The Sims 4

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I also did a Rags-to-Riches challenge about a year ago in The Sims 1, albeit somewhat differently than you might expect. I did it without any jobs.

Those of you who watched Ambiguous Amphibian's video on the subject might be somewhat confused as to how it was done, since he required numerous deaths and several replacement Sims just to get the ball rolling, but I did it without any deaths at all.

Please note that this was achieved via The Complete Collection edition of the game, so it came with all the expansions, plus some content that was only available via online. Here's my route:
  • Wait until the Mysterious Man comes to deliver the package. Open it. Sell the Electronic Spell book, buy the Haybale End Table, then move the Spellbound Wand Charger to it, and sell the End Table it came on for some extra cash. Then, take the Wand from the Package, but leave everything else there inside it. This will become important in just a moment.
  • Use the funds you acquired to buy as many Steeling Beauty Loveseats as you can. This is the most important step! You ought to be able to afford two of them at the moment, as they cost $139 each. They look like this:
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  • Once you have your wand, use the hole to travel to Magic Town. Find the Mysterious Man, and sell him your wand for $50. Leave immediately. Once home, use the Wand Charger to give yourself another wand. Return to Magic Town and repeat the process. This is how you will earn money in the early game. If you need food, cookies may be purchased from the Buy Menu for $10.
  • Once Midnight has been reached, sell the box your magical supplies came in, as it is now worth $100. Then sell your Steeling Beauty Loveseats, and immediately purchase four more...
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Wait... What? The chair is worth $139, and yet it has some how more than quadrupled in value. How is this possible?

So to give you a deep dive into the mechanics of The Sims 1, an item has a list of properties, some viewable to the player, but many more are hidden from view. Let's use the "Llamark Refridgerator" as an example and show you the values of the item:
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  • Purchase Price (PP). This is how much the item is worth to purchase. In the case of our fridge, this is $600.
  • Initial Deprecation (ID). This is how much the item's value will decrease by after it has been on your lot for at least one day. The ID of the fridge is 120, so after one day, the fridge will be worth $480 if you were to sell it.
  • Daily Deprecation (DD). This is how much the item's value will decrease every day after the first. This is 6, for the fridge, so it will be worth $474 on the third day, $468 on the fourth, and so on.
  • Deprecation Limit (DL). This is the lowest possible value an item can be worth. This fridge's DL is $180, so once its price has degraded to that point, it will remain at that selling price for the rest of the game.
Okay, so now that we know how the game determines the price of items, let's check out the park bench and see what we can find:
  • PP: 139. This the price of the item, so that's to be expected.
  • ID: 217. Weird, since this would effectively mean the value would be negative, or at least $1 assuming that's the minimum value.
  • DD: 14. This appears to be normal.
  • DL: 578. Ah, there it is. The game must be running some kind of "Less than" check to set the price of the bench to this value. Since 139 - 217 = -78, which is obviously less than 578, this becomes the price after it's been on your lot for a single day.
And thus becomes the run. Buy park benches, sell them after one day, then buy even more park benches. Soon enough, I was able to fill every tile on the lot with nothing but park benches, while leaving the bare minimum space with high quality furnishings for survival. While normie Sims are going to work to earn a mere few hundred Simoleons per day, I'm sitting at home, investing in Bench Coin, and earning hundreds of thousands every day.

After selling all my park benches:
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After buying them all over again:
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And people say this game's hard to make money in. Meanwhile, I became a millionaire in the span of two weeks using just one simple trick.
 
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I remember reading or watching about something called the "Josef Fritzl Challenge". The idea is that you build a basement, find a random Sim, get them to enter it, lock then in the basement by setting the door to be accessible by your Sim only, and then get that Sim to love you and have kids with you. Really fucked up, which is why it's so funny.

There's also the good old painting goblin schtick.
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*Sims 1 tism*
I just used hacked objects to spawn infinite money out of thin air. Or the good old rosebud;!;!;!;!;!;!;!;!;! trick. :smug:
 
I did the Sims 1 rags to riches more conventionally once, where the only thing the sim started with was the bbq and enough money to make a plate of hamburgers so he didn’t starve on the first day. Then I sold the magic stuff, bought a carpentry workbench and had him make gnomes until he had 10 mechanical skill points and the gnomes started selling for §2100 each.

I used to do this challenge in Sims 2 where you made a 4x5 room and could only add another 4x5 room to the lot when a sim achieved their lifetime want. Although I allowed the new room to be any size as long as the total surface area didn’t exceed 20 squares so I could still build a nice looking house after several generations. It’s fun, but annoying early on when everyone gets kicked out of the house whenever someone has to use the toilet. Also I had the multiple births mod installed and once my sim was still living in one room and had triplets.

