Tiger handhelds making a comeback - Because '90s nostalgia

I had a couple of these growing up. They sucked even at the time, really, if we were honest, but it's what we had. When we got our hands on a game boy a couple years later, they were consigned to a dresser drawer. I think they only continued to sell as things grandparents bought kids with the best of intentions, and for poor people who couldn't afford a game boy.

The only LCD games that would be worthwhile to bring back are the Nintendo Game and Watches just because they do have collectible value and the games are actually enjoyable to play.

Yeah, some of the Game and Watch games weren't too bad. I've still got my Mario's Cement Factory somewhere, I spent a lot of time playing that on car trips and stuff.
 
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What ruined Tiger was a good many failed attempts at making a real console or portable. With that they charged real console prices and compared to Sega, Sony, and Nintendo they couldn't cut it.
I remember that piece of shit.

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yeah that's resident evil 2. every picture I see of people playing this thing has them not actually holding it cause the damn thing ruins your hands. I saw a guy try to replace the terrible screen and make a raspberry pi out of it but it just wasn't worth it for the terrible ergonomics and controls.

also are you saying they made MULTIPLE consoles? not just this one? I can only imagine how bad a tiger home console would be. it somehow converts your tv screen into a calculator screen.
 
I remember that piece of shit.

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yeah that's resident evil 2. every picture I see of people playing this thing has them not actually holding it cause the damn thing ruins your hands. I saw a guy try to replace the terrible screen and make a raspberry pi out of it but it just wasn't worth it for the terrible ergonomics and controls.

also are you saying they made MULTIPLE consoles? not just this one? I can only imagine how bad a tiger home console would be. it somehow converts your tv screen into a calculator screen.
One was this weird VR headset styled console with it's only noteworthy game being Panzer Dragoon. It was called the R-Zone.


Mind you they start the commercial with Sega Saturn footage and then switch to LCD bullshit.
 
Mind you there are roughly over 100 tiger handhelds based on different properties and not counting the Tiger original ones which were usually sports related. If something was big in the 90's it usually got a tiger handheld game. What ruined Tiger was a good many failed attempts at making a real console or portable. With that they charged real console prices and compared to Sega, Sony, and Nintendo they couldn't cut it.

I actually did some research on this, since your earlier post interested me. This is partly true, but there's more to it, and it's interesting to see what went wrong.

By 1994, Tiger's dominance was starting to fade. The Game Boy had come way down in price due to age and mass-production, and the Game Boy had a massive, massive library of actual games now. Tiger had held on for quite a while on their own merits, but Nintendo was gaining ground every day and with used game shops like FuncoLand and MicroPlay being a thing you could potentially get a Game Boy for really, really cheap. The way Tiger's market model had gone was undercutting the competition as hard as they possibly could, but there really wasn't many ways they could slash costs further.

The idea to create an LCD handheld with interchangeable cartridge was a win-win solution. Not only would they be able to appeal to this market segment but they could reduce the cost of their games even further. To do this, Tiger used a tactic that would later be used by the Pop Station variants: swappable screens as cartridges. In the process, they secured a new agreement with Sega since the Game Gear was doing particularly badly. So when Tiger got word that Nintendo was working on the Virtual Boy, they hit the ground running. Tthe R-Zone sold for a mere $30 new, undercutting both Nintendo's Virtual Boy and the original Game Boy, and it actually did quite well, but the R-Zone ultimately was killed by its own marketing. The commercials attempted to make it seem like some revolutionary new device, which really wasn't what the R-Zone was. If Tiger had marketed it corectly - an improved version of their LCD games - and gone with a better form-factor (like the Super System version they released later), the R-Zone may have actually caught on. As it happened, however, Tiger's issues with the R-Zone would lead to it failing with its other console attempt.

Tiger eventually had a brilliant idea and tried to market a new system in the Game.com, one last attempt to compete with the original Game Boy. Conceptually, it was solid, acquiring really robust third-party support that would make any launch console excited, and it had a number of features that the Game Boy didn't, including allowing it to be used as an organizer. This was a solid idea. Scrimping on the tech to save a tiny bit of cash, however, was a fucking disaster.

Tiger came dangerously close to making a good game system, and one that if it had managed to hold the line, probably would have carved out its own niche. There are several Game.com games that have solid gameplay design and look good, but handle like complete dog shit because the Game.com runs at like 3 frames per second. Resident Evil 2 on Game.com is a great example of a game that has a fantastic setup (a 2D-ified demake of the classic) that comes painfully close to being a good game, and ultimately doesn't work because the hardware chugs trying to run the fucking thing.


