@ShitLurker Yeah I'm playing the crossbell games next already own them. I am fairly confident I'll enjoy them a lot. It does feel like Sky was kind of shafted when it comes to Steel. I think they should have made some characters more involved in the plot sooner than they did.
Well, I think Sky has it's greatest impact when you honestly don't know dick and it just seems like an incredibly chill RPG with some monster of the day dynamics and hijinks with it's characters. Estelle is still very green and annoying (I love Estelle by the end of it, but at the start, oof), Joshua is kind of mysterious but outside of a few eyebrow raising moments he seems alright, Olivier is funny lute man and Schera is the nice mentor yadda yadda.
Then the ending hits, fade to black and you go "OH SHIT!" which is what happened to me. But if you come into it knowing it's the first part of a very big saga, have any sort of whiff or knowledge about the organization and so on. It would feel meandering as fuck since you would instantly go "yes, it's the organization, yes, I get it, get to the point" but it was the game that was setting up all of that framework for the most part.
I do agree it could have gotten to the point a bit faster and some characters feel just... there for most of the runtime, Zin being by far the most guilty of that (hope the brick wall gets some good moments again in Kuro). Reduce some of the bracer monster of the week aspects, though it might also mean stopping the cut off point for 1 which is honestly a great cliffhanger. Or ideally it should have been a single 60-70 hour game instead of 2 games with one in the mid 40s and the other closer to the 60s (or at least my playtime) which aren't that long compared to other iterations (Jesus fuck, I put 140 hours into CSIV?! and 110 into CS1??!?)
Then there is also the gameplay aspect. Sky is a lot more limited yet harsh than cold steel. Orbments suddenly have negatives as well as the possitives, no orders, no links, enemies aren't as nice to telegraph when their SCraft is coming, you kind of have to feel your way through it, no real indicators on little side stories (I started talking to all NPC obsessively with Trails zero, so I imagine I missed on a tone of little tidbits on Sky 1 and 2 just for that) no fast travel, parties are 4 so no hotswapping, you aren't peppered with equipment and shit ain't cheap, you better get used to cooking. There are a ton of nice things that if you start with one of the modern iterations and go back can be VERY rough.
Saving Reverie for last myself.
You definitely should, there's a lot of Crossbell in there as well so will be more enjoyable if you have gone through zero/azure. Aside from that, it has solid similarities as the 3rd as in it works as an epilogue of sorts and you have a similar dynamic like the doors which is a fantastic way to tell sidestories.
Edit: I remember reading that Kondo has completely forgotten about Kevin a couple times. Shame.
That's just fucking mean ...
I'd say if you pull my arm my fave protag is Estelle but right after it's Kevin. Lloyd is a solid third and the last is Rean (the harem shit killing a lot of support character arcs really sours me to him). Seeing poor Kev get the shaft screenwise is mean and he's the first Dominion we meet... I have 0 ideas about Kuro but would be surprised he was involved in those... Maybe some day an Arteria game can come out and Kevin is heavily involved in that one.