The Outer Worlds - Obsidian's new game, like Borderlands meets Fallout: New Vegas

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
Same reason why they likely cut long hair altogether out of the game as well.
you think they'd fucking reference it, "yeah all the cloths here suck, all the cloth was on the other ship, so we're left with cheap imitation silk" or "corporate regulations dictate that hair you can't have long hair unless you fill out requisition form 8-D proving it won't interfere with your job or hinder the job of anyone else working with you by getting distracted by your new rare hairstyle"
I liked Outer Worlds at it's core, the RPG elements could have been fun in a better written world. Maybe it'll be better second time around?
i doubt it, TOW was a massive step down from NV in terms of RPG elements and after TOW the studio said they wanted to sand off the RPG elements even more and they said the same shit after avvowed.

This is going to be on par with the campaign in a modern COD game in terms of RPG elements, except at least in COD the graphics are amazing and the women look attractive and have tits and long hair and make up.
 
  • Feels
Reactions: Dean Pentel
you think they'd fucking reference it, "yeah all the cloths here suck, all the cloth was on the other ship, so we're left with cheap imitation silk" or "corporate regulations dictate that hair you can't have long hair unless you fill out requisition form 8-D proving it won't interfere with your job or hinder the job of anyone else working with you by getting distracted by your new rare hairstyle"
The game's setting is inspired by the industrial revolution, so it's implied that short hair is a dress code. Not sure why spacers don't have longer hair, but whatever, I can buy that. Plus, there is already a mod to add long hair into the game, and it doesn't look good. The hair has no animation, it looks like you're wearing a wig or a helmet. For NPCs that mostly stand there or walk around it's fine, for the player that is running around it looks dreadful and I can see why they didn't even bother.
A lot of the clothing is made by Spacer's Choice so that explains why some of it sucks. I think it's more telling that the equivalent of Fallout Power Armor the game has is just one or two models that every guard in the colony from a simple security officer to a government spec ops agent wears and the only difference colony wide is the company paintjob on them. Nice little environmental story telling.
 
BTW, nice job not improving on the cloth physics at all over the last 6 years. Notice how much clipping the companion's mask is doing when she's talking. There is a reason why there is virtually zero cloth physics items seen in the first game past the tutorial planet(cryo suit and pastor's outfit), because they couldn't make it work in the first game either and it made wearing them look ridiculous. Same reason why they likely cut long hair altogether out of the game as well.
It's crazy that they couldn't figure out cloth physics, a feature that has been in countless games.
 
OW1 was I think made pre Microsoft acquisition and was obviously half finished. The fact that the sequel has a proper budget and there's still horrific clipping and graphical bugs in the trailer does not inspire confidence.
 
If you can't kill everyone like in the first game, I am not even going to bother wasting bandwidth pirating it. I have not seen any announcements confirming that the features from the first game are back in the sequel and we've seen just how dumbed down Avowed was. This concerns me.
 
  • Feels
Reactions: Dean Pentel
If you can't kill everyone like in the first game, I am not even going to bother wasting bandwidth pirating it.
What are you talking about? There's only one essential npc in Outer Worlds, Pickle Rick the old scientist dude. Otherwise you can murder any npc you want.

That was like the only positive aspect of the first game.
 
Last edited:
Tim Cain has a YouTube channel. Every once and a while he shares tales from directing OW1 including:
Late in production, somebody wanted to remove ammo from the game completely, and Tim had to explain for hours why that was a bad idea and how much work that would throw away.
The original drafts of the companions had them all being gay. Tim, who is gay, made them change it saying "we are not making that type of game."
How insufferable he finds sarcastic characters and writers who only seem to be able to churn that kind of dialogue out. Tim is only working as a consultant on OW2 so expect the sarcasm floodgates to be completely open.
As Tim had done at other companies, he put up a white board where he would write people's names and their task for the day. This made some staff threaten to quit.
Snowflakes also being upset when him and Leonard would discuss ideas (which by his own admission would do so quite loudly).
When asking for basic AI to be implemented for testing he was told it would take 3 weeks by a senior programmer (something Tim himself had written in a day previously).
 
Tim Cain has a YouTube channel. Every once and a while he shares tales from directing OW1 including:
Late in production, somebody wanted to remove ammo from the game completely, and Tim had to explain for hours why that was a bad idea and how much work that would throw away.
The original drafts of the companions had them all being gay. Tim, who is gay, made them change it saying "we are not making that type of game."
How insufferable he finds sarcastic characters and writers who only seem to be able to churn that kind of dialogue out. Tim is only working as a consultant on OW2 so expect the sarcasm floodgates to be completely open.
As Tim had done at other companies, he put up a white board where he would write people's names and their task for the day. This made some staff threaten to quit.
Snowflakes also being upset when him and Leonard would discuss ideas (which by his own admission would do so quite loudly).
When asking for basic AI to be implemented for testing he was told it would take 3 weeks by a senior programmer (something Tim himself had written in a day previously).
This and the NoClip interviews are very enlightening as to why Outer Worlds came out so half baked. I truly believe the only reason it is merely mediocre and has some redeeming qualities is because of Tim alone tard wrangling the retarded nu-Obsidan diversity hires(but not enough to create what he actually wanted). Without Tim, Outer Worlds 2 will be exactly what people claim Outer Worlds 1 is, now we wait to see if that's the case.
What a waste to throw away a good concept like this. OW could have really been a decent franchise if only it was made a few years earlier, with more competent people working on it. Hell, nothing about it screams like it needed to be an 8th gen game, it could have easily fit on an Xbox 360(RIP PS3) if they wanted to, game is mostly small sized cells and very few small open worlds anyways and we're not dealing with anything revolutionary tech wise either.
 
  • Agree
  • Thunk-Provoking
Reactions: SIMIΔN and Adamska
I am back in The Outer Worlds, I'm at the final mission and holy shit that difficulty spike...
Of course hacking and dialogue check were barely used in the story until that point so I don't have enough points...
 
Moon_man_logo.webp
This isn't moonman
 
  • Thunk-Provoking
Reactions: Miller
I am back in The Outer Worlds, I'm at the final mission and holy shit that difficulty spike...
Of course hacking and dialogue check were barely used in the story until that point so I don't have enough points...
If you think the final mission is bad, wait until you play the DLCs. You can infamously start one of them and get a Mark 3 basic pistol or some other weapon and make the entire base game a cakewalk since it's much more powerful than even late game base weapons. Kind of like going to a NV DLC early and getting a powerful weapon that lets you steamroll the rest of the game easily(Lonesome Road lets you do this easily since you can come and go between this DLC whenever you want, same as with Point Lookout in Fallout 3).
That's necessary btw since even the basic Raider encounters are much harder than anything in the base game. Go to either DLC at low level and marvel when you get your ass handed to you by bullet sponge enemies you can't hope to kill with your puny base game weapons, it's like entering an area in a MMO you're way underleveled for(a problem I hear is also prevalent in Avowed).
Outer Worlds is one of the few games that lets you still kill everybody if you want. I'm thinking of starting a Moon Man run where I kill every single nigger, mutt and lesbo dyke I see(which means pretty much everybody in this game). Everybody knows about the Moon Man helmet you can get in the base game, but a DLC adds a much better one
Good speech skill boost(not really useful for this run) and a ton of armor, plus it looks cool. Maybe I will get around to it after playing OW2.
I believe there is a Mac Tonight mask for Fallout 4, so you can do a Moon Man run there too if you can somehow figure out how to make all NPCs killable.
 
  • Like
Reactions: Miller
I ended up using the respec machine on the Unreliable, that way I will be able to skip most of the combat in the final mission.
 
Back