The Outer Worlds - Obsidian's new game, like Borderlands meets Fallout: New Vegas


I have to say, that's the most honest real video game trailer I have ever seen.
TBh I enjoyed the first game and havent played the DLC. I definitely feel the comments regarding repetitiveness in terms of jokes but i enjoyed the atmosphere. Overall I wish it just went further. It needed an extra system or two to play around in and having fucking planets on the map you can't go to is legitimately retarded.

The game gives off the first mass effect game vibe but never goes deeper into it. Phineas is an interesting plot character (sort of your Back to the Future Doc) but the 'came from a colony of folks meant to save the corporatocracy mess' never goes anywhere. I definitely think the world/corporation being tasked with expanding the frontier of space is interesting. I think the comedy for me is less 'haha corporate!' and more 'Exploration of humanity'. In all of human history its largely private enterprise tasked with exploring unknown with very little government backing. BITD you'd get some royal families to do it but ultimately whoever is going is not a 'govt official' and largely tasked with something that has no rules. In the case of space of course private entities are going to be able to go 'further' because they are not accountable to anyone. The whole thing makes me laugh because I just imagined how 'Amazon' would be tasked expanding the frontier and how absolutely insane they get about 'packages' let alone something like 'Human Exploration'.

As for having a sequel...TBH its the most entertaining new IP I've played in a minute and did leave me wanting more without making me dislike the world. Compare that to CP2077 and I'm entirely uninterested in the entire CD Projekt Red studio.
 
I suppose there's more they can do with the concept of corporations colonizing space... but given the string of mediocrities that Obsidian has produced for the last... decade now I don't really have any confidence in them. Outer Worlds had the benefit of both Tim Cain and Leonard Boyarsky being the main directors for it and it still came out painfully average and largely forgettable.
 
I've honestly forgotten most of TOW. Something something, corporates bad, we're self aware, companies want to genocide the working class, etc.

It was really toothless writing.
 
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I've honestly forgotten most of TOW. Something something, corporates bad, we're self aware, companies want to genocide the working class, etc.

It was really toothless writing.
"Corporations bad" was literally the driving force for most of the games and both of its DLCs. Damn near every problem that the colony was facing can be traced back to one of the corporations being too greedy, shortsighted, idiotic, or a combination of the three.

Not saying that corporations are good (but they're probably not as idiotic as these assholes), but when they're the only other faction to side with in the story, I can't help but to wonder why anyone would want to join them. It's like Caesar's Legion in New Vegas where all the horrible shit they do overshadows their positive qualities, but that game at least had two other factions besides them and the NCR.

"Corporations bad" made the game a one-trick pony, and made the setting even more bland & forgettable.

Maybe they can pull a Assassin's Creed II with this one, but I feel it'll be redundant with Starfield in the picture.
 
I suppose there's more they can do with the concept of corporations colonizing space... but given the string of mediocrities that Obsidian has produced for the last... decade now I don't really have any confidence in them. Outer Worlds had the benefit of both Tim Cain and Leonard Boyarsky being the main directors for it and it still came out painfully average and largely forgettable.
And they brought on the game designer for WildStar as a lead writer for Outer Worlds which is why you got goofy zany anti-capitalist woman power narratives. If they didn't fire her and everyone else behind that bullshit narrative, they can get fucked as far as I'm concerned. That team can't write for shit. There was no nuance, none. It was either, "Capitalism bad." or "Capitalism good when women run it." Fuck off.
 
"Corporations bad" was literally the driving force for most of the games and both of its DLCs. Damn near every problem that the colony was facing can be traced back to one of the corporations being too greedy, shortsighted, idiotic, or a combination of the three.

Not saying that corporations are good (but they're probably not as idiotic as these assholes), but when they're the only other faction to side with in the story, I can't help but to wonder why anyone would want to join them. It's like Caesar's Legion in New Vegas where all the horrible shit they do overshadows their positive qualities, but that game at least had two other factions besides them and the NCR.

"Corporations bad" made the game a one-trick pony, and made the setting even more bland & forgettable.

Maybe they can pull a Assassin's Creed II with this one, but I feel it'll be redundant with Starfield in the picture.
The comparison to Caesar's Legion falls apart when New Vegas frequently tells you that Caesar's Legion is extremely competent, unbelievable fair, and the people that they terrorize frequently deserve it or participate in it. Caesar's territories aren't full of starving retarted people - they're incredibly safe and secure areas that know (probably) the truest peace in the entire country.

Outer World's problems aren't "Corporations Bad" - it was the writing. The entire first area boiled down to "We all were eating dirt and rocks instead of real food but we're still hungry and getting sick AND NO ONE KNOWS WHY ITS SUCH A MYSTERY. OUR DOCTORS AND SCIENTISTS ARE BAFFLED." - it's such a comically unnecessary "these people are dumb" that it shatters any chance of immersion right out of the gate.

The gameplay was also incredibly bad and felt like a number of gigantic steps backwards from New Vegas - a game the same studio put out a decade earlier.

I'm almost shocked at the absolute balls they had releasing that trailer when Outer Worlds might have been the most generic game released in the last 5 years.
 
Replying this game, with a twist.

The story:

You are a twisted psychopath - who after 70 years in stasis, has lost his friends, his family and now his only reason to live is revenge.
Those dirty bastards left you and thousands of innocents to float in space, as good as dead, and nobody did a damned thing. Now it's time to make the world pay.
Phineas Welles, a mad scientist who used a serum to bring you back from stasis. The side effects of this serum are; being able to slow time and having a blood-lust. Get out there, find the people responsible, and make them pay.

