The Worst Game Endings - Or How to Ruin Good Gameplay with Bad Writing (Spoilers, duh)

Devil May Cry 1 has the worst ending of a good game I've ever seen, and retroactively 3 makes 1's story way worse.
So you beat the final boss in a weird flying shmup section (the only time you do this in the game) and then you do an escape scene in a sonic adventure style plane that's like an even worse version of the jetski escape in Resident Evil 4.

Also Dante changes the name of his shop to Devil Never Cry at the end of 1 and apparently the developers didn't like it so it gets changed back for every other game in the series.

Also 3's story makes the confrontation with nelo angelo and the final boss way more impactful but dante acts like he doesn't give as much of a shit as he should, especially about his amulet that he just wants to leave with Trish.
 
I'm surprised nobody mentioned any David Cage games yet.

Indigo Prophecy starts off intriguing and increasingly goes completely off the rails in the third act and makes less and less sense with every cutscene.

Heavy Rain's ending was also completely retarded and created multiple plot holes and narrative inconsistencies.

After that I never played anything else that the guy did, but I would suspect his other games suffer from his inability to follow through and create a coherent story from a decent starting point.

LA Noire's ending was also really stupid; it shifts from an investigative, procedural detective game to sequence where you run around sewers killing bad guys with a flamethrower.
 
Pokemon Ultra Sun and Ultra Moon
The game managed to ruin what integrity the original Sun and Moon had by rewriting characters who had established motives and views. For example, Hau was a wimpy guy who couldn't beat his grandpa and suddenly he's gonna be who you fight as the champion, not Kukui who actually puts up a fight, mind you. They also rewrote some parts like Lusamine's experiences in the wormholes (which was the whole reason she was like she was, and also removed her boss fight entirely), removed the entirety of the Ultra Episode, and even removed what made that so special with the world building and the Ultra Spaces were so fucking disappointing just because they looked so cool but barely have any explanation as to why they exist outside of fan theories that do better jobs at telling them than Game Freak could.

In the original, Lillie goes off to Kanto with her mother still afflicted by neurotoxin from one of the Ultra Beasts for a bitter side of the ending, and the story actually has a nice ending for a soft reboot of the series where they celebrate a new league and new champion. Compared to Gladion leaving to "get stronger", Lillie and Lusamine staying, and pretty much no conflict left, it just feels lazily shopped around. It's why I'd call USUM the "George Lucas Edits" of Pokemon.
 
The Chronicles of Riddick Assault on Dark Athena:

It just ends like really fast, the game's campaign has this slow build up to the final showdown and for some reason you think there's going to be more to the story but the game just ends right there, I was kinda expecting there to be an epilogue where Riddick and the little girl escape the colony or something along the lines but it just ends.
 
The Chronicles of Riddick Assault on Dark Athena:

It just ends like really fast, the game's campaign has this slow build up to the final showdown and for some reason you think there's going to be more to the story but the game just ends right there, I was kinda expecting there to be an epilogue where Riddick and the little girl escape the colony or something along the lines but it just ends.
I heard the events supposedly leads to one og the movies so the inesthat made the game got lazy
 
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I'm surprised nobody mentioned any David Cage games yet.

Indigo Prophecy starts off intriguing and increasingly goes completely off the rails in the third act and makes less and less sense with every cutscene.

Heavy Rain's ending was also completely exceptional and created multiple plot holes and narrative inconsistencies.

After that I never played anything else that the guy did, but I would suspect his other games suffer from his inability to follow through and create a coherent story from a decent starting point.

LA Noire's ending was also really stupid; it shifts from an investigative, procedural detective game to sequence where you run around sewers killing bad guys with a flamethrower.
Fahrenheit/Indigo Prophecy has one of the greatest beginnings in a game and then it shits the fucking bed.
 
Fahrenheit/Indigo Prophecy has one of the greatest beginnings in a game and then it shits the fucking bed.

I bought it because the beginning of it was released as a free demo and I enjoyed it. It was David Cage's evil plan all along, and I fell for it hook, line and sinker. The clear and exponential progression of that game getting worse and worse over time as you play it feels almost like deliberate trolling.
 
Super Robot Wars K is pretty shit, here's why.

NOTHING GETS RESOLVED.

The Gundam shit just sorta ends. The two series with lethal viruses that could dick over humanity (Godannar and Fafner in the Azure) get no resolution. The final boss dying just means Earth is saved from getting blown up, but there is no followup, he's just dead, end of story.

