- Joined
- Mar 14, 2013
Instadeath attacks. When an enemy uses them, they'll always always always work perfectly. If you can use them, they either don't work on anything (which the game almost never tells you about), they fail too often to be reliable, or they're ridiculously expensive.
I think the only game where instadeath attacks didn't send me into a frothing rage was Final Fantasy XIII. For starters, the Death spell doesn't even show up until near the end, and it works exactly the same for you and enemies - it causes fairly hefty damage, has a base 1% chance of instakill, and every debuff and ailment stacked onto the target increases that by 1%, so you can get it up to 8% or 9% on most enemies. Also, it actually tells you what it works on. Granted, by this point it's usually easier to do it normal, but at least it's a viable option.
I think the only game where instadeath attacks didn't send me into a frothing rage was Final Fantasy XIII. For starters, the Death spell doesn't even show up until near the end, and it works exactly the same for you and enemies - it causes fairly hefty damage, has a base 1% chance of instakill, and every debuff and ailment stacked onto the target increases that by 1%, so you can get it up to 8% or 9% on most enemies. Also, it actually tells you what it works on. Granted, by this point it's usually easier to do it normal, but at least it's a viable option.