- Joined
- Jul 1, 2015
Here's the VOD of the Livestream that The Sims team hosted earlier today. One thing that stands out is apparently you can't have stoves in dorms. I don't want to know what asinine reason that is the case.
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maybe it’s different for other colleges, but where i went we only had one communal kitchen, that stove thing makes sense to me
Here's the VOD of the Livestream that The Sims team hosted earlier today. One thing that stands out is apparently you can't have stoves in dorms. I don't want to know what asinine reason that is the case.
adding on with some shit ive experienced (because im a sucker and bought it)With the University EP being 1 week old now, comes the usual EA bugfest, some of them game-breaking. Some of those include:
-If an organization member dies or gets culled, your entire game is at risk of a major error code. The game doesn't correctly adapt to replace them and continues trying to summon a culled sim for organization stuff.
-Servo's graduation photo is a "random sim." $20 it's because Servo is a retextured Sim and the graduation photo is just the Servo without the reskin, but it's pathetic that the pack's life state was not checked to be suitable for the pack's main goal.
-Moving out seems to have issues with furniture disappearing whether you want it to or not.
-Toddler needs decaying super fast
-Bots can't be upgraded, instead just consuming the resources
-Pregnant, mermaid and spellcaster sims likewise have increased motive decay. (Pregnant moreso than before)
-Pack does NOT seem designed for multiple Sims graduating together as it often leads to only one diploma
-Weird glitch where player homes can become unplayable if a multi-Sim household finishes university and their dorm room remains locked before they move out
-Presentation not being doable
-Being unable to have your Sims go to their final exam if it occurs on a holiday.
I'm not sure which is the more unpolished bugfest, this, or Pokémon Sword/Shield.
-dormmates will practically kill themselves because they cant fill their own needs well
Geez, no wonder people are coming back to Sims 2. Honestly, if you look at the custom content forums like The Sims Cave, the S2 stuff gets updated the most often.It is a nightmare to get even two fucking people to go to college together. You have to send one person off to college, split the household, go back and play the person who hasn't gone to college, and then send them to college. Also, don't even think of changing housing if you have two Sims going to college, it is almost guaranteed not to work. I moved both Sims out of the dorm and into the house outside of campus, and when the "pack your shit" event was done only one Sim was actually there. Then when I went back to the first Sim (who had to reapply to classes for some reason) and had them move into the house, only they were playable and the first Sim I moved in was an NPC. When I cheated and added them to the household their classes no longer had required projects. And, now that it's been mentioned, I have noticed that one of their needs is going down faster (one is a mermaid).
What a fucking nightmare. Removing all the fun shit was supposed to make this game "more stable" but it's as buggy or even buggier than Sims 3. If I want a game that barely works half the time I'm going to play the one with an open world, story progression, and clothing/furniture customization.
And there's things you can do to make it an open world.The only things Sims 2 lacks are some new animations and an open world but with all the custom content out there it doesn't really matter.
I always wanted to try those, there goes my weekend.And there's things you can do to make it an open world.
Sims 4 was meant to be a multiplayer only game, thats why everything was limited to barebones shit.There goes my hopes of playing multiple families that will actually grow like in the other Sims games. Instead of the ultra-limited room you have in part 4.
Don't know if you know this, but you got a slightly more recent comment on the mod making a terrible joke about how their Sim became toxic and got beaten up for wearing it. You did good.
I'm a few months late, but I can say that The Sims 1 is pretty darned stable and glitchless. The only problem I've had with running it on Windows 7 is the very rare crash that comes from loading a different family and clicking on a different UI panel, but other than that, I can't say I've ever encountered any glitches or bugs in the years that I've played it since launch. It likely comes from the advantage of TS1 being a much simpler game than its sequels.all the games have had awful glitches, but the longer the series goes, the less...hidden? they are.
I can't speak for the first game, since I never played it, but in 2, you had to really fuck with debugging to screw your game over aside from an occasional thing like the Ottomas. In 3, the game was a laggy shitshow, but the customization made people overlook it. But in 4, it's all at the surface.
Hypothetically speaking, someone who's definitely not me went sailing the seven seas a while back and found a pack with all the expansions, stuff packs, and store content.If modding can make it more stable, then great, but I'm not sure if I wanna go through the effort of securing enough EPs (without giving EA my cash, preferably) to make it more worth-while than TS2.
It certainly isn’t all located on a website easily found by googling.Hypothetically speaking, someone who's definitely not me went sailing the seven seas a while back and found a pack with all the expansions, stuff packs, and store content.
games for the worldIt certainly isn’t all located on a website easily found by googling.