And considering how autistic a lot videogame fandoms tend to be (Like Resident Evil's "muh tank controls and fixed camera" or Castlevania's "muh stiff jump") that's a hell of an acomplishment.
That's kind of funny, but that's exactly what Resident Evil REmake did, it added new areas, new weapons, new enemies, better graphics, some gameplay tweaks, it was a game that used the original as a base and used all the power the new generation consoles had to offer at the time to make the best game possible, and, despite how autistic the RE fandom can be, REmake seems to be considered the gold standard when it comes to remakes, an example of how a remake should be done, yet for some reason Metroid fans don't seem to like when a remake of an old game dares to improve or change anything, seriously when it comes to autistic fandoms, Metroid fans are kind of in their own league.
REmake is incredible, despite being a massive RE fan I've never bothered to give the original a full playthrough given how much REmake just shuts it down.
I dig the original's infamous cheesy intro, but for the actual game I honestly see no reason to really bother unless you played it back in the day and want to play it again purely for nostalgia, but outside of that REmake is such a massive improvement on every level that I just don't see why one should bother.
That said it's the only one like that, the RE2 Remake, while very good too, is not a total replacement for the original, the original RE2 is still worth playing as well.
They'd much rather have her look like this.
View attachment 2186758
View attachment 2186762
I could go on, such as how they absolutely hate anything remotely anime or Japanese related in a new title, saying that only the West gets the series and anything anime or Japanese is a tumor that needs excising (which may imply that the fanbase hates Japan for "ruining the series" due to Other M) in order to appeal to the Western audience and Nintendo needs to stop trying to get Japanese audiences into it (which admittedly, is part of why Other M turned out the way it did), but you get the point.
And I'm not even gonna bother explaining how much they want Sakamoto dead or homeless, and will never again give him another shot at the franchise, all because of one game that he admittedly didn't do a good job on. Only his head on a platter will appease them.
The Metroid fandom is so tied in with "muh feminism" types, even way back in the day before it really became a movement people would still talk about how much "better" Samus was than most female video game characters, another example of that is Alyx in Half-Life 2.
Women and video games were long a sore subject for some people, it just didn't become a specific movement and crusade until Anita Sarkeesian came along.
Bombing that tube was a mind blowing moment exactly because you're not supposed to be able to destroy stuff like that. Removing that part would have made Super Metroid a lesser game.
It reminds me of when you use an imp to unlock a door in Symphony of the Night, games doing things you absolutely did not expect to work is cool.
The one I remember being hit the hardest with the effect you speak of is Majora's Mask, for years it was this black sheep of the Zelda family, with its confusing time travel mechanic and mired in its weird sidequests. It was not like Wind Waker, or Ocarina of Time, or Twilight Princess, which were more traditional.
I don't know when it was, probably the late 2000s, when it started becoming better viewed, and now we've got people proclaiming it to be actually better than Ocarina of Time.
What people seem to forget is how terrible Majora's Mask's dungeons are, like the one where you have to keep switching the flow of water back and forth and back and forth, they're tedious slogs that never managed to be fun, like a whole game of water dungeons from Ocarina of Time.
But where Majora's Mask excels is the overworld and all of the unique, weird details and art style that set it apart from the other games in the series, there's an almost Tim Burton vibe at times which is wonderfully different for Zelda and just a lot of cool things and moments in the overworld in general, it's the polar opposite of the dungeons.
I really, really wish I had played it as a kid, I was well aware of the game and wanted to, because I'm sure I would have loved it and been more forgiving of it's flaws, but the expansion pak requirement put the kibosh on that, I just didn't understand what that meant or how to get one, I didn't finally give it a full playthrough until 2017 and while I'm glad I finally did, expectations led to me being a bit disappointed because of the dungeons.
I just really don't get why the dungeons are so bad but everything else is so great though, but history arguably repeated itself with Breath of The Wild, incredible overworld but little if not entirely non-existent dungeons.
A Zelda with an overworld on the quality of MM or BOTW with great dungeons as well could be pretty much be the greatest game of all time, I'm already of the mind that Breath of The Wild might be the greatest game of all time, even with it's flaws.
I always thought Super Metroid was massively overrated. The two GBA games are way better. Not to mention AM2R.
It's definitely massively overrated considering stuff like EGM was always saying it was the greatest game of all time.
One factor for me is the map is to some degree just a bunch of random stuff slapped together, it lacks the logic the way a Castlevania Metroidvania works where you have the library, underground caves, clock tower etc, all arranged as if it's a cross section of a real castle, that to me is the cooler approach.
I mean Super Metroid works in it's own way too with the theme of exploring an alien planet where you don't know what the hell you're going to find, I just think for me Castlevania's gothic theme is more unique and interesting to me than Metroid's sci fi (though Metroid's take on sci fi is very unique and not generic at all) but this is all a matter of personal taste of course.
Super Metroid is definitely still great too and I can also see why it would have been especially mind blowing in 1994, little things like it raining on the surface at the start of the game but later stopping, that right there is genius, making the setting feel more like a real place and less like a "game level" which is something so few other games were doing at the time, just by virtue of the fact that it was a place you explored and traversed back and forth instead of a linear set of levels where you just always push right is very forward thinking for the time.
At least the tank controls had a point. It's funny to see people demanding a "press left to go left" type control scheme, but when a game has that as an option, they complain the character runs around like a drunk headless chicken.
Complaining about tank controls is one of the most overrated criticisms in gaming, there's just something satisfying as hell about the combination of tank controls and fixed camera angles to me, if people just took a little bit of time to get used to them they'd see why it works, once you instinctively get used to it it allows you to just soak up the atmosphere in a way that's better than a different set of controls would be.