The Sims 4

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I think the vast majority of sim players pirate the game. Maybe the ones who buy it are mostly Americans who can allow themselves to spend 40 dollars. But in other countries that's a lot of money, so pirating video games and other media isn't frowned upon.
The ones who buy and then complain are a "vocal minority", just like the ones that bitch on Reddit about lack of skin tones and disabilities.
The ones who pirate or don't give a shit about inclusivity keep quiet.

I’m in a friend group chat with mostly men besides me. A couple of people were playing and discussing the Sims 4 and I got pinged because so far to our knowledge I’m the resident Sims player. Anyways, I suggested they play Sims 3 and they got hostile and asked a bunch of “can the Sims 3 do X?” questions (lmao). These are also people who are, for some reason, those “morally opposed to pirating” type of people. All that is to say, people are fucking stupid and they will purchase shitty half-baked releases at full price, multiple times, to get their next dopamine hit. I think this is a wider issue in gaming as a whole.

Edit: all of the girls screeching online hoping that the Sims 5 isn’t open world so it can run on their MacBook Air are also annoying as fuck though
 
Wtf is that gemstone trash? Did we really need a pack centered around something that could’ve been part of a larger pack?

Now we’ve got Etsy the stuff pack. I wonder if we can get garbage rhinestones off a Sims Alibaba equivalent.

I once again want to thank Anadius.
 
I still play it all the time! I pirated all of 4 but I get bored with it quickly.
Even with the addition of gameplay mods, Sims 4 tends to get boring for me. Yet I can still come back to Sims 1-3 and have a few weeks worth of fun with them. It's odd, but I think it has to do with the atmosphere of those games that just got lost somehow in the development of Sims 4. It's something no mods seem to be able to fix.
 
I haven’t played 1 and 2, I’m really excited to.
1's pretty barebones compared to later entries, but it more than makes up for that in charm. 2 is regarded by some people to be the best entries in the series. Personally, I'm torn between 2 and 3. 2 has the better gameplay elements, but 3 looks a lot better in terms of visual style and the open world was pretty cool.
 
1's pretty barebones compared to later entries, but it more than makes up for that in charm. 2 is regarded by some people to be the best entries in the series. Personally, I'm torn between 2 and 3. 2 has the better gameplay elements, but 3 looks a lot better in terms of visual style and the open world was pretty cool.

I’ve heard a lot of people with not-ass Sims opinions say that they would love a game with the personality system of 2 and the world and story progression of 3.
 
i dont mind the lack of car. that isnt the issue. i just want neighborhoods to be open. doesnt need to be a full open world, but im sure having these little neighborhood sections on the map would work fine with an open design rather than having to load every single house or building all the time. even if you wanted cars, they could be cosmetic. maybe have them work like the bikes or something
 
I haven’t played 1 and 2, I’m really excited to.
Sims 1 and Sims 2 are the best in the series, in my opinion. The first one in particular holds a special place in my heart for having one of the best video game soundtracks of all time.

Just a word of warning, though: Sims 1 is a lot more difficult than its sequels. Between weaker pathfinding, dumber AI, and faster motive and relationship decay, a lot of people jumping into the first game from the sequels tend to have a hard time with it. You really need to get used to baby sitting them, because they are not capable of surviving without your help.

Also, don't spam socials. Sims 1 from Hot Date and onwards has this weird rule where you can't use the same social interaction 3 times in a row. A lot of Simtubers playing this game don't really understand this and wind up getting very confused as to why their spouse keeps rejecting them for kisses, even though it just worked moments ago.
 
i dont mind the lack of car. that isnt the issue. i just want neighborhoods to be open. doesnt need to be a full open world, but im sure having these little neighborhood sections on the map would work fine with an open design rather than having to load every single house or building all the time. even if you wanted cars, they could be cosmetic. maybe have them work like the bikes or something

I agree with this but I have to admit having cars is nice, especially with customizing garages like with Fast Lane stuff. I guess I just don’t get why we had an open world and then regressed despite computers becoming more powerful (besides the whole” Sims 4 was originally supposed to be online” thing), but idk I’m not a game designer.
 