Most of the other series are basically padding, they are just there to pad out the cast list and they are just hanging around in the ending.

Most Super Robot Wars games had actually resolutions that tied everything up at the end, but that was one game where the writers were so lazy they just said: "You beat the final boss, the end".
 
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I'm surprised nobody mentioned any David Cage games yet.

Probably because David Cage is in a league of his own. Beyond: Two Souls, Heavy Rain, Indigo Prophecy.. hell even Civil Rights American Robot Version had an ending I actually had to witness myself to see if people were just screwing with me or if it actually went that stupid. Yet, as was said, the beginnings are always good.

For me, personally, it's actually The Witcher 3. Not the DLCs, but the main campaign. The final fight felt really lackluster and the third act, like most CDPR games, felt rushed and unfinished. There are so many quests and such in the third act that just completely fell flat (follow your daughter around, then press x to reassure) or were just way too rushed (Kill Redania's King! Now kill one of the other dudes. Just do it.)
The game saves it with the DLCs, for sure, but once I hit the third act, I'm either racing to get to those sweet, sweet wine-filled hills or begging G.O.D to burn my face.
 
People compare it to Spec Ops: The Line, but in Spec Ops you KNEW this wasn't going to end well. The tone was there, the writing was on the wall, the player knew what was happening, it had this Apocalypse Now feeling. I won't spoil spec ops, but if you want to see something like this done correctly, do Spec Ops.

Comparing Farcry 5 to the storytelling of Spec Ops: The Line is a damn sin. Every ending fitted like it should be, there was no good or wrong, just a consequence of the situation.

Now, for a really bad ending: the first Bioshock. Too weak for the twist, the world building and scenario, dare to say the whole third act went down as a lackluster.
 
Mass Effect 3
No. This is a common misconception that frequently gets brought up that I would like to clear once and for all. ME3's ending was absolutely fantastic and it brought me untold joy.

You see, you made the mistake of assuming that a company mostly known for wrpg-themed waifu simulators would actually fulfill their promises in regards to having a living universe. Every single piece of evidence pointed against this but people wanted to believe. Every concern about another pile of corporate sludge speculating on barely legal marketing practices were dismissed as "contrarianism" or, my personal favorite, "hiding an anti-LGBT agenda." The series trudged on, selling itself out every step of the way, but people cheered every decision their neon god had made. Pre-release of ME3 was like watching mass-hysteria combined with thousands of fever dreams posted across all over the internet. Even the websites dedicated to small web businesses and IT contractors that I visited for work had a ME3 thread. I rented the previous two but pre-ordered 3; I wanted to be there when the bubble burst.

And burst it fucking did. I slamma-damma ding donged my through on casual difficulty and watched true beauty unfold. The dev team did not even ATTEMPT anything good. Pure, unfiltered sewage danced across the screen, the climax to god knows how many hours on the previous titles on Insane difficulty. I found myself laughing unto near-asphyxiation, tears and snot running down my face, chest heaving feet stamping as I beat my chest as what was left of my reason was convinced that if I didn't keep beating my lungs I would choke and die. For I had been right, absolutely completely right. By the time of the "moon scene" I had recovered enough to have clear thoughts again. "Ah, so this is how it all ends. With some half-assed 'b-b-but the moon people knew of the PC's sacrifice!'" I don't recall, at that time I had already forgotten which colour machine I had picked. It was over, finally over, but the reaction of the faithful on the internet was still unpicked - and ripe for harvesting. I was glued to my seat, salivating, anticipating the joy ahead when "It" came. For ME3 hadn't ended, not yet. It was -
YsiuPhY.jpg

Breath sputtered out, leaving only grunts on my lips as every pore on my body opened up, heart rate racing as the most powerful ejaculation in my life ROCKED my body to its core. I had gone from nearly composed and flaccid to a catatonic state ruining my clothes in a heartbeat. With the last of my strength I wrenched myself up and ran towards the computer cackling like a madman - if there was anyone else present at the scene I would have been committed to a mental institution in a New York Minute - only to trip and fall on my still throbbing cock.

You say ME3 had a bad ending; it did not. The most physically pleasing event of my life may have just ended but the paroxysms of mental joy were just ahead - on social media and forums, numbers untold. I rate it higher than the 2016 election for pure schadenfreude.

tl;dr u r dum n ghey
 
No. This is a common misconception that frequently gets brought up that I would like to clear once and for all. ME3's ending was absolutely fantastic and it brought me untold joy.