The Mission:

The head cheese of every settlement unlocks a piece of the puzzle in finding who is responsible. Kill your way to them and then kill them, take the information you need and on to the next settlement.

The Rules:

Kill everyone. Nobody lives, nobody survives, everybody dies. Everyone. As soon as you encounter someone, kill them. Kill them all. The only one to keep alive are the civs on Hope and the Mad Dr Himself.

________________________________________________

What's great about this, is that the game lends itself to this style of play very, very well. I think a few psychos work over at obsidian. Loot like Borderlands (bins and corpses for gear, vending machines to buy/sell) Level up like Fallout (perks, points and progress) play like Doom/Call of Duty (Shoot everyone you see).

What you lose in XP from quests, you gain in items looted from corpses.

Walking on to Groundbreaker like you're re-enacting No Russian/Larping as culumbine High-schoolers, is brutal. Even for a video game, it will make you think twice. But keep shooting, and keep killing, because you won't stop laughing.
 
Replying this game, with a twist.

The story:

You are a twisted psychopath - who after 70 years in stasis, has lost his friends, his family and now his only reason to live is revenge.
Those dirty bastards left you and thousands of innocents to float in space, as good as dead, and nobody did a damned thing. Now it's time to make the world pay.
Phineas Welles, a mad scientist who used a serum to bring you back from stasis. The side effects of this serum are; being able to slow time and having a blood-lust. Get out there, find the people responsible, and make them pay.

The Mission:

The head cheese of every settlement unlocks a piece of the puzzle in finding who is responsible. Kill your way to them and then kill them, take the information you need and on to the next settlement.

The Rules:

Kill everyone. Nobody lives, nobody survives, everybody dies. Everyone. As soon as you encounter someone, kill them. Kill them all. The only one to keep alive are the civs on Hope and the Mad Dr Himself.

________________________________________________

What's great about this, is that the game lends itself to this style of play very, very well. I think a few psychos work over at obsidian. Loot like Borderlands (bins and corpses for gear, vending machines to buy/sell) Level up like Fallout (perks, points and progress) play like Doom/Call of Duty (Shoot everyone you see).

What you lose in XP from quests, you gain in items looted from corpses.

Walking on to Groundbreaker like you're re-enacting No Russian/Larping as culumbine High-schoolers, is brutal. Even for a video game, it will make you think twice. But keep shooting, and keep killing, because you won't stop laughing.
Alright you've finally got me convinced to actually finishing this shit show. Well done.
 
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The fact that you can fuck over and murder everyone is the only thing that makes this recognizable as an Obsidian game. Otherwise if you showed me footage and ask me to guess the developer I'd say EA era Bioware.
The vending machines, bins of loot, colour scheme and name Outer Worlds remind me of Borderlands.

It role plays well as a psycho, because the Dr (phineas) makes jokes about you being a murdering psychopath.
 
Is this game worth trying? I was waiting for modding to become a thing for it but its been a year or two and still no sign of modding tools. I am a firm believer obsidan can make a good story and a good world for a game , but cant make a game for shit , does this game goes against that belief?
 
Is this game worth trying? I was waiting for modding to become a thing for it but its been a year or two and still no sign of modding tools. I am a firm believer obsidan can make a good story and a good world for a game , but cant make a game for shit , does this game goes against that belief?
It's very average. The world building and rpg mechanics are pretty good but the gunplay and story are bad. It's also very short for a story driven rpg at around ten or so hours. Also I hope you like the bald/buzzcut snarky lesbian archetype because roughly 95% of female characters are exactly that.

It's not the worse game ever but I wouldn't spend more than ten or so dollars on it.

It has a very Mass Effect Andromeda feel to it.
 
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It's very average. The world building and rpg mechanics are pretty good but the gunplay and story are bad. It's also very short for a story driven rpg at around hours. Also I hope you like the bald/buzzcut snarky lesbian archetype because roughly 95% of female characters are exactly that.

It's not the worse game ever but I wouldn't spend more than ten or so dollars on it.

It has a very Mass Effect Andromeda feel to it.
Thats a soild "no thanks" from me , sad , wish we did get a sorta sequel to vegas.
 
Is this game worth trying? I was waiting for modding to become a thing for it but its been a year or two and still no sign of modding tools. I am a firm believer obsidan can make a good story and a good world for a game , but cant make a game for shit , does this game goes against that belief?
The game is such a bland and barebones experience that it gave me new appreciation for Fallout 4 as an RPG.

Try it on GamePass if you're curious enough, but know that it doesn't come remotely close to living up to Fallout.
 
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Honestly wished the game leaned heavier on its 'Gilded Age in Space' aesthetics, instead of trying to blend it with modern character and environmental designs.

I mean it would be cool to actually have something a bit closer to something like Space 1889, especially as the Victorian and Edwardian eras were chock-full of unique fantasies about what aliens and outer space was like (i.e. John Carter, War of the Worlds).
 
Honestly wished the game leaned heavier on its 'Gilded Age in Space' aesthetics, instead of trying to blend it with modern character and environmental designs.

I mean it would be cool to actually have something a bit closer to something like Space 1889, especially as the Victorian and Edwardian eras were chock-full of unique fantasies about what aliens and outer space was like (i.e. John Carter, War of the Worlds).
That would require writers that knew what they were doing or were fans of the genre, though.
 
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I’ll never forget when they had a character that was used to make her look like Ruby Rose

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Couldn't get into the first one at all, it wasn't even so much the writing but I naively hadn't thought it was going to be such a linear progression through the story. It really did just feel like a very well polished proof of concept.
 
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