I wish we had bigger worlds. Going back and realizing you could actually make whole neighborhoods/worlds in Sims 2-3 is jarring.

There’s barely any lot space to do anything with, even after demolishing default builds.
I’m also sick of not being able to control lot size like you could before. Tiny lots are miserable and makes you play the same areas repeatedly.
 
I really do miss Sim's 3 open world and cars.
And also that mod that let me run over people.
I sometimes see people, mostly women, asking about what kind of laptop to buy to play Sims 3.

The funny thing is that there is no machine that can run that game well, because it's not the issue of lack of performance. It's the issue of spaghetti code. When you have a large neighborhood with many Sims, buildings and all of it running in real time, it will take a shitton of time to load even on an NVMe SSD and it will cause lags even on a top of the line CPU and GPU. EA did a shit job at optimizing TS3's open world and the code is what restricts performance, not the hardware.

There is a mod called SmoothPatch that manages to optimize some of that spaghetti code, so at the very least customizing items and Sims doesn't lag when the game tries to load all the available choices. This is the approach needed to fix TS3, to reverse engineer the game and then inject code into it that corrects it's shortcomings, much like SilentPatch does for GTA games. Unfortunately you don't have this much autism in Sims modding community to fully fix Sims 3 that way.

Same thing happened with GTA V's loading system, where someone diagnosed the issue, created a code injection patch to fix it, and ended up getting paid by R* for finding the issue and fixing it, where the fix ended up getting officially implemented in the game. Except GTA V is a 10 year old game that's still supported by the developer, and The Sims 3 is a 14 year old game that is abandoned by the developer and lives thanks to it's community.
I haven’t played 1 and 2, I’m really excited to.
Do play them. I have fond memories of both. Played a lot of TS1 because my friends lent me a copy of TS1 with the Vacation expansion, and I played it a lot, and also gathered a lot of custom content for it. A whole bunch of it wouldn't load because I didn't understood it required other expansion packs I didn't own. TS2 I remember because my sister got a hold of a pirated copy of it, that wasn't cracked properly, so you couldn't build shit. I also collected a lot of CC for it.

In some ways Sims 2 is better than Sims 3, and if you went from base Sims 1 to base Sims 2, it felt like a much much bigger evolution than just a sequel. To this day I believe that Sims 2 pizza slices are the best looking pizza slices ever implemented in video games. It was a fantastic game, and it's theme song legitimately makes me cry from nostalgia.

Reminder that the best spot for The Sims 1, 2 and 3 is Games4TheWorld. They also have all Sims 2 and Sims 3 store items to have the full package. For Maxis items for Sims 1 your best bet is to look at Internet Archive, a lot of TS1 CC has been archived there. There used to be a site called CTO Sims many years ago, but it unfortunately disappeared.
I wish we had bigger worlds. Going back and realizing you could actually make whole neighborhoods/worlds in Sims 2-3 is jarring.

There’s barely any lot space to do anything with, even after demolishing default builds.
I’m also sick of not being able to control lot size like you could before. Tiny lots are miserable and makes you play the same areas repeatedly.
I pirated Sims 4 to try once and that was the most jarring thing that I experienced.

Sims 1 had a simple 2D isometric neighborhood view, because the entire game was very primitive like that. The only 3D objects were the Sims, the pets, the plumbobs and the few things that they hold when doing something. Everything else was 2D sprites. And the neighborhood was static, the lots were static, the decorations were static, it was very limited, and you were limited in the amount of empty lots you could use for building. It got a bit better with the expansions, such as expanding the neighborhood with Old Town and giving you six slots to switch between, even though it was the same static neighborhood.

The Sims 2 was a completely different world and if you went from 1 to 2 back in the day you really fucking felt it. The entire game was 3D, and so was the neighborhood. It was massive, and in the base game you had three of them. And the best part? You could fully customize it however the fuck you want. You could move lots however you want, you could add empty lots by any road to expand it, you could save what you built to place it somewhere else, and you could decorate it in any fucking way you'd want. It was one of the many things that were jaw dropping when you moved from TS1 to TS2.

