The Worst Game Endings - Or How to Ruin Good Gameplay with Bad Writing (Spoilers, duh)

Secret Asshole

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Lets face it, most games have crap for stories. But that's fine. A lot of people don't play for the story. However, I do. I don't mind a bad story if it has good gameplay. However, I do mind when video-game writers think they're smarter or being edgy or think their game is some art piece.

For lesser known and newer games, I'd ask for spoiler tags if possible.

Now, I know what everyone is going to say, so lets get this shit-show started with the most obvious one, perhaps the worst one in all of gaming history.

Mass Effect 3

Remember when your choices mattered? Yeah, they actually don't. Remember they said the ending wouldn't be ABC? Yeah, it is.

The ending itself is a literal, not figurative, Deus Ex Machina that removes any agency from the player and any actions the player has done up until that point. The ending is complete exposition. The gameplay was good, the story was very rocky, but it was ok up until this point.

They tried some half-assed message about destruction or some such nonsense about genocidal robots and how they're somehow poor misunderstood creatures or some shit. It was basically pure diarrhea and everyone that played the game through to completion was incensed.

This is really also where the rift began between games journalists and players started. Journalists defended EA while calling gamers 'entitled' for not getting what was promised to them. I mean, if you paid any attention to what the devs and the company said, you were straight up lied to about the game in order for you to buy it. It isn't about art or anything like that, when someone lies to your face and says 'You're going to get this delicious desert at the end of this dinner! Its a little pricey, but worth it!' and the desert is a bowl of shit, I'm sure you'd tell the manager to go fuck himself and not pay for it.

What's most astonishing about it is that you had such a rich universe, only with an ending to literally burn the franchise to the ground. To me, it was completely incomprehensible. It was not only the worst writing I've seen professionally in a game, but to take a profitable, loved universe and just destroy it so casually with little to no closure is just fucking idiotic. Both in a sense of respect for your audience and making money.

After all is said and done, I actually think the end of Bioware can be traced back to this abortion. It was just that massive. Even the 'enhanced' ending and fanservice DLC were too little, too late. It lead to the direct handoff of the universe to a C-Level studio which then subsequently bombed. Bioware is riding entirely on Anthem at this point, which I think will preform like crap.

Badly written, badly received, destroys credibility of the studio and eradicates future profit. Yeah. I'd say its the worst in gaming history. Rarely do you get an ending you can trace back to a studio's demise as well as the rift between an audience and the critics that continues today.



Farcry 5

My second one. This I'll use tags, since its currently the latest entry in the franchise.

Hey, you know that Doomsday cult you were fighting all along? You know, this group of reprehensible inhuman mongoloids that ate people, tortured them to death, burned women and children alive, killed their own children and preform heinous human experiments that the Nazis would be proud of?

Turns out they were right about Doomsday LOL. Don't you feel silly? Not really, all of them deserved to die. Not the type you want running around in a post-apocalyptic wasteland. 100% would kill them all again. Also the main faggot survives and if you blast him in the face, we end the game because you have no agency here, we want you to endure our shitty ending. Also the forced capture scenes are fucking excruciating and game interrupting and unskippable.

Its kind of impressive at how idiotic and terrible this is. Like they thought in this game where your missions involve harvesting bull testicles and road kill that they could have some sort of message where you are the villain like some art house story or some shit. It is so pretentious and emo it fucking hurts. Whoever wrote this was proud of this dogshit and should be made to write Harry Potter slash for the rest of his life as punishment.

A major part of the problem is it comes completely out of the blue, with little to no reason for a nuclear war. Ubisoft said there were radio broadcasts or some shit, but nobody ever pays attention to those. Not only that, I've never even heard them and I paid attention. There is little to no indication what a bunch of crazy nutjobs who torture, murder, preform human experimentation and kill their own children say are true. The tone is completely fucking off.

You can't have these wacky quests and this over-the-top clearly evil, non-sympathetic cult and then make them right. To do this, you have to play the game 100% straight, make the cult sympathetic and sow doubt in the player. They did none of this. Its not smart, its a pathetic attempt at being arthouse, like how 'The Last Jedi' subverts your expectations by being total garbage.

People compare it to Spec Ops: The Line, but in Spec Ops you KNEW this wasn't going to end well. The tone was there, the writing was on the wall, the player knew what was happening, it had this Apocalypse Now feeling. I won't spoil spec ops, but if you want to see something like this done correctly, do Spec Ops.

In Farcry 5, its 'Collect me some testicles for the testicle festival! Also LOL nuclear war, rocks fall everyone dies and you become rape bait for the cult leader'. So edgy. This game will never not end with me shooting him in the face and skipping past all their ending cut-scenes.

Sad way to end a fun gameplay experience. Thankfully the story is shit, full of holes and garbage anyway so it doesn't ruin the story. But it does make the missions feel pointless. You just have to ignore the writing completely. There's also the annoying forced capture scenes that completely disrupt game-play.

So, what's your worst game endings?
 
ME3 and Fallout 3 were already mentioned, so my next one after those would be Knights of the Old Republic II before they released the restored content mod.

Your ending was either staying on Malachor V after beating Treya, or flying away on a ship depending on your balance choice. Nothing of substance like the ending to KotOR I. It was probably a five second clip at best.
 
I'd say Far Cry 5 if it wasn't for the fact that I've seen some theories as to what really happened and all this other stuff that explained why after the ending that made little sense you can still go to the free-play.

I haven't played it (not that it's much of a game), but Life is Strange's ending was terrible. Either one you choose, really. Namely because there are only two and nothing changes it building up to it. It just lets you decide regardless of everything else.
 
Breath of the Wild was extremely underwhelming, especially the ending.
I was stupid enough to expect some grand ending where they show Hyrule being rebuilt. Castle Town is rebuilt and re-inhabited, the foundations of towns begin next to the various stables, Hyrule Castle is restored, new guards and knights are recruited, and Zelda takes her rightful place on the throne as Queen Zelda, willing and ready to finally to take on her role of ruler correctly.

But no. The five spirits float above the wrecked castle, look down at the ruins of Castle Town and pass on. Then cut to Zelda doing her usual talk about studying the ancient artifacts and on yeah, they have to rebuild the kingdom too I guess but first she must do RESEARCH!
 
The first Bioshock.

The building up to the confrontation against Ryan was awesome, and revealing Atlas being Fontaine even more. One would have expected to have a good final level against Fontaine and escape Rapture, and instead we have three full levels that have nothing of the charm or characters of the first five levels, just Fontaine calling you to "hurr durr mu Rapture, mu Ryan" and that Anna Frank expy that won't shut up.

Someone already nominated Fallout 3 so I'll nominate Fallout: New Vegas - pretty epic ending in itself, the shame is that there wasn't a playable after game so you couldn't really see the effects of your actions on the Mojave.

In the same vein as Bioshock, Doki Doki Literature Club was pretty underwhelming: the real emotional hit was the villain reveal, not the ending.
 
System Shock 2 and Bioshock 1. I don't think Irrational was very good at satisfying endings despite the fact that I adore the games.

Oddly I like Bioshock Infinite's original ending because it's like "fuck it! Let's leave it kind of open ended!"

And then Burial at Sea tried to explain everything and solidly link Rapture and Columbia. And I hated it. It fucked it all up. Elizabeth getting retconned into Rapture is like Midichlorians.
 
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