SMT Strange Journey was the first SMT game I played and even though I was unprepared for a SMT game. I struggled at but I did appreciate the atmosphere and tone of the game and liked the idea of sectors based on ills of humanity like the Costco from Hell.
This might sound confusing to say, but hear me out: I wholeheartedly believe that Strange Journey and SMT4 make a
much better duology of games than SMT4 and SMT4 Apocalypse.
Strange Journey and vanilla SMT4 both feel like they were trying to accomplish the same thing: they're both trying to pay homage to past SMT games in their own ways. SMT4 is riddled to the brim with references to SMT1, SMT2, and even Strange Journey in its story (i.e. the gauntlets are basically COMPs with a touch-screen, no visor, and no magnetite costs, ICBMs were fired at Tokyo, plus the Demonica and Mem-Aleph statues actually exist in this universe), but mechanically, it's
very similar to Nocturne and Digital Devil Saga as opposed to SMT1+2.
Strange Journey on the other hand is almost entirely original in terms of storytelling and characters, but mechanically? It's almost beat-for-beat like the original SMT games on the Super Famicom, right down to the Demonica being an advanced COMP, Magic being a rubbish stat for Space Marine, and of course: first person dungeon crawling with no press-turn system. I'll be honest here: I fucking
hated Mastema for going into the Schwarzwelt and telling nothing but lies, but I absolutely adored him as a Chaos villain infinitely more than I could tolerate Merkabah's blathering about "filth" and the "unclean" in SMT4. Ancient of Days would've made for a better final boss than Merkabah, just saying.
You know what would be
really fucking cool? If Atlus ever decided to remake SMT1+2 with the Strange Journey engine.