The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

I don't know much about Troy Baker except he's the voice actor for Joel and that's it - but it feels like he lives vicariously through Joel or something going by his last Twitter rant of I AM JOEL.

No, you're fucking not, Troy. Joel was a fucking chad who took out an entire base of bastards that were going to dissect a 14 year old. You're acting like a limp wristed pussy who obviously cares more about your paycheck than what made TLOU so appealing to people and would rather play dead than fight for that. And to talk down to fans like this is such a shitty thing to do.

Mark Hamill is also an apparent Trump hating leftist, but even HE was disgusted with what Rian Johnson did to his character. He took every passive aggressive shot at the films because even he knew they were an insult to everything Star Wars was.

I don't agree with his politics - he bitched at Ivana Trump for posting a picture of her kids wearing Star War costumes for God's sake and that was a pretty pathetic display. But I can respect the fact that he obviously saw the bullshit writing in Star Wars for what it was and at least TRIED to fight on behalf of the character and the fans.

Mark >>>>> Troy

Troy is just a bitter man because he didnt "make it" in Hollywood. He got overexposed way too quickly. Not to mention shitting on the og Silent Hill actors then going to start a failed unnecessary va strike. I don't understand how he was able to amass so many roles in such a short span. He and Bailey both are trash. He tried his hand at live action a few times notably an indie film in 2006 and unfortunately its completely shit.

I have to say tho I think mocap is hurting games. Infamous 2 sucked because you're basically playing as Troy and Laura themselves. The default m/f appearance in Saints Row 3 and 4? Its them.....
 
Hell, even classic and classic style shooters have replay value. But "cinematic" games like Last of Us and suchlike don't. This has been a problem since the very birth of the cinematic action adventure in the 16 bit era. Another World was an excellent game, but had very little replay value and in the pre-internet era tried to pad out its runtime by being stupidly difficult (one bit that springs to mind is the bit with the falling rocks, and another later on in the flooded caverns where you need to execute a pixel-perfect climb out of the water because the second pixel from the edge is a mouth-creature that will munch you.)
Forgot to mention another and mostly degenerate way to solve this problem is the introduction of Trophies. I already played TLOU on easy and only reason I would play it again is to complete all trophies. I would say the uncharted series is also similar but they also added in that accomplishing tropies also unlocked cheats and other interesting stuff. Plus the female character in UC 1 to 3 are pretty good eye candy.
 
Forgot to mention another and mostly degenerate way to solve this problem is the introduction of Trophies. I already played TLOU on easy and only reason I would play it again is to complete all trophies. I would say the uncharted series is also similar but they also added in that accomplishing tropies also unlocked cheats and other interesting stuff. Plus the female character in UC 1 to 3 are pretty good eye candy.
Original Uncharted didn't have Trophies, they were patched in.

60% of TLOU1's trophies are multiplayer related and have nothing to do with the main game. What gave TLOU1 extended life was the multiplayer.
 
The MP in TLOU1 was really good so naturally the current day Naughty Dog decided to dump MP completely in the sequel to focus on the brave and honest story of Macho Ma'am killing all of your favourite characters from the first game.
The MP had horrible scaling since senior players could kill new players easily and people had to game the system in order to not have their survivor count reset back to zero. Because in order to unlock more shit you needed to have survivors be over 100 saved and last for over 40 in game days. This caused newer people to quit out of the game and only do easy tasks like bandaging players so they wouldn't be killed and lose their survivor count.
 
Forgot to mention another and mostly degenerate way to solve this problem is the introduction of Trophies. I already played TLOU on easy and only reason I would play it again is to complete all trophies. I would say the uncharted series is also similar but they also added in that accomplishing tropies also unlocked cheats and other interesting stuff. Plus the female character in UC 1 to 3 are pretty good eye candy.

Shame about Nadine because the voice did not match the look at all.
 
Everybody knows that Half Life 2 is the real Citizen Kane of vidya, anyway.

Considering that this very same character shot her through the abdomen with an arrow, it's not likely that either she nor the baby survives.

Half-Life 2 is a good pick as an overall package but from an artistic standpoint Silent Hill 2 is the Citizen Kane of video games.
 
The MP had horrible scaling since senior players could kill new players easily and people had to game the system in order to not have their survivor count reset back to zero. Because in order to unlock more shit you needed to have survivors be over 100 saved and last for over 40 in game days. This caused newer people to quit out of the game and only do easy tasks like bandaging players so they wouldn't be killed and lose their survivor count.
And the overpowered as shit DLC-only guns, don't forget those.
 

