The shitty way they handled the PS4 Pro and PS5 Pro is a fine example.
Most people probably don't recall that CDPR actually tried to sue pirates of Witcher 2 back when it came out. Their whole shtick pretending to be a pro-costumer company is a deliberate ploy.
Also, they only released Witcher 3 modding tools when they decided to drop support for their in-house engine, years after most of the community had moved on and there was little interest in modding the game, making the move a completely mercenary PR stunt to regain their "good guy dev" status after the fiasco that was the launch of Cyberpunk 2077.
And on the topic of 2077, they didn't spend all those millions unfucking the game because they care, but because they're at least aware that having a positive reputation among costumers translates in more profits.
That being said, and this has probably been repeated ad nauseum here and elsewhere, the marketing for 2077 was amongst the scummiest in the industry. Not even EA or Ubisoft at their worst were this blatantly misleading. For one, they deliberately shot one of the trailers to make it appear the timeskip montage was actually gameplay, that you'd get to do all those things ala GTA5, instead of the gameworld being largely dead and static.
Then there was them deliberately lying to owners of the PS4, and driving around slowly in the gameplay trailer for it, to not make it too obvious that the game would shit itself due to the console's inability to stream in assets fast enough.
It's also obvious they've been bleeding talent for years. They've dropped REDengine because the guys that had built it and maintained it had quit the company and there was nobody left that could do it. Most of their talented writers are gone, and the company is increasingly being staffed by Californian dangerhairs.
It's telling that Cyberpunk 2 is being made by their US studio, which is full of woke shitlibs.