Things that make you angry in video games.

I love \M/ETAL Gear, but I damn near broke my dualshock trying to pass the torture sequence in Peace Walker.

I get Kojima's whole "post-modern make the player feel like the character" schtick, but button mashing doesn't make me feel empathy with a torture victim. It makes me feel pissed that the game is wasting my time on something stupid.
That button mashing reminds me of a similar one in RE6. I don't care if someone says spinning the analog stick is fun. I hate doing that as Ada while the chainsaw BOW zombie is trying to kill. Seriously, that is one reason why I didn't like RE6 (Do we really need to have these stupid QTE's all the time? Only other reason I didn't like RE6 was because why would someone keep these zombie viruses? Seriously, what good is that?)
 
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Having played some Dragon's Dogma earlier, one thing that makes me angry within that game is trying to use the Master Thief skill on enemies when my main pawn has them grappled. It literally bothers me that the hired pawns end up killing my enemy before I even use the skill. I honestly hope to boot them within the future and hope my main pawn can grapple a wolf so I can hope for a lupine veil. Another thing that makes me angry is the gryphon. It comes down for a fight then at one point, it retreats and this isn't the one you fight at the Bluemoon Tower eventually, it's the kind that is a random encounter. Doesn't help that it retreats one minute after the fight starts and my party barely took a quarter of its full health down.
 
I don't play games so much, but today I heard my 5 year old raging away at Goat Simulator. It was amusing.
 
Rare drops. Rare enemy spawns. It's one thing if you can get things to spawn/drop through factors that you can control, but grinding takes no skill.

Also, missable things. Especially when there's no way anyone would ever figure it out without a guide. What do you mean I'll never get my ultimate weapon because I didn't trigger a dialogue by inspecting a mouse 5 times in the hotel of your hometown(before it burns down) and then avoid taking the third treasure chest in the first dungeon and intentionally get hit by every trap in the next dungeon? I'm obviously making that one up, but shit like that happens in games far too often.
 
Rare drops. Rare enemy spawns. It's one thing if you can get things to spawn/drop through factors that you can control, but grinding takes no skill.

Also, missable things. Especially when there's no way anyone would ever figure it out without a guide. What do you mean I'll never get my ultimate weapon because I didn't trigger a dialogue by inspecting a mouse 5 times in the hotel of your hometown(before it burns down) and then avoid taking the third treasure chest in the first dungeon and intentionally get hit by every trap in the next dungeon? I'm obviously making that one up, but shit like that happens in games far too often.
Yeah, rare drops can be annoying. I spent nearly an hour within the Everfall of Dragon's Dogma trying to get Red Dragon Scale. As for missable things, that sort of thing is annoying. It can be one thing for it to rely on intuition and such but it is another thing for it to be something that would only be discovered randomly or on accident.
 
Yeah, rare drops can be annoying. I spent nearly an hour within the Everfall of Dragon's Dogma trying to get Red Dragon Scale. As for missable things, that sort of thing is annoying. It can be one thing for it to rely on intuition and such but it is another thing for it to be something that would only be discovered randomly or on accident.

Final Fantasy IV. Flan Princess. Pink Tails. A super rare encounter with a super rare item needed to get the ultimate armor.
 
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Smug players.

It's something that generally kills my enthusiasm for a multiplayer game.
 
Final Fantasy IV. Flan Princess. Pink Tails. A super rare encounter with a super rare item needed to get the ultimate armor.
I got it in less than a day AUGH YEAH

Games that don't let you save frequently. I'm thinking of the Mario games where you have to beat a ghost house or boss castle in order to save. If I'm on a handheld and just want to play a quick level, I want to play a quick level and then save right away, not play a level, then try to get through a ghost house just to save.
 
I got it in less than a day AUGH YEAH

Games that don't let you save frequently. I'm thinking of the Mario games where you have to beat a ghost house or boss castle in order to save. If I'm on a handheld and just want to play a quick level, I want to play a quick level and then save right away, not play a level, then try to get through a ghost house just to save.

Okay, now get 5, one for each character. Or ten If you got the GBA or PSP version. Since every character can equip it.
 
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The fact that Freddy Fish Maze Madness custom mode did not have all the obstacles/backgrounds/enemies/etc. used in the main mode of the game. So much wasted potential... oh well...

Also, games that require you to combine stuff that pretty much give no indication in the game what to do so you have to pretty much have a recipe list in front of you. Don't get me wrong, I like it when it's done right and lists what you need in-game, but it can just get annoying like in Megaman Zero 4 which is the worst offender, it's my least favorite game of the series. RPGs can do this wrong with crafting systems and classes that are alchemisty/bluemage-y. I guess it is nothing that I really outright hate, it is just annoying, especially if you are somewhat of a completionist. I don't mind staring and lists and tables and guides and stuff. I do that all the time when I'm breeding pokemon and I need something to refer back to if I need to verify something.
 
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Censorship in general. (due to regional releases, complaints, ''think of the children'', etc.) Bonus RAGE points if the censoring is batshit pointless/hypocritical.
 
QTEs, hands down. They are always one of two things: either hand holding bullshit or button smash irritation. I hate the idea of "Press X to win" as much as "tap X as rapidly as possible to outrun the fireball." QTEs should have stayed buried with laser disc games. The only real skill is in how fast you can respond to the button prompt; that or the $50 needed to replace the controller when the action button is broken.

Stealth mechanics are a close second. I despise those areas; forced stealth alone will make me reconsider a replay. I hate getting bumped back to the beginning after getting caught by guards. No, how about they caught me so I either need to kill them or run my ass off?

What else? Censorship/localization. Broken RNG-based item drops (Dragon Ball Xenoverse can piss off for that.)
 
Super grindy collect-a-thon achievements. I want to demonstrate I have skill, not the patience to just do something easy forever.
 
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Walls of text and hours of hand holding before JRPG starts. Couldn't they just present the world and story some other way and let me skip the tutorials, I just want to play damn it!
 
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