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funny enough the idea crossed my mind with her, just make her full dps and install the quartz that double damage for the first atk/craft in the battle. Sadly the idea was late into the game that i wasnt gonna deviate. Will prob do it for a nightmare run. Also something i noticed is that they have attempted to "nerf" earth wall only to said remedy end up being redundant with all the funny quartz the game throws at you that allows you to circumvent the downsides.1 hit every boss with Laura. Simple as.
One of the main glaring flaws of the game is cast bloat, not only that but everything is just centred around Rean, everyone is too busy riding his dick to get any proper development and interactions on their own; The SSS having its compact cast of four distinct characters was a perfect number of characters to get the player settled in and comfortable with, as opposed to whatever the fuck the Cold Steel arc tried to attempt.
I absolutely despise the way the story is told in CS as well; go on field trip, end on big event, go back to school and they talk about it... It starts this really bizarre storytelling trend where instead of going from sequences A to B to C... they go from A to C, and then in C, they flash back to B and deliver clunky exposition about it. It's weird as fuck and it doesn't get better.
CS having a larger main cast is a boon. It's Suikoden lite where there larger cast means that there are more characters that might be your favorites that you can fill a full party with. Whereas with the SSS if you only like 1 of the four characters then you're screwed.
While it does give players a larger selection of characters to get attached to, this doesn't mean shit because you can't give them equal amounts of screen time and writing quality. These fuckers have had five games worth of screen time and I still don't know what some of them think of each other besides simply being classmates. Laura solely exists for Rean to have someone to have a sword boner over about with, Gaius is there to be the guy from Nord and to deliver exposition speeches on magical shit in 3 and 4, which is useless because Emma already fulfils that role, and Alisa is just there to be an annoying cunt who constantly whines about her cunt family.
Noticed something similar with the "Black Rabbit" fight where she did "earth wall" alot. So far i havent encountered any difficulty and the Overdrive mechanic, i get the feeling that it will be abusable in the end game, but i have barely use it since i havent found the need. Something ive started to missed is the whole quartz system where combination of quartz gave you access to arts. In CS feels super limiting, more so early to mid game.Yes, the mech fights aren't hard since you have access to infinite healing. Some of the boss fights have hidden turn limit requirements for full AP, I think 40 turns. Kind of a dick move on Falcom's part to not tell you. Also, CS2 gives a lot of minibosses and bosses the ability to buff and self-heal, which they will just sometimes do multiple times in a row, it's shit.
Yes, Cold Steel does away with the elemental values system in favour of a much more dumbed down system with its quartz, which really defeats the purpose of having lines in the orbment in the first place. You'll also notice that status quartz no longer gives you percentage boosts, but just a flat value instead.Noticed something similar with the "Black Rabbit" fight where she did "earth wall" alot. So far i havent encountered any difficulty and the Overdrive mechanic, i get the feeling that it will be abusable in the end game, but i have barely use it since i havent found the need. Something ive started to missed is the whole quartz system where combination of quartz gave you access to arts. In CS feels super limiting, more so early to mid game.
Yes, which kinda takes away from the planning and sort of brain power required to find the combination that would give you what you wanted in stats + the arts. Now it feels like a very numbers game where you just wanna jam the highest numbered quart and just add the broken arts by the end instead of planning and mix and matching quartz. Like i get why they dumbed it down because its confusing at first glance but at the same time niggas had a whole game to learn the system. Is it gonna be the same into daybreak?Yes, Cold Steel does away with the elemental values system in favour of a much more dumbed down system with its quartz, which really defeats the purpose of having lines in the orbment in the first place. You'll also notice that status quartz no longer gives you percentage boosts, but just a flat value instead.
Yes, which kinda takes away from the planning and sort of brain power required to find the combination that would give you what you wanted in stats + the arts. Now it feels like a very numbers game where you just wanna jam the highest numbered quart and just add the broken arts by the end instead of planning and mix and matching quartz. Like i get why they dumbed it down because its confusing at first glance but at the same time niggas had a whole game to learn the system. Is it gonna be the same into daybreak?
I really am wondering what I'm getting by doing the NPC rounds when I read this...Wait, only 35 hours? Holy shit.
I ended up having to update my save to lower the dificulty (and was not a trivial thing, involved fucking with HEX editors) from hard to normal because I was constantly getting wrecked with little recourse.I remember the final mech fight in 1 taking multiple tries. Either I was unlucky, or the mech stats depends on Rean's level.
My favorite thing about 1 & 2 specifically are the NPC's. The other students. They all get their own little plotlines that you won't find unless you actively talk to them. Margarita, Monica, Becky, Rosine, Vincent, Mint, even the faculty members.It took me roughly 50 hours from what I remember. Also, arts are a complete joke in CS1, I pretty much just ended up spamming crafts and abusing AT delay considering how much CP the game shits out in your direction. This does ended up getting rectified in 2, arts get a huge boost in that game.
Enjoy the final stretch. It's a ride. What's your core team this time and how much are you abusing the orders system?So i have reach the final stretch in CS2. I want to complete as much as i can before heading into the final operation. Feeling pretty confident and my characters so far have been doin exceptional in their assigned roles. Things are going too smoothly and joyful which tells me they will do some 180 and everything will go to shit story wise. Still have 2 more games to go.