go back to making them accessible instead of fatfingering a useless touchpad for half the shit those buttons did and groping for a microscopic start/plus/"options" nipple for the other half)
 
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I'm partial towards the Dreamcast controller because I think it's the last 1st party console controller that had magnetic hall-effect sticks. But, the triggers were trash and it felt cheap overall.

Wavebirds were nice.

Everything PS2 and later are trash shoddily made and overpriced to screw the consumer..
 
Keyboard & Mouse.jpg

PC master race
 
I'm partial towards the Dreamcast controller because I think it's the last 1st party console controller that had magnetic hall-effect sticks. But, the triggers were trash and it felt cheap overall.

Wavebirds were nice.

Everything PS2 and later are trash shoddily made and overpriced to screw the consumer..
Wait, wasn’t it the only console with hall effect sticks? Or did the Saturn have those too?
 
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It wasn’t bad. Out of the big three 6th gen consoles, it ranks right in the middle, below the PS2 and above the Xbox. Actually felt the best playing FPS games with it more so than the other two controllers.

@HyperboreanRightsActivist has it correct though, keyboard and mouse will always reign supreme.
 
Let me be honest with you all: The Gamecube controller was the worst piece of shit ever conceived by a Japanese man. Maybe it's not that bad, but holding one in person makes me super glad I was a PlayStation 2 kid... The ergonomics were horrible in my hands, and I couldn't keep playing for more than a few minutes. It HAS TO be a me problem, because I honestly can't think of another reason why people would say it's as good as they claim.
 
You bitches sleepin on Dreamcast.
The Saturn 3D pad kicks the shit out of it and the fact they didn't just put the VMU thing on it and sculpted the edges down some to save money was yet another retard move that cost Sega during the design phase, that stick and dpad on the DC pad are horrible and lol lmao four face buttons but only one trigger set.
 
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The issue with the GC controller is that it's built in specifically to support very specific type of control where you mash one button constantly, sometimes press another button and rarely press the two others.

For the games that do it, it works really well. But it will be torture on anything else.
 
What about the console itself? A cube? That shape is nothing but sharp corners. That's no good. How about a hemisphere? Half the corners, with a pleasant roundy appearance. It could look like a crystal ball. It could be like a tesla coil. You could touch it.
 
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For MMOs yes.
2. The further rise of FPSs
I consider this lazy game design.
Rather than provide a rewarding feedback system, they just lean back on "input diffing" and "cheesing" the game.
(which again gives mouse a huge advantage: point and click directly rather than navigate a cursor via analog sticks)
It's the reason the destiny franchise feels so hollow compared to hybrid action games like Tera.

On balance, the gamecube controller was excellent for well-designed games.
 
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