The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

One thing TLOU2 stans will praise about the game is that "the enemies you kill act like real human beings" and stuff like that. They act like this stuff is revolutionary.

I've been replaying Hitman Absolution recently, there's a lot of moments in the game when you're stealthing your way through and you can hear NPC's converse. All of it humanizes the people around you can makes it sort of uncomfortable to subdue them and such. For example, there's a trucker guy outside Dexter Industries that is asked by another trucker how the road has been treating him, he responds that it's been good and that his wife just had a baby girl. The same trucker then mentions that some annoying fat lady is working the front entrance and that his pal should steer clear. Sure enough, the front entrance has another trucker arguing with some land whale whose clearly loving her job too much.

Another example is when you're in Chinatown and one of your targets lures a shopkeep to follow him. Once he has him secluded in an alleyway, he threatens to shoot the shopkeep for knowledge on an informant. The target is clearly a lunatic and is very unstable, making his actions toward a random shopkeep sorta make sense. The poor shopkeep himself begs and whimpers for his life in a realistic fashion. The game is full of these moments everywhere and it feels pretty shitty to attack or subdue these people if you get spotted.

The weakest entry in the Hitman franchise humanized it's NPC's 9 years prior to TLOU2, probably in a better fashion too, yet the stans ignore this.
Humanzing NPCs is much older than TLOU2 and to say it gives your enemies some humanity to it isn't unique unless the stans sperging over it have not played other games like Deus Ex (wherein you learn from a Frenchman that his son joined Majestic 12, the "bad guy" version of the Illumnati or watching a terrorist getting interrogated and seeing how the guy, despite being a generic enemy NPC, has a family that could be threatened just because he's part of a secessionist group).

Somewhat related, buuuuut…
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And that’s because…
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Take a guess how it’s going over.
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And in the end, Abby killed Joel not because of him murdering her dad that's what Neil and Ellie wants us to believe. It was all because Joel couldn't stop trying to shill NFT's to her.
Seems to me that some components that make up this Frankenstein's monster of a character were less than thrilled with the result.

Her face model was downright disgusted by her actions, and Laura Bailey admitted to her being a "difficult character" to portray.

Hell, is there really anyone that genuinely likes her as a character instead of liking her out of spite towards the "chuds"?
I imagine the one's that like Abby at the very least are coomers that jerk off to SFM porn and other pornographic images of Abby.
 
And in the end, Abby killed Joel not because of him murdering her dad that's what Neil and Ellie wants us to believe. It was all because Joel couldn't stop trying to shill NFT's to her.
While he was killing all the fireflies, he also right clicked and copied all her monkey pictures.
 
I imagine the one's that like Abby at the very least are coomers that jerk off to SFM porn and other pornographic images of Abby.
Fucking how. I had the misfortune of seeing that sex scene on YouTube, Gigantor has god damn pecs.
 
Fucking how. I had the misfortune of seeing that sex scene on YouTube, Gigantor has god damn pecs.
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Oh no.

He hates Joel and Ellie because he didn't create them; they were another person's creations. Niel is an insecure incompetent hack who basically should've been cancelled due to his efforts to get rid of the woman who helped make them and a lot of other better Naughty Dog "serious" characters. He did this because he like that delusional idiot Troy, are divas who delusionally believe they have talent.

Niel is a loser who tears his peers and audience down, since he knows he's a buffoon who can't make something that can stand on what it itself has.
You know, a smart sequel would give more agency to the aforementioned characters: give them a deeper backstory by using the story from the original work. If you cannot do that (i.e the character is established enough), you can create a legacy of them in the next installment (the best I can think off is the Abyss Watchers from DSIII, who are the self-proclaimed practitioners of Knight Artorias from the first game).

A hack (like say, the current state of RWBY, TLOUII or whatever contested sequel) would "deconstruct" these characters by making their personalities contrast from the first game (make them unbelievable from their established mannerisms or make their actions nonsensical). Thing is, deconstructions work as the first work and not a sequel. If anything, TLOUII has more problematic roots than "golf-girl whack".
 
Oh no.

He hates Joel and Ellie because he didn't create them; they were another person's creations. Niel is an insecure incompetent hack who basically should've been cancelled due to his efforts to get rid of the woman who helped make them and a lot of other better Naughty Dog "serious" characters. He did this because he like that delusional idiot Troy, are divas who delusionally believe they have talent.

Niel is a loser who tears his peers and audience down, since he knows he's a buffoon who can't make something that can stand on what it itself has.
Implying both Troy Baker and Neil Druckman have no talent. How fucking delusional
 
I really, really hate to quote TV Tropes, but this trope entry, Protection From Editors, perfectly describes the circumstances regarding TLOUII's development, and why it turned out the way it did. Especially this part.
When the creator is first starting out, the editors have the advantage in the artist-executive relationship. The creator's priority is just getting their stuff out there where people can see it, and in order to make that happen most people will acquiesce on the smaller details. The creator has no real leverage — if he objects too strenuously to executives meddling with his "vision", the executives have the option of shrugging their shoulders and moving on to one of the hundreds of other desperate artists looking for a break.

However, if the creator manages to pull off a hit, the dynamic changes. He eventually becomes marketable on star power alone. Whatever he produces is guaranteed to sell, regardless of quality, thanks to his established fanbase.

Not all creators actually appreciate the help they've received from the editors. As far as they're concerned, these short-sighted editors have been holding them back from true greatness. They might not actively think this, but getting a fanbase and thus lots of positive feedback gives some people a swelled head.

