The Sims 4

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@TheDarknessGrows
Basically the NRAAS suite for me, and the TREEAG auto buy debug and auto testingcheats mods.
Overwatch, mastercontroller, and errortrap by NRAAS are absolutely required in my opinion. I also have the censor blur disabled because that sort of effect triggers migraines for me. Totally not necessary though.
 
The Trailer for the now-confirmed For Rent EP is out:


What I don't understand is the choice of music for the reveal trailer, given that the new Neighborhood is based on Thailand.
Thailand? Well I guess they can hit their troon quota, but that just sounds so ugly and lame for a neighborhood.

Why not Japan? France? Or some country with better city/apartment aesthetics?
 
Why not Japan? France? Or some country with better city/apartment aesthetics?
I guess they already did either in Sims 2 and 3, respectively. I mean, Thailand isn't a country you normally see in video games, so why the hell not?
 
I'm honestly disappointed that they haven't tried to do some crazier shit with towns in general, honestly
I think the weirdest it ever got was- correct me if I'm wrong, but- a tudor-era village with magic and shit in 3? Then maybe the obligatory Strangeville knock-offs or the one time they went to another planet.

Why not a Venice rip-off with a huge emphasis on watersports or collecting minor pets? Why not some high-up mountain village with great locales for skiiers and astronomers? Walled cities like Cringe Retard mentioned? Some luxury underground town made of bunkers like the luxury ones in Vegas? Anything with more elevation than the fucking Netherlands?

I realize the Sims is supposed to be grounded, but honestly they aren't taking advantage of the concept enough. You can only do so much with a flat city in a grassy place with maybe a river in the middle or off to the side and it gets a bit tiring to see the same stuff over and over. 3 did a decent job of changing things up with stuff like Barnacle Bay or the aforementioned Tudor village + other planet, but they're a bit too far-removed from regular life for my taste whereas something like I suggested is different enough to be interesting but realistic enough to be engaging.

Kinda hope one of the wannabe indie clones that eventually steals the spotlight does more with city differentiation, I guess.
 
Would 100% play a neighbourhood based on a slum in South America/Africa/Asia. Imagine how fun a Kowloon Walled City style map would be.
That actually would be pretty unique, but EA would probably be too afraid for that. They’d be accused of insensitivity.
I guess they already did either in Sims 2 and 3, respectively. I mean, Thailand isn't a country you normally see in video games, so why the hell not?
Because there’s nothing about Thailand that speaks to apartments/apartment living for a game pack. It’s not like a vacation destination pack where emphasis could be put on the temples or customs.

Japan is known for its crazy tech, and you could’ve done a cyberpunk living theme, or France for its apartment architecture/aesthetics.

I also second Venice would’ve been pretty great too.
 
Why not Japan? France? Or some country with better city/apartment aesthetics?

Japan was featured in the Snowy Escape Expansion Pack, and City Living, IIRC, had a bug where newly generated townies would have Japanese names for some reason.

EA posted another trailer for the new EP:


EA will also be launching a Sims 4 Merchandise Store, for some reason. Given that Sims fans are already massive consoomers already by buying most or all of the DLCs for their games (not counting the ones that get legally backed up versions of such, obviously), expect the same with the upcoming merch, and the press photos look unsightly as hell:

1700187475704.png 1700187498031.png 1700187520909.png
 
Japan was featured in the Snowy Escape Expansion Pack, and City Living, IIRC, had a bug where newly generated townies would have Japanese names for some reason.
We also have 3 NA desert neighborhoods. It’s not like they care about repetition.

Besides, that’s rural Japan mixed with snow mountains.
Tokyo or Osaka have completely different aesthetics.


And Jesus Christ, EA’s gaping asshole for greed. I’ve heard of not leaving money on the floor, but should you really be licking it like a dog too?
 
I thought the sims lived in fictional cities inside a fictional country, hell, they even have their own language and currency. Since when real countries exist in the Sims universe?
Sims 1 actually mentioned real life countries a lot in their object descriptions. It was with the sequels that they starting tuning it down, but 3's World Adventures pack still refers to France, Egypt and China.
 
Simlish is also composed of real languages intermixed with gibberish. So if you ever heard them say something that sounds like you understood it, you probably did.

Also, I’m glad we’re getting more than Paralives for competition. I won’t do a cope about how we have a bunch of sims-killers on our hands, but I do wonder if they’ll make EA tone the greed down.
 
I’m glad we’re getting more than Paralives for competition.
any thoughts on that competition? Personally I don't care either way because all the competition seems to be missing the absolute basics that made the Sims charming in the first place (mainly a lighthearted tone and unique separation from our world by way of Simlish and Plumbobs) and I don't trust any of these competitors to have better monetary practices than EA (especially not Paradox), so I'm curious to know if I'm alone or just echoing a crowd.
 
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