This man just committed suicide. How to kill your YouTube channel in ten seconds.

LOL what a pussy. Labeling a YouTuber a "bully" so there is a better chance of getting the video and channel he's responding to taken down. Fuck, I miss the old days when everyone just called each other faggots and labeled their moms gay before going back to gaming.
 
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This man just committed suicide. How to kill your YouTube channel in ten seconds.
Is this guy autistic? I mean seriously, the guy he's commentating on is obviously using hyperbole and snide remarks for comedy. Unironically using "Toxic". Defending a manchild crying over getting banned for cheating.
"All his fans are 12 years old that have way too much testosterone."
I think this guy is a troll. No way someone can say that unironically. Best part he doesn't even finish the video, he clickbaits it for a part 2.
 
Is this guy autistic? I mean seriously, the guy he's commentating on is obviously using hyperbole and snide remarks for comedy. Unironically using "Toxic". Defending a manchild crying over getting banned for cheating.
"All his fans are 12 years old that have way too much testosterone."
I think this guy is a troll. No way someone can say that unironically. Best part he doesn't even finish the video, he clickbaits it for a part 2.
He sadly isn't trolling and thinks Naughty Dog can do no wrong. And that includes a Tranny killing Joel with a Golf Club. He kinda passes beyond the trolling card by this point.
 
I find it supremely interesting that a game that not only is over a month away from release, but also just now went gold and is being made, already has over 1500 5-star reviews on the Playstation Store, even though absolutely no one should already have access to it.
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It's almost like Sony and Naughty Dog are in full panic mode and know they need to preinflate the rating on their own store cause they know their game is shit and will get shit on the day it comes out.
 
Not a huge fan of the first, I liked it well enough. The outcry of the leaks intrigued me and I went trough all the footage.

I don't think they can make the story work, the absolute best case scenario they can hope for is Last Jedi type situation where the reviewers praise it and it has dedicated fans but most people don't like it, this will piss a lot of people off.

I'm very interested about how the story ends, what's the emotional payoff, what's the logical conclusion? I remember the first one had a very memorable ending, so what will they do to try to one up it?

So Aby and Lev are in Santa Barbara and Ellie leaves to track them down. After this scene there's maybe thirty minutes to two hours left. What happens after this ?

Unless nothing major happens after this, and the big finale is you beating the shit out of Ellie as the final boss of the game. That would be funny. We know there was EPILOGUE in the level/task list, but the leaker decided not to show this. Is it because nothing big happens?
 
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lol at all the socialist, Marxist, communist SJWS going "BUY THIS FROM BIG BILLION DOLLAR CORPORATION." As always, commies are hypocritical, authoritarian faggots who deserve to be lined up and shot. Live free or die, cunts.



No, but Akame Ga Kill is. It is also inferior the the manga. Which I suggest everyone read, as it is leagues better.



I have no joke, walked up to enemies wounded helplessly on the ground and shot them in the head execution style.

For them to go "Fuck you, YOU KILLED BILLIE."

Well, uh, don't shoot at me when I've mowed down 50 of you? Maybe you should surrender?

Honestly, it'd make me laugh and want to put an arrow in the guy's eye. Its all because people don't play videogames.

What players DO find uncomfortable is shooting NPCs that run away from you or are unarmed or not in any way, shape or form involved with hurting your character or part of the evil plot. That's why Spec: Ops the Line was so brutal in doing this. This is why people were shocked by 'No Russian' in CoD. That's why it hurt to kill your infected soldiers in MGSV, who hadn't done anything wrong, but risked killing everyone else. And that was personal, because some of those guys I had fun doing missions with. And I personally had to execute them because there was no cure and they'd either infect everyone or die in agony.

That's how you get to the player. But this game is too stupid to do that or understand that. An enemy trying to kill me where I can't avoid them or can't make peace with them is not going to make me care. Especially if they're armed. You shoot at me, you die. Of course he has friends. Make them drop to their knees crying and the second they pick up a gun I'll shoot them without a second thought.

If you force me to kill crying, unarmed civilians, I will delete your game, call you a cunt, and never play it again. It kinda disappointed me in Spec Ops: The Line you HAD to do the White Phosporous. It'd have been nicer if it were a choice, but there are other choices where you can choose, so it evens out.

This is just sad, and a complete misunderstanding of gaming, and gamers in general. We love to fuck with NPCs that try to kill us. It is VERY difficult to make people who play games kill innocent people deliberately in serious titles. In Saint's Row and GTA, you're kind of expected to fuck around a ton since its this over the top feeling. But in a serious game like this, I don't have any qualms about murdering some guy shooting at me then having his friend cry over him while he shoots at me. Is this supposed to make me care?

