- Joined
- Apr 29, 2014
Fez, goddamn Fez.
I've talked a bit before about how I hate Fez. The game has some interesting ideas but a butchered execution implemented by some egoistical cock who thinks he's hot shit for making a mediocre platformer/puzzle game. I like the backstory parts though, the lore, all those tidbits, they're tiny and non-intrusive and seem to be building up to some kind of reveal, or at least some kind of satisfying ending, but that never comes. After you initially break the artificial universe and manage to reboot it again and the game's over, the bad ending zooms into Gomez, his organs, his cells, the atoms, strings, etc. while the good ending goes the other way around zooming away from Gomez and the world he lives in into the universe and multiverse before turning into static and turning the game off.
These endings, while cool to look at, aren't satisfying in the slightest. They don't have anything to do with the game, the story or its themes. It just screams to me that Phil Tacofish wanted to have these endings so the game would look deeper. I mean, I get what these endings are trying to do, they make you feel both big and small respectively, so it's not like I don't get it and I hate it because it's 2deep4me or other dumb bullshit. It just screams "pretentious".
I've talked a bit before about how I hate Fez. The game has some interesting ideas but a butchered execution implemented by some egoistical cock who thinks he's hot shit for making a mediocre platformer/puzzle game. I like the backstory parts though, the lore, all those tidbits, they're tiny and non-intrusive and seem to be building up to some kind of reveal, or at least some kind of satisfying ending, but that never comes. After you initially break the artificial universe and manage to reboot it again and the game's over, the bad ending zooms into Gomez, his organs, his cells, the atoms, strings, etc. while the good ending goes the other way around zooming away from Gomez and the world he lives in into the universe and multiverse before turning into static and turning the game off.
These endings, while cool to look at, aren't satisfying in the slightest. They don't have anything to do with the game, the story or its themes. It just screams to me that Phil Tacofish wanted to have these endings so the game would look deeper. I mean, I get what these endings are trying to do, they make you feel both big and small respectively, so it's not like I don't get it and I hate it because it's 2deep4me or other dumb bullshit. It just screams "pretentious".