The Sims 3 took that even further with it being open world, with the entire neighborhood playing out in real time. Before that, both Sims 1 and Sims 2 had to reload the game whenever you went between lots or families. But with Sims 3, it all became one live game, with the only loading happening when you switched neighborhoods, whether it was you going to University, going onto vacation or going to the future. Yes, those were long waits but it was still a single dynamic world with no loading screens whenever you went from lot A to lot B, or when you changed which family you were playing.

And then Sims 4 did something unimaginable. After all those amazing leaps in the game design they... made the neighborhood screen a static 2D screen. That somehow looks worse than what was done in Sims 1.

It honestly insulted me. Sims 2's neighborhood was simply amazing, a gigantic leap from Sims 1, with Sims 2 still being a lot loader much like 1 and 4. But for some reason they didn't even add a less customizable 3D neighborhood in 4. They just added a lazy soulless 2D neighborhood.

Now they could excuse this with TS4 being initially planned as a mobile game so it had to be restricted. But that does not excuse the complete lack of a 3D neighborhood that could've been simplified for phones but still remaining as a proper 3D render you could rotate with two fingers and tap to access lots. And that was only the tip of the iceberg that is the sheer amount of regression Sims 4 made after so many gigantic leaps with Sims 2 and Sims 3.
 
I sometimes see people, mostly women, asking about what kind of laptop to buy to play Sims 3.

Unfortunately you don't have this much autism in Sims modding community to fully fix Sims 3 that way.

Whenever I see that, I become a tiny bit misogynist. Also I think Lazy Duchess is a tranny, we might have hope for enough community autism, yet.

I believe that Sims 2 pizza slices are the best looking pizza slices ever implemented in video games

Sometimes I like to watch those Sims 2 vs 3 vs 4 comparison videos on YouTube- the Sims 2 textures and animations are the best and so detailed to this day! The pizza looks so good!
 
Sims 2 still has the best expressions and attention to detail of the whole series, cartoonish but it doesn't go too overboard. In 3 everyone acts like they're up the ass on SSRIs and 4 is too "le hecking wacky mooves dood xd".
 
Does anyone play challenges?

Give me puzzle pieces but I often play “decades challenge” from the 1890s to 2020s.

Every generation is a decade and has different rules around jobs, relationships, money, and what things you can have and use in the house. Change decades every time the next generation ages to young adult. Use dividing households and accidents or cheats to simulate war and mortality at the accurate rates, dress Sims accordingly. I try to stay in the same house until the build is just way too outdated again. Right now it’s about 1931 in game for me. To simulate the late 1920s stock crash, I had the parents of the 1920s move out just before the decade change, and reduced the remaining money from over a million to just enough to pay bills and send the boy to college as a commuter.

Looking forward to the 1950s, when I can buy a washing machine. Right now they do by hand.
 
Does anyone play challenges?

Give me puzzle pieces but I often play “decades challenge” from the 1890s to 2020s.

Every generation is a decade and has different rules around jobs, relationships, money, and what things you can have and use in the house. Change decades every time the next generation ages to young adult. Use dividing households and accidents or cheats to simulate war and mortality at the accurate rates, dress Sims accordingly. I try to stay in the same house until the build is just way too outdated again. Right now it’s about 1931 in game for me. To simulate the late 1920s stock crash, I had the parents of the 1920s move out just before the decade change, and reduced the remaining money from over a million to just enough to pay bills and send the boy to college as a commuter.

Looking forward to the 1950s, when I can buy a washing machine. Right now they do by hand.

I’m playing a LEPacy challenge in the Sims 3. It’s like a legacy challenge but with every new generation you install the next expansion pack. It’s really helping me learn and appreciate all of the little details each pack includes.
 
I’m playing a LEPacy challenge in the Sims 3. It’s like a legacy challenge but with every new generation you install the next expansion pack. It’s really helping me learn and appreciate all of the little details each pack includes.

Also did an interesting and really difficult challenge that was a take on rags to riches.

I have Eco Lifestyle, so the teenager started out with not only $0, but has to build most of their own furnishings except for a tent, toilet, and basic kitchen fittings. Used fabrication and the workbench. It’s a rough but cute off grid cabin.
 
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