A really cool Sims 2 challenge is the Deadbeat Parent challenge. You make a family in CAS with a parent, a teen, a child and a toddler. Then when the family moves into a house, have the parent use the newspaper to move out, which will split them off from the rest of the household, In TS2 teens can pay bills and are considered competent enough to care for children so the social worker won’t show up to take the kids away as long as the teen or a nanny are present on the lot. Now the teen has to successfully raise the kids to adulthood. You can raise the difficulty of the challenge by adding extra kids or having them live on a more expensive lot as teens get paid much less than adults.
 
I feel like your method defeats the whole point of the challenge.
Perhaps. I had already done Rags to Riches challenges in the past, starting with nothing, selling the Magical Package before it becomes valuable, and making sure to get a job on the first day, because your Sims will become too grumpy to want to do job searches pretty soon. For this run in particular, I wanted to use any method possible to generate money without using a job, and I had known about the weird erroneous price statistics on that park bench for years, but only recently had I gotten an answer as to why it does that by digging into it with third party tools. I had no idea it was so powerful, that it makes the entire idea of jobs obsolete.

As a side note, my "Bench Coin" house looks completely retarded on the neighborhood screen, and I fucking love it.

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Maybe I'll do another jobless run, this time without abusing the "Bench Coin" tactic.

When it comes to other Rags-to-Riches runs, one piece of furniture I don't see many people use is this thing:
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It costs $99, and it will cost you $100 to fill it, so with one Sim working a job, it will take you approximately two-to-three days to afford it, depending on what job you have, but once you do, it can be filled for many meals at a time. It's especially economical when you have more than one Sim, and is far more filling than burgers and pizza. The only problem is that until you get yourself a sink, your lot will eventually degrade into a massive pile of dirty dishes that you can't do anything to get rid of. Be sure to hire a maid once you can, because there will be far more dishes than your Sim can handle.
 
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Latest update broke the game, apparently.


Sorry for the lazy YouTube link. I just don't play the game for myself for now so I can't relay any personal experiences.
 
Latest update broke the game, apparently.


Sorry for the lazy YouTube link. I just don't play the game for myself for now so I can't relay any personal experiences.
isn't this like the fourth time this has happened? How much spaghetti code is this poor game wrapped up in?
 
isn't this like the fourth time this has happened? How much spaghetti code is this poor game wrapped up in?

The Sims 4 literally has a decade's worth of Spaghetti Code, and it was also shoddily changed from being a multi-player game ala The Sims Online, to this mess that EA and Maxis dared to call a mainline Sims game.

EA did acknowledge the new issues that came with the SP, and are planning to release a patch to fix them. (Hint hint, they'll just break other stuff instead, while not fixing the issues at hand.)

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This is Shanice Shanice, created by Satch on Sims. Satch is gay, so he upholds the long standing tradition of gay men cosplaying as grotesque caricatures of women. Tbh I like Satch for his Sims commentaries, since he’s one of the few who don’t pander to EA, besides LGR who has basically given up. His gayness is at a tolerable level -for me at least- coming out in the odd dirty joke here and there, and he often speaks out about “wokeness” in the franchise and the community, earning him a lot of backlash
 
I've been wanting to get into the game again. But, I have a bunch of mods and cc that I'll probably delete and start the game brand new (yo ho ho).

Any mods that you can recommend for a better gayming experience? Anything that removes woke shit, or am I gonna have to eat it?
 
Any mods that you can recommend for a better gayming experience? Anything that removes woke shit, or am I gonna have to eat it?
I don't know any mods that remove woke shit, but I think you can remove the woke paintings from build mode (those heinous drawings that were added a couple of years ago) with Sims 4 Studio. I haven't tried myself yet, so I don't know if it's possible.

Now if you're looking for a better gaming experience, I recommend uninstalling the game.

Just kidding. Search in this thread, I'm sure someone asked for the same thing before. LittleMsSam has a lot of small mods that modify or improve gameplay, but check if they're updated or not. I like using TwistedMexi's mods for building. And MCCC is great if you're a micromanagement freak like me.
 
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I've been wanting to get into the game again. But, I have a bunch of mods and cc that I'll probably delete and start the game brand new (yo ho ho).

Any mods that you can recommend for a better gayming experience? Anything that removes woke shit, or am I gonna have to eat it?
I mostly play 3 but I have 4 and am (obviously) around the discussion about 4 a lot. I /think/ there is a mod to make every sim of use the pronoun that corresponds with his or her sex. (This is honestly such a ridiculous thing to be talking about with pixels, but here we are lol.) There’s also MCCC (Master Controller Command Center) and it’s modules which- while I’m not sure it’s limits and capabilities compared to NRAAS for TS3- should give you the capability to control the story progression demographics for your town, for example, how many same sex attracted sims the game generates. The pronouns and whether a Sim with female/male genitalia can use the toilet sitting down/standing up and give birth may also be controlled through this mod, or a third party mod. Disclaimer: I’m assuming all of this can be done because it was done in NRAAS a generation before it and MCCC is compared to it often
 
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