- Joined
- Mar 17, 2013
My Xbox One is irritating me. I should just call it "Install Box" because half of my time is spent watching progress bars.
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My Xbox One is irritating me. I should just call it "Install Box" because half of my time is spent watching progress bars.
Not to mention a big problem with current next generation consoles is how not all of the games run at 1080pReminds me of when the PS3 first launched and the running gag was the need to install all of your games instead of just popping them in and playing. Now we don't even care any more.
I'm really not that interested in the new generation of consoles quite yet. For one, there's only a handful of exclusives and I don't much feel like getting a brand new console right after its release so I can have two or three new games and HD HD versions of existing ones. Second, they're unproven and God knows when the next "Red Ring of Death" is going to crop up in this generation. And finally, it's just not a big enough improvement to justify it. The 360 and PS3 are worlds ahead of the original Xbox and PS2 (especially going from PS2 to PS3), which made it easy to justify buying them relatively early on (I got my 360 a year after release and the PS3 3 years after). The Xbox One and PS4 just seem like the past consoles, but shinier. There's no "\M/ETAL Gear Solid 3 vs. Uncharted 2" going on here.
Not to mention a big problem with current next generation consoles is how not all of the games run at 1080p
Like every week I seem to hear a problem with an upcoming xbone release being at like 960p or 1000p or some odd ratio of pixles while the PS4 version is at 1080. Meanwhile 1080p in games has been available since the original Xbox (mind you not all games were compatable). Current next gen consoles are built on (x86) technology and it's already becoming outdated in the PC space. It's very likely in 2 years anything on a PC will look worlds ahead of games on a console.
Ryse son of Rome is pretty linear. I mean it isn't an open world title or anything, it's just an action game. It has very little reason to pick it up other than it's graphics and it's going to be one of those early launch titles we all picked up and sold as soon as a killer app came out.I know Ryse has been touted for its graphics, but I'm pretty sure the top gaming PCs are capable of matching or exceeding it. I remember when the 360 first came out, Perfect Dark Zero was a launch title. For someone who hadn't seen anything more graphically complex than Halo 2 and never really looking at what the next gen provided, Zero seemed almost unreal in how good the graphics were. But as pretty and "obviously next-gen" as it looked, it had enough flaws in the voice acting and storyline to make it less appealing. I still play it occasionally, and I've beat it twice. But it's nothing but a fun romp for a few hours. The PS2, Gamecube, and Xbox had the same jump from the days of the N64 and Playstation (probably an even bigger jump).
The industry loves to tout superior graphics as their big selling point, probably because the masses that only give a shit about shiny graphics are numerous and easy to please. But that's gonna be a double edged sword when Sony and Microsoft are unable to answer the obvious question - what makes the PS4 and xbone a step above their predecessors? Why should we drop $500 plus the price of games on this shit?
And while it'll change at some point, right now their response seems to be to give consumers even less reason to upgrade, because most of the big titles coming out this year are still available on 7th gen systems. Hell, Ground Zeroes is optimized for PS3 and 360, not for next-gen.
I have heard this argumentHonestly, that whole 'ooh shiny grafix' thing is rapidly hitting a point of diminishing returns. I really don't see how much better looking games are going to get.
That's exactly it. I wonder how much focus they're going to put into 2K/4K hd shit, and 3D as well.Of course, if this generation is any indication, they're just going to start bolting on useless gimmicks like crazy.
That's exactly it. I wonder how much focus they're going to put into 2K/4K hd shit, and 3D as well.
You just blew my mind. I want to know more.I can't remember all of the details right now, but we're actually trying to move toward a new system for color that doesn't rely on individual pixels for the gradient.
I honestly don't see VR going anywhere so long as it requires the user to wear any kind of clunky apparatus on their head. My own impression is that consumers have come to expect that as time goes on, tech will allow them greater and greater awareness and multitasking capabilities... but wearing a VR helmet necessarily commits you to whatever one application you're currently running, and shuts out whatever else to which you expect your senses to have access - whether that's a TV show, or another game, or even just being able to concurrently game and converse with people in the same room. I think there is a reflexive compunction toward committing oneself to one application while ignoring all others.The Oculus Rift and similar VR tech that provides the illusion of 3D is getting more attention because it's compatible with existing technology instead of needing you to go out and buy a new monitor or tower, but it still requires more money and the willingness to wear the damn thing on your head. Plus current 3D tech is notorious for causing eye strain and illness, which is the real killer.
This was a pretty successful selling point for the Wii, but not overwhelmingly so, and currently the Wii U's numbers are not good. (I've been seeing rumors that Nintendo is considering moving to doing just portable games and abandoning consoles altogether.) To the naive eye, the casual market may seem like a vast untapped wealth, but I think the other edge of that sword is that their devotion, even once won, remains casual as well - a lot of people were won over by Wii Sports, but that didn't inspire them to make the Wii profitable by diving into Zelda and Mario.The problem with gimmicks is that they tend to remain gimmicks. The only one to succeed so far was the Wii's motion controls, which I think appealed to non-gamers because the control scheme was more intuitive than memorizing a controller and you could take advantage of it for things like fitness "games" so people who ordinarily avoid consoles like the plague would be encouraged to get one.
You just blew my mind. I want to know more.
This was a pretty successful selling point for the Wii, but not overwhelmingly so, and currently the Wii U's numbers are not good. (I've been seeing rumors that Nintendo is considering moving to doing just portable games and abandoning consoles altogether.) To the naive eye, the casual market may seem like a vast untapped wealth, but I think the other edge of that sword is that their devotion, even once won, remains casual as well - a lot of people were won over by Wii Sports, but that didn't inspire them to make the Wii profitable by diving into Zelda and Mario.
1: Hard does not have to mean cheap
Ever played Mount & Blade where during a skirmish, one of your troops is killed? That angers me since I have to deal with fighting the Nords and one of them manages to kill my huscarl or my sword sister. Seriously, I wish any slash to the head from my sword of war would one hit such annoying enemies before they manage to kill my precious soldiers. Seriously, this made me rage-quit more than the Four Kings from Dark Souls.