Much like Blockbuster Video, they got in too late and they didn't go balls-deep when they should have. If Tiger had cut their losses on the R-Zone after that season and had thrown everything behind the Game.com, not only would it likely would have done well enough to stick around for a little while longer, but with Tiger's existing contracts, we would have seen a lot more third-party development on the system. Instead, it took too long, and came out almost a year after Pokemon released and assured Nintendo would have market dominance forever in that sphere.
 
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These are scam machines. They've NEVER been anything than utter fucking trash and even as a child I would rather watch paint dry than touch one of these.

Them actually producing them should be criticized because it's a literal waste of resources. These things existed in a very short window and were near instantly discarded as soon as something remotely better came out.

I would remake them and charge a hundred bucks a pop because only fucking re.tards would buy this absolute trash and waste of plastic.
 
These are scam machines. They've NEVER been anything than utter fucking trash and even as a child I would rather watch paint dry than touch one of these.

Them actually producing them should be criticized because it's a literal waste of resources. These things existed in a very short window and were near instantly discarded as soon as something remotely better came out.

I would remake them and charge a hundred bucks a pop because only fucking re.tards would buy this absolute trash and waste of plastic.
Thank AVGN and hipsters.
 
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Anyone else remember the Systema ones? The first game I ever played was one of them called Vampire Attack.
 
Anyone else remember the Systema ones? The first game I ever played was one of them called Vampire Attack.

I do, Systema built a bunch of handhelds after their initial LCD launches, one of which was actually a Game Boy competitor.

A friend of mine had one growing up; he told me his mom got it from the Long Island Arena's flea market for like 10 bucks from a guy who barely spoke english.

Thank AVGN and hipsters.

Considering AVGN compared them to virulent diseases and called them shit repeatedly, I think we can shorten that to just hipsters.
 
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I still have the Zelda double screen game and watch. For an LCD game it's pretty indepth, with multiple routes through the dungeon and collectibles like health potions and maps. And a boss fight too, because when you got through the dungeon you went up to the top screen to battle a dragon.
 
These are scam machines. They've NEVER been anything than utter fucking trash and even as a child I would rather watch paint dry than touch one of these.

Them actually producing them should be criticized because it's a literal waste of resources. These things existed in a very short window and were near instantly discarded as soon as something remotely better came out.

I would remake them and charge a hundred bucks a pop because only fucking re.tards would buy this absolute trash and waste of plastic.

I wasn't kidding when I said the majority would end up in a Chinese landfill. That's were most of the originals ended up. Nobody ever really played these because they were fun, they played them because they were portable, ersatz, and had dickhead parents who wouldn't cough up money for a original gameboy.

There will be some people who buy them as collectibles, but as far as popular market appeal I really don't see how a tiger handheld could compete when you can get a raspberry pi emulator for a comparable price to a Gameboy back in the day.

If you make your own it offers customization. You just need to get the roms, which isn't rocket science.
 
Ovepriced versions of cheap collectibles that are likely undergoing LCD rot even in brand new condition.

The Game & Watch, from what I recall, had much better utility usefulness outside of being a game.

It also had far better engineering, these things were fucking pocket tumors.

To further expand on the utility aspect Nintendo designed those to be a flashy decorative clock and not just a game or calculator fidget toy. When you got sick of it you just propped it on its kickstand and had a desktop clock.
 
Tiger came dangerously close to making a good game system, and one that if it had managed to hold the line, probably would have carved out its own niche. There are several Game.com games that have solid gameplay design and look good, but handle like complete dog shit because the Game.com runs at like 3 frames per second. Resident Evil 2 on Game.com is a great example of a game that has a fantastic setup (a 2D-ified demake of the classic) that comes painfully close to being a good game, and ultimately doesn't work because the hardware chugs trying to run the fucking thing.

RE2 on Game.com is absolute unplayable garbage, it could run at 144 fps and it would still be irredeemable.

When it comes to 3rd party support they didn't have any as far as I know, they developed all those games themselves and just licensed the titles much like they did on their other systems.

I still kind of like the Game.com because it's so bad in so many ways and that's exactly why I bought it and almost every game on the system. Maybe I had them all? Like a raccoon I'm drawn to trash.
The screen is so bad, it's like a washed out TI-84 and being one of the early touchscreens it's also spongy. The ghosting was insane, running at a higher framerate would have made everything a complete smear. It's almost like running at 5fps was a technical necessity. I also seem to remember that there was a faint grid on the screen, it was not the LCDs pixel matrix, it was much bigger and probably part of the touchscreen film.

Everything about the system felt cheap and flimsy, even the cartridges. A gameboy cartridge didn't weigh much but it felt solid in your hand, the Game.com cartridges felt like if someone decided to save 1/100th of a cent per unit by going with the cheapest plastic available then inflating that amount of plastic into a larger size. I think there was a cart based system, possibly by Tiger, that had all the games built in and the carts just had a tiny bit of electronic that identified itself, almost like a dongle. The