You see, you made the mistake of assuming that a company mostly known for wrpg-themed waifu simulators would actually fulfill their promises in regards to having a living universe. Every single piece of evidence pointed against this but people wanted to believe. Every concern about another pile of corporate sludge speculating on barely legal marketing practices were dismissed as "contrarianism" or, my personal favorite, "hiding an anti-LGBT agenda." The series trudged on, selling itself out every step of the way, but people cheered every decision their neon god had made. Pre-release of ME3 was like watching mass-hysteria combined with thousands of fever dreams posted across all over the internet. Even the websites dedicated to small web businesses and IT contractors that I visited for work had a ME3 thread. I rented the previous two but pre-ordered 3; I wanted to be there when the bubble burst.

And burst it fucking did. I slamma-damma ding donged my through on casual difficulty and watched true beauty unfold. The dev team did not even ATTEMPT anything good. Pure, unfiltered sewage danced across the screen, the climax to god knows how many hours on the previous titles on Insane difficulty. I found myself laughing unto near-asphyxiation, tears and snot running down my face, chest heaving feet stamping as I beat my chest as what was left of my reason was convinced that if I didn't keep beating my lungs I would choke and die. For I had been right, absolutely completely right. By the time of the "moon scene" I had recovered enough to have clear thoughts again. "Ah, so this is how it all ends. With some half-assed 'b-b-but the moon people knew of the PC's sacrifice!'" I don't recall, at that time I had already forgotten which colour machine I had picked. It was over, finally over, but the reaction of the faithful on the internet was still unpicked - and ripe for harvesting. I was glued to my seat, salivating, anticipating the joy ahead when "It" came. For ME3 hadn't ended, not yet. It was -
Breath sputtered out, leaving only grunts on my lips as every pore on my body opened up, heart rate racing as the most powerful ejaculation in my life ROCKED my body to its core. I had gone from nearly composed and flaccid to a catatonic state ruining my clothes in a heartbeat. With the last of my strength I wrenched myself up and ran towards the computer cackling like a madman - if there was anyone else present at the scene I would have been committed to a mental institution in a New York Minute - only to trip and fall on my still throbbing cock.

You say ME3 had a bad ending; it did not. The most physically pleasing event of my life may have just ended but the paroxysms of mental joy were just ahead - on social media and forums, numbers untold. I rate it higher than the 2016 election for pure schadenfreude.

tl;dr u r dum n ghey
no u
 
FarCry 5 was total, pointless dogshit and a criminal waste of talent by actor Greg Bryk. You can tell that all of Joseph Seed's dialogue were written separate from the actual story of the game. This is what happens when you have multiple shit writers start cramming their retarded agenda into what is supposed to be a straight forward game.

By far, the stupidest and most ridiculous situation to me was that everything (EVERYTHING!) takes place in a valley where radio and broadcast comms are dead to the outside world. Seed already had the town blocked off in all directions. It would've made more sense to tell his followers that the outside world already fell and it's time to start breakdancing to Eden's Gate or whatever the fuck he was talking about.

My only regret is I can't strap this game to a Ubisoft employee so they know what it's like to be fitted with a bomb.
 
Xenoblade Chronicles X just kinda ended up feeling like Part 1 of an unfinished game. The questions that get brought up throughout the game never really get answered, your main goal revealed about halfway through the game is rendered utterly moot, and the final boss is just a giant mutated version of a teammate that went evil halfway through the game and hadn’t shown up hardly at all since.
 
Farcry 5

My second one. This I'll use tags, since its currently the latest entry in the franchise.

Hey, you know that Doomsday cult you were fighting all along? You know, this group of reprehensible inhuman mongoloids that ate people, tortured them to death, burned women and children alive, killed their own children and preform heinous human experiments that the Nazis would be proud of?

Turns out they were right about Doomsday LOL. Don't you feel silly? Not really, all of them deserved to die. Not the type you want running around in a post-apocalyptic wasteland. 100% would kill them all again. Also the main faggot survives and if you blast him in the face, we end the game because you have no agency here, we want you to endure our shitty ending. Also the forced capture scenes are fucking excruciating and game interrupting and unskippable.

Its kind of impressive at how idiotic and terrible this is. Like they thought in this game where your missions involve harvesting bull testicles and road kill that they could have some sort of message where you are the villain like some art house story or some shit. It is so pretentious and emo it fucking hurts. Whoever wrote this was proud of this dogshit and should be made to write Harry Potter slash for the rest of his life as punishment.

