The Gamecube controller was unfairly criticized and is actually one of the most ergonomic and well-designed controllers ever made

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Triggers could have been a bit better, I think dual-shock is the ultimate ergonomics (there's a reason Sony has kept the same shit for decades), but GC did fit nicely in the hands. I prefer the C-stick too. Long time ago madcatz had these tiny ass GC controllers that were probably my favorite. Playing smash with those tiny controllers made it so easy to hit every single button without any effort.
 
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checkmate.
 
if the C Stick and D-Pad were bigger (and added 2 more shoulder buttons) i guess the GC Controller would sell pretty well
 
If nintendo didnt afterwards make the least ergonomic and "impossible to use without a 3D printed handle", you might have a point
 
The issue with the GC controller is that it's built in specifically to support very specific type of control where you mash one button constantly, sometimes press another button and rarely press the two others.

For the games that do it, it works really well. But it will be torture on anything else.
That sounds like 99% of games. Could you maybe post some examples?
 
The c-stick sucks, the handles are too small and can't fit most people's fingers, the lack of a 4th shoulder button hurt some cross-platform ports. D-pad was too stiff and the face buttons made a lot of standardized accordion inputs invalid and the buttons were slightly convex which is shit, not as bad as the bubbles on an xbox gamepad but still bad.

Overall the gamecube was missing 4 buttons from what had long been considered standard. L1, L3, R3 and Select.

On the bright side the 8 directional notches were generally more helpful than not, the pressure sensitive L/R saw good use in games and the mechanical click when they were fully depressed was good telegraphing.

The dualshock(sense) has and always will be the best gamepad for anything that you can't play on M+KB
 
That sounds like 99% of games. Could you maybe post some examples?
Kinda hard to come up with immediate examples since modern gaming is based on the triggers more than the face buttons (not to mention a "Press X" to do everything). Fighting games are an immediate examples.
 
Kinda hard to come up with immediate examples since modern gaming is based on the triggers more than the face buttons (not to mention a "Press X" to do everything). Fighting games are an immediate examples.
Fighting games for sure, especially with soul calibur hitting any 2 or 3 button combo was awful.
 
Kinda hard to come up with immediate examples since modern gaming is based on the triggers more than the face buttons (not to mention a "Press X" to do everything). Fighting games are an immediate examples.
Mega Drive–style 6 buttons certainly have a place. I think this is similar to the Left Stick placement issue where there’s no perfect solution.

I’m genuinely surprised with all the love for DualShocks. While I appreciate the added functions, the ergonomics on the face buttons I find to be rather poor. For games where you’re using both sticks and triggers, it doesn’t matter, but playing 2D games is not so great. So for things like SNES games, I actually use a Wii Classic Controller Pro with a Raphnet adapter. At the time I started using this setup, these controllers and adapters were cheap. And the D-Pad is significantly different from the Switch Pro Controller’s D-Pad. Don’t let that fool you. I really don’t like the Pro Controller’s D-Pad. I don’t know what happened with Nintendo (Joy-Cons don’t even have one).
 
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