Due to editors not being willing or able to fight back against a brand-name star, the resulting new material from an old creator can end up being lower-quality. Sometimes very much lower, as the author's bad habits, Mary Sues, and Author Appeals come to the fore (sometimes to the horrified shock of the creator's fanbase), where before, such excesses would be quickly and ruthlessly excised. The creators get away with it because it'll sell anyway, and we don't want to risk pissing him off and having him bolt for another company.
Also of note:
Protection From Editors can also foster in some minds a feeling that they are also, by extension, given Protection From Critics as well, which results in great displeasure whenever any criticism is raised — even if that criticism is constructive, well-meant, and particularly if it is valid. Expect snide attacks on anyone who dares criticize them to follow.
Sound familiar?
 
That's weird if true because the gore in MK has never been realistic. We're talking about a game featuring a guy who can uppercut someone's head and spine (but not ribs) off their body and a guy who incinerates people by breathing fire and a humanoid robot that shoots planet-destroying bombs out of its chest. It was always unrealistic if not downright silly.

For that matter, what gore does this game really have? Joel-in-one scene aside, it's mostly just people getting shot, right? People who get shot fall over with their body intact, maybe after stumbling a bit first. Not typically very gory unless we're talking close-range shotguns.
it doesn't even make much sense in the first place, all you need is some basic understanding of anatomy to know what happens when you ram a pole through certain body parts or crush it. and even if you don't it's about the effect, not the "realism". if that is where your priorities are you need re-evaluate your fucking life, let alone waste development time and money it.
 
I'm still lost on how Joel is considered a serial killer? I haven't played the first game since a bit before it came out, but from what I remember he killed:

-His neighbor, who at the time didn't know about the infected, but protected his daughter under Castle Law since they were in Texas.

-A shitload of infected

-A group of bandits who ambushed him and Ellie.

-A group of bandits who were cannibals and the leader tried to rape Ellie.

-All the Fireflies in the hospital.

Was it killing the doctor that pulled a knife on Joel that makes him such a bad guy to the people who defend TLOU2? Seems like some far reaching to justify the cancerous writing for the sequel.
 
I'm still lost on how Joel is considered a serial killer? I haven't played the first game since a bit before it came out, but from what I remember he killed:

-His neighbor, who at the time didn't know about the infected, but protected his daughter under Castle Law since they were in Texas.

-A shitload of infected

-A group of bandits who ambushed him and Ellie.

-A group of bandits who were cannibals and the leader tried to rape Ellie.

-All the Fireflies in the hospital.

Was it killing the doctor that pulled a knife on Joel that makes him such a bad guy to the people who defend TLOU2? Seems like some far reaching to justify the cancerous writing for the sequel.
It's his massacre of the Fireflies they generally point to, the obvious problem being the Fireflies were fucking psychotic and not at all sympathetic or good people.

If your definition of "mass murderer" is simply someone who has killed lots of people than I guess Joel technically fits that description but so do Abby and Ellie and only one of those three characters has the writers constantly trying to find convoluted ways to justify their actions.
 
It's his massacre of the Fireflies they generally point to, the obvious problem being the Fireflies were fucking psychotic and not at all sympathetic or good people.

If your definition of "mass murderer" is simply someone who has killed lots of people than I guess Joel technically fits that description but so do Abby and Ellie and only one of those three characters has the writers constantly trying to find convoluted ways to justify their actions.
Don't forget to add "incompetent" to the mix. Most depictions of the Fireflies through all of the first game implied that they were very, very incapable. From needing a disconnected smuggler to get Ellie to their base, to losing whole fortified locations due to fuck-ups (Scientist bit by infected monkey leading to a cascade of bullshit), they were not believably competent. If they had the structure, size, or results like the WLF, it would have been more believable, but such is not the case.

I will also remind you that the whole trade deal that spurred Joel's journey was not fulfilled. They fucked him over, with not even an attempt of giving him a consolation prize. Anyone who crosses the country going through that much hell would have enough justification to light that hospital up in that situation.
 
Also, its obviously unintentional but i think its funny in hindsight


In the TLOU multiplayer, you could choose between being part of the Fireflies or the generic looters you kill by the dozen in the base game, and since its just a decent-ish throwaway multi, the Fireflies end up being as brutal in combat and executions as the disorganized marauding looters


The entire point the base game always tried to portray is that the fireflies were just another dumbfuck group looking to power grab from the ruins of civilization, just with the promise of trying to find a cure, and a general implication you get is that some characters have the opinion that they will just leverage every other pleb and the remains of the govt using the cure

So to see the actual black and whiteness that was very much established in the first game was thrown away just to get back at genero gruff dad and his dyke daughter and prop up man-abby and a random FTM asian (in the middle of an apocalypse lmaoo) is kinda fucking hilarious ngl

Niel Cuckmann is a hack
 
I'm still lost on how Joel is considered a serial killer?
He killed a bunch of quacks were were going to lobotomize a girl which (pre-TLOU2 memoryholing) was not going to actually solve the whole mushroom zombie problem. Thus he is worse than Hitler, Stalin, Mussolini, Genghis Khan, Bin Laden, Satan, Darth Vader, etc. combined.
If your definition of "mass murderer" is simply someone who has killed lots of people than I guess Joel technically fits that description but so do Abby and Ellie and only one of those three characters has the writers constantly trying to find convoluted ways to justify their actions.
A shitload of video game characters fit that definition, including none other than Nathan Drake, but I don't see people calling for him to get his head golf clubbed into pulp.
 
Implying both Troy Baker and Neil Druckman have no talent. How fucking delusional
What talent does Neil even have? The ability to wreck a popular franchise in service of simping to SJWs?

I mean, we're how long after release and they STILL haven't bothered putting in a multiplayer? The dude clearly doesn't have any interest in keeping his game alive by virtue of it being a game.
 
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