A major part of the problem is it comes completely out of the blue, with little to no reason for a nuclear war. Ubisoft said there were radio broadcasts or some shit, but nobody ever pays attention to those. Not only that, I've never even heard them and I paid attention. There is little to no indication what a bunch of crazy nutjobs who torture, murder, preform human experimentation and kill their own children say are true. The tone is completely fucking off.

You can't have these wacky quests and this over-the-top clearly evil, non-sympathetic cult and then make them right. To do this, you have to play the game 100% straight, make the cult sympathetic and sow doubt in the player. They did none of this. Its not smart, its a pathetic attempt at being arthouse, like how 'The Last Jedi' subverts your expectations by being total garbage.

People compare it to Spec Ops: The Line, but in Spec Ops you KNEW this wasn't going to end well. The tone was there, the writing was on the wall, the player knew what was happening, it had this Apocalypse Now feeling. I won't spoil spec ops, but if you want to see something like this done correctly, do Spec Ops.

In Farcry 5, its 'Collect me some testicles for the testicle festival! Also LOL nuclear war, rocks fall everyone dies and you become rape bait for the cult leader'. So edgy. This game will never not end with me shooting him in the face and skipping past all their ending cut-scenes.

Sad way to end a fun gameplay experience. Thankfully the story is shit, full of holes and garbage anyway so it doesn't ruin the story. But it does make the missions feel pointless. You just have to ignore the writing completely. There's also the annoying forced capture scenes that completely disrupt game-play.

The story would've been a lot better if the cult started out as a group of hippie people that would never even consider hurting a fly, and then they become a bunch of murderous psychopaths later after something happens that forces their hand. I can't think of what that something would be (maybe the government is threatened by their presence and propagates propaganda against them and eventually starts to secretly kill the cult's members... I dunno'), but whatever it is it would make a lot more sense than writing the cultists as violent savages from the very beginning.

"You were the bad guy all along because you tried to arrest the leader of a cult that was murdering and brainwashing people," isn't very convincing.
 
No. This is a common misconception that frequently gets brought up that I would like to clear once and for all. ME3's ending was absolutely fantastic and it brought me untold joy.

You see, you made the mistake of assuming that a company mostly known for wrpg-themed waifu simulators would actually fulfill their promises in regards to having a living universe. Every single piece of evidence pointed against this but people wanted to believe. Every concern about another pile of corporate sludge speculating on barely legal marketing practices were dismissed as "contrarianism" or, my personal favorite, "hiding an anti-LGBT agenda." The series trudged on, selling itself out every step of the way, but people cheered every decision their neon god had made. Pre-release of ME3 was like watching mass-hysteria combined with thousands of fever dreams posted across all over the internet. Even the websites dedicated to small web businesses and IT contractors that I visited for work had a ME3 thread. I rented the previous two but pre-ordered 3; I wanted to be there when the bubble burst.

And burst it fucking did. I slamma-damma ding donged my through on casual difficulty and watched true beauty unfold. The dev team did not even ATTEMPT anything good. Pure, unfiltered sewage danced across the screen, the climax to god knows how many hours on the previous titles on Insane difficulty. I found myself laughing unto near-asphyxiation, tears and snot running down my face, chest heaving feet stamping as I beat my chest as what was left of my reason was convinced that if I didn't keep beating my lungs I would choke and die. For I had been right, absolutely completely right. By the time of the "moon scene" I had recovered enough to have clear thoughts again. "Ah, so this is how it all ends. With some half-assed 'b-b-but the moon people knew of the PC's sacrifice!'" I don't recall, at that time I had already forgotten which colour machine I had picked. It was over, finally over, but the reaction of the faithful on the internet was still unpicked - and ripe for harvesting. I was glued to my seat, salivating, anticipating the joy ahead when "It" came. For ME3 hadn't ended, not yet. It was -
Breath sputtered out, leaving only grunts on my lips as every pore on my body opened up, heart rate racing as the most powerful ejaculation in my life ROCKED my body to its core. I had gone from nearly composed and flaccid to a catatonic state ruining my clothes in a heartbeat. With the last of my strength I wrenched myself up and ran towards the computer cackling like a madman - if there was anyone else present at the scene I would have been committed to a mental institution in a New York Minute - only to trip and fall on my still throbbing cock.

You say ME3 had a bad ending; it did not. The most physically pleasing event of my life may have just ended but the paroxysms of mental joy were just ahead - on social media and forums, numbers untold. I rate it higher than the 2016 election for pure schadenfreude.

tl;dr u r dum n ghey

I laughed.
 
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