The Outer Worlds - Obsidian's new game, like Borderlands meets Fallout: New Vegas

Has Obsidian even made a good game since FNV? Outer Worlds, both POE games and Tyranny were average.
Not really, no.

Their narrative skills have gone downhill too since Avellone left - and whatever godsend of contractors they had for New Vegas - not that Pillars was anything special, but I can only imagine how much worse it would have been without Avellone where we likely would have ended up with those backer backgrounds from the first town fucking everywhere or even J. Soyer making things worse -- he's good from a mechanical standpoint but not literary, at least from my recollection. I don't understand why they would hire the Senior Game Designer of WildStar as a co-writer for Outer Worlds, but the entire industry is trash like that; hire someone from a failed project? Sounds like a great idea, I know them personally, I'm sure they'll do fine.

Obsidian has been running on fumes forever, but they killed the passion of anyone that was actually good that worked there. Which is why I find Outer Worlds to be so hypocritical of them given they're the bumbling morons on the corporate side. I dunno, maybe they were being self aware for once. Odd way of showing it, though.
 
Sawyer's a huge history autist, so as far writing goes he's great at stuff like world building and working on more grounded, drier stuff like New Vegas (which he was both lead designer and direct of, and he wrote some good characters for it). Putting him in charge of a fantasy game like Deadfire was a colossal mistake, which I think even he realizes now (iirc, he recently talked about how he would avoid working on Pillars 3 since he clearly has no idea what players want out of a story for that type of game).
 
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Ever since the game came out it doesn't seem like anyone cares for it, the only reason why i was interested in it was because fallout new vegas.

That's almost everyone's reason for being interested in this game but the game itself feels so bland. Lowkey wished they used their time just remaster new vegas instead.
 
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Ever since the game came out it doesn't seem like anyone cares for it, the only reason why i was interested in it was because fallout new vegas.

That's almost everyone's reason for being interested in this game but the game itself feels so bland. Lowkey wished they used their time just remaster new vegas instead.
Amazing, even with the recent shitstorms surrounding Fallout 76, people lost interest in this game.

It's almost like it was overhyped or something, that's what happens when people inhale too much fumes from a dumpster fire.

I've said it many times already, the game doesn't hold a candle to any other Bethesda game. Obsidian needs to step it up.
 
Amazing, even with the recent shitstorms surrounding Fallout 76, people lost interest in this game.

It's almost like it was overhyped or something, that's what happens when people inhale too much fumes from a dumpster fire.

I've said it many times already, the game doesn't hold a candle to any other Bethesda game. Obsidian needs to step it up.
No joke. Decided to play some vidya yesterday. Do I try to 100% Death Stranding or do I role a character for The Outer Worlds? Get to title screen of Tow and... nope. Not doing it. I would rather do endless delivery missions in a finished Death Stranding than play the game again with a different build or playstyle. It was that unfun the first time around.
 
No joke. Decided to play some vidya yesterday. Do I try to 100% Death Stranding or do I role a character for The Outer Worlds? Get to title screen of Tow and... nope. Not doing it. I would rather do endless delivery missions in a finished Death Stranding than play the game again with a different build or playstyle. It was that unfun the first time around.
Yeah, I think I was about halfway through Monarch when I stopped playing, and that's supposed to be the best part of it.

I'll eventually come back to finish it, but I'm not chomping at the bit for it. It's such a mediocre game that it's not funny.
 
Yeah, I think I was about halfway through Monarch when I stopped playing, and that's supposed to be the best part of it.

I'll eventually come back to finish it, but I'm not chomping at the bit for it. It's such a mediocre game that it's not funny.
Monarch was when I just killed everyone to get through the game as fast as possible. I tried rolling a sniper character a month ago and binned it after leaving the first planet. I have more fun playing FO4 from the *pop* from shooting or using abilities, or endlessly doing delivery missions/exploration in Death Stranding by limiting options post game (no exoskeletons, must wear all armour pieces, must do express delivery, must pick up all lost cargo I see etc) Actually thinking of going lethal with one MULE camp because I have been denied that all game.
 
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Amazing, even with the recent shitstorms surrounding Fallout 76, people lost interest in this game.

It's almost like it was overhyped or something, that's what happens when people inhale too much fumes from a dumpster fire.

I've said it many times already, the game doesn't hold a candle to any other Bethesda game. Obsidian needs to step it up.

I would suggest that Fallout and Outer Worlds are drastically different games.

Fallout 4 felt like a really half-assed but full game - there were a lot of locations, stuff to do, and so on. It was Bethesda Buggy, the writing was awful, it wasn't remarkable in any way but I finished it and didn't 100% hate it.

Outer Worlds feels like a much tighter but incomplete game. There isn't (AFAIK) any Bethesda levels of jank, but there just isn't much there. The characters are all very flat and the game gets much smaller the more you actually play it (the world map being 50% unused, the enemies being generic, no real crafting or economy, small plot).

