- Joined
- Jan 23, 2015
I'm old enough to remember some of the original communities in games like Everquest and Diablo, or even Star Wars Galaxies, where-in even though the general community and the average player weren't necessarily overtly helpful or even particularly friendly, they were at least neutral and not overwhelmingly, instantaneously hostile. It really wasn't that uncommon to stumble across someone else making the run from Qeynos to Freeport who'd help you out along the way, or to spend most of your night in Diablo grinding through run after run with a complete stranger.
Heck, even in Star Wars Galaxies most all of the "hardcore" PVPers on the opposing team weren't all that mean, they just wanted to rough everyone up and meet back at the cantina afterwards to just shoot the breeze. Communities in older games felt like legitimate communities to such an extent that most players came to know one-another after long enough, and it certainly never felt like you were just diving into a sea of openly hostile strangers.
Somewhere along the way something started to slip, though, and I've never been able to put my finger on exactly what it was that started driving this problem forwards. An easy mark would be to blame Warcraft for popularizing online gaming, but even during the original game the community was largely very patient. You could spend an hour setting up a Blackrock run and then three hours aimlessly running around in the dungeon trying to figure out what in the Hell you were even supposed to do, and very seldom would anyone so much as bat an eye.
That certainly didn't last, and with every expansion you could almost see the changes taking place in the online community. With every improvement, with every automatic dungeon queue and timed event and incentive to move faster and faster, the community in WoW grew increasingly impatient and intensely hostile. I've tried going back to the game a handful of times in recent years, and I can't even recognize it anymore. Everyone just seems angry.
It's not remotely limited to MMOs, either. Any game with an online community is nearly unbearable now, from League of Legends to Warframe to Vermintide to... Anything with a multiplayer component, really. After awhile it hit a point where I just stopped playing multiplayer games altogether, because nobody seemed like they were having fun anymore. It all became a never-ending stream of hostility, a drive to make it as far as you can, as fast as you can, and with as little communication as humanly possible.
There are so many games on the market right now that I would love to play with people, things like ARK or Payday 2, but I just can't bring myself to sit there for hours on end hearing nothing but a stream of profanity blaring out of my headphones and spamming through the in-game chat, and to have every single group I join or game I start end up falling apart in fifteen seconds because ___ didn't immediately happen.
I've never been able to acclimate to how much the online community has changed compared to what it was, before. When did everyone stop taking their time to just have fun and play the game, and instead convert the entire hobby into such a hyper-competitive mess that it sucks all the fun out of every, single multiplayer element? What in the world happened that brought the bar down this far?
Heck, even in Star Wars Galaxies most all of the "hardcore" PVPers on the opposing team weren't all that mean, they just wanted to rough everyone up and meet back at the cantina afterwards to just shoot the breeze. Communities in older games felt like legitimate communities to such an extent that most players came to know one-another after long enough, and it certainly never felt like you were just diving into a sea of openly hostile strangers.
Somewhere along the way something started to slip, though, and I've never been able to put my finger on exactly what it was that started driving this problem forwards. An easy mark would be to blame Warcraft for popularizing online gaming, but even during the original game the community was largely very patient. You could spend an hour setting up a Blackrock run and then three hours aimlessly running around in the dungeon trying to figure out what in the Hell you were even supposed to do, and very seldom would anyone so much as bat an eye.
That certainly didn't last, and with every expansion you could almost see the changes taking place in the online community. With every improvement, with every automatic dungeon queue and timed event and incentive to move faster and faster, the community in WoW grew increasingly impatient and intensely hostile. I've tried going back to the game a handful of times in recent years, and I can't even recognize it anymore. Everyone just seems angry.
It's not remotely limited to MMOs, either. Any game with an online community is nearly unbearable now, from League of Legends to Warframe to Vermintide to... Anything with a multiplayer component, really. After awhile it hit a point where I just stopped playing multiplayer games altogether, because nobody seemed like they were having fun anymore. It all became a never-ending stream of hostility, a drive to make it as far as you can, as fast as you can, and with as little communication as humanly possible.
There are so many games on the market right now that I would love to play with people, things like ARK or Payday 2, but I just can't bring myself to sit there for hours on end hearing nothing but a stream of profanity blaring out of my headphones and spamming through the in-game chat, and to have every single group I join or game I start end up falling apart in fifteen seconds because ___ didn't immediately happen.
I've never been able to acclimate to how much the online community has changed compared to what it was, before. When did everyone stop taking their time to just have fun and play the game, and instead convert the entire hobby into such a hyper-competitive mess that it sucks all the fun out of every, single multiplayer element? What in the world happened that brought the bar down this far?