Blarmed&Dangerous
kiwifarms.net
- Joined
- Feb 13, 2015
Part of it is what I've seen referred to as "the Ideological Turing Test" (do you understand another person's beliefs well enough to make an argument as though you share those beliefs and have someone who actually holds those beliefs think that you agree with them?). Before Current Year, people disagreed with one another but generally understood what each other were getting at. Now, because the ideological superstructure of corporate gay race communism is so incoherent and tenuous, they've had to employ full-spectrum dominance on censorship to prevent people from hearing opposing arguments (about a decade ago they called it "Accountability Journalism" - giving "equal time" to "both sides" is ayckshully immoral because the other side are heckin' nazis and giving them a platform is literally violence. So now when anyone disagrees with us, rather than having an opposing viewpoint on to discuss the issues, we'll just tell you (our interpretation of) what they believe so you can know how wrong and evil it is.)Subtext is the key. The game itself can be about whatever you want but preferably a setting, tone and themes you haven't seen in a while. Of course, your a creative first in this case, so you genuinely have to be interested in the world you're trying to develop which is what Undertale got right. If you think in terms of "I have to avoid this left wing shit" or "I gotta add right wing values the chuds will love" you're on your way to making something that's just ok at best. Hell, it doesn't even have to be an RPG, it can be a wacky sports game, silly novelty or crafting sim (Schedule 1). If we're still talking Undertale, alot of the shit that game ushered in were novel to alot of people, including myself. 10 years later, even the meme of "quirky Earthbound inspired game that's about depression"™ has gotten tired.
edit: I swear to god I was going somewhere with this post. But in my world, a game like that would pretty unhinged.
Telling any kind of good story requires a working understanding of how different people with different perspectives (your characters) see the world. The way you make a story that isn't naked propaganda is by having characters that disagree with the point that you think you're making not be two dimensional strawmen. "My opinion is exactly right and everyone who disagrees is stupid, evil, or both" is how you get modern slop writing.