I think, even as much as I don't like it, Outer Worlds is "pound for pound" a better game than Fallout 4 - I just don't think there's enough "game" there for anyone to give a shit.

EDIT - Also Fallout 4 was released ~5 years ago.
 
The Outer Worlds: Peril on Gorgon is coming to PC, PlayStation 4, and Xbox One on September 9th, 2020.

This is the first narrative expansion to the critically-acclaimed and award-winning sci-fi RPG from Obsidian Entertainment and Private Division.

A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever.

Key Features:
• Intrigue and danger: Search an abandoned Spacer’s Choice facility and encounter a cast of new characters as you uncover the mystery behind the sudden cancellation of the Gorgon Project.
• New locations: Explore the treacherous canyons of the Gorgon Asteroid and encounter enemies that have been warped by science.
• More science weapons: Discover three outlandish new science weapons, including the P.E.T. (Pest Extermination Tool), an exciting new melee weapon that draws in enemies for close-range attacks.
• Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong.

The Outer Worlds: Peril on Gorgon is the first of two narrative expansions that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. A copy of The Outer Worlds on the same platform is required to play expansion(s).


Sounds like a medium-sized DLC, probably more like Honest Hearts and Lonesome Road rather than Dead Money and Old World Blues.
 
Obsidians bug game is much more interesting then what the outerwilds turned out to be
 
Too little too late. I'd have played DLC after a few months but I have no interest in re visiting this game.
 
I think what they need to do is release a large update alongside the DLC that overhauls the game. Restore cut content, expand the gameplay mechanics, improve itemization, and just generally flesh out the base game. They sorta did likewise with Tyranny (they released an update alongside the Bastard's Wound expansion that added in a new route and other improvements, though it was all rushed and half-assed), and both Pillars games received numerous updates that improved the games and added content.

Unfortunately they seem disinterested in working on Outer Worlds. The game's been out for 9 months and it's only received a handful of patches. I wouldn't be surprised if these expansions were just some sort of contractual obligation.
 

Sounds like a medium-sized DLC, probably more like Honest Hearts and Lonesome Road rather than Dead Money and Old World Blues.
Couldn't help but notice an apparent lack of new enemy and weapon types.

For a game already severely lacking in those categories, that's a bit of a red flag.
 
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Has Obsidian even made a good game since FNV? Outer Worlds, both POE games and Tyranny were average.
I liked Pillars 2 a lot, but only because they mushed turn based combat into the game which I like a lot. That's very me though.

Aside from that they're all average games. I think a lot of it comes down to NPCs and companions. I can rattle off a laundry list of memorable and unique NPCs to interact with or join your team in FNV. Mr. House, Ceaser, Lilly the Night Kin, all those motherfuckers at Big MT, Fucking Tabitha, the list goes on and on. Unique and exciting the whole way through.

Then take Outer Worlds. Everything and everyone is bland. They're all just normal people who kind of feel like shit because bad company is bad. You sort of feel like shit too after a while. Even the robot you get just advertises to you, which could have been funny, if the game didn't already make that joke 500 fucking times already.

Characters in pillars don't get much better. I can't even put my finger on it, just none of them had anything interesting going on. I remember in two theres a blue goblin that tries to fuck you. Some asshole pirate chick? Uh... a lich? The lich was kind of cool. Don't remember his name though.
 

So I haven't played the Outer Worlds yet but I have played alot of Fallout 4, for better or worse. If what most this guy says is true, the Outer Worlds seems very Fallout 4-like, right down to the differences in which ending you get being pretty much set dressing. I'll take the video with a grain of salt until I play Outer Worlds but it'd be interesting to know how much of the video is true.
 

So I haven't played the Outer Worlds yet but I have played alot of Fallout 4, for better or worse. If what most this guy says is true, the Outer Worlds seems very Fallout 4-like, right down to the differences in which ending you get being pretty much set dressing. I'll take the video with a grain of salt until I play Outer Worlds but it'd be interesting to know how much of the video is true.
No, if anything the game can benefit from being more like Fallout 4.

The game has worse combat mechanics, fewer enemy types, worse weapon variety (no joke, they resort to making "Mark II" variants of the early weapons to pad out the end game), less interesting perks, worse environmental variety, less interesting side quests, and less replay value than Fallout 4.

With the exception of Fallout 76, just about any Bethesda game can runs circles around The Outer Worlds.

If you're really that interested in the game, play it through Game Pass, it is absolutely not worth full price.
 
Tried it, didn't get very far before I quit, I still kinda sort of want to go back and finish it but dang is this game mediocre at best, at first I liked it ok before the mediocrity really wore me down.

One thing I dislike about this game is I wish the aesthetic was more a typical Flash Gordon esque retro future than the "wild west in space" theme which would technically make it more generic, sure, but that would still be cooler.

I'd love a good modern day action RPG set in a Flash Gordon esque retro future.
 
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