Generally, developers don't put players in very uncomftorable scenarios where they have to kill innocent people. Because its not what we want to do. Even for example you're forced to kill a child soldier hopped up on coke and drugs who you can't negotiate with, who will kill you if you don't kill him. Most people would have trouble doing that.

Which is why developers DON'T FUCKING DO THAT. They understand it so much.



I always did MGS games with 0 kills and I was like, 'Why am I walking through a scary river?'. Note: They also counted people you threw off ledges. When I did a Big Boss game going ape-shit, it took me like 10 goddamn minutes.



Its really the opposite: If your villain isn't evil enough to the audience, have them kill or abuse innocent animals. Most people are closer to the animals than their families. Its a framing device to make you fucking loathe this villain through something very simple. Like John Wick. "Hey he killed 50 people!" "But they killed his dog." "...he killed 50 people" "Dude, his dog was stomped to death bro". Guy Ritchie said this when he was making Snatch, that the scene of the main antagonist abusing dogs and having a fighting dog ring was to make you hate him more, and even people on the set were uncomfortable (he isn't shown hitting a dog, he's shown beating it through a cage with a POV shot from the dog, so you don't even see him do it.

And of course it holds true for the protagonist as well.

Animals typically represent innocence, especially dogs. They don't know why they're being hurt. A person who rescues or helps animals is viewed in a kinder, saintly light. While people who abuse them are viewed as downright evil. Its an awesome, simple writing trick that isn't excessive, doesn't need to constantly be done, and that one scene is enough to make your audience hate him as much as they can.

Its a brilliant little psychological device that pretty much won't fail you. Its much less heavy handed than a villain hurting kids, which is too obvious generally speaking. Hurting animals is metaphorically abuse of innocence, which is then translated into the viewers mind as abuse of family members, innocent family members, such as children. So you get the abuse of innocence across without having to resort to obvious tactics. Its one of the best literary tropes that really doesn't fail, even in bad media. It is a very handy tool to translate evil without resorting to mustache twirling.

Also, going with your anecdote: Never have your protagonist kill animals or hurt a child. Those are basically 2 hard and fast rules of writing any protagonist. Go against them at your own peril. (And when I talk about harming a child, just outright hurting them. Not giving a teenager a slap when he or she is losing it to get them to snap out of it. That's a different kind of character.)
Sorry for replying to a comment 20 pages back, but another game I like to use as an example of correctly setting up a "you're a monster" moment is Armored Core: For Answer. The spoiler is a bit long, but it involves the setup and payoff of a proper "what the fuck, player?" moment.

So, the crux of the game is that the tech that powers the titular armored cores, which have reshaped the sociopolitical face of the world by being effectively pinpoint, reusable WMDs, has the minor side effect of slowly releasing hard radiation whenever they're active. This has reached the point where vast chunks of the surface are unlivable, it's still getting worse, and the megacorporations that took over the world using ACs have taken their own citizens into flying megacities called Cradles.

Problem is, this fucks over the surface dwellers and the radiation is slowly rising into the stratosphere anyway. So the only apparent option is to develop space colonization before it's too late. One of the more proactive rebel groups around intends to accomplish this by destroying the wireless power transmitters keeping the Cradles afloat, forcing everyone back down to the surface, and giving some incentive to cut back on the planet-killing energy and develop space technology.

One guy suggests that it'd be quicker to blow up the Cradles, and they'd then be able to use the power transmitters to help with space development, all at the low, low cost of a hundred million people's lives.

He is promptly kicked out and told to never come back, but you, a mercenary, can accept his contract instead of the main group's.

Your reward for picking the mass murder option? Your operator, who is mission control, your eyes in the sky in the field of battle and literally the only person who is always on your side, walks the fuck out in disgust.

Your next and final mission? A trap where all of the surviving aces from various factions draw you out to a ruined battlefield to put you down. An extra mercenary, not on the roster you can check of all current AC pilots, shows up in an outdated mech and starts taking pot shots at you with a high-powered railgun. It's your ex-only ally, come out of retirement to help stop the monster she helped create.

That is a proper gut-punch, and it only happens if you choose to take the option that involves killing millions of people.

There have been other moments in the series where greed and playing a zero-sum game have ruined things, hell, the series is infamous for having four different catastrophes that killed off over 90% of the planet (plus one that blew up Phobos), but that one went for the personal touch and holy shit did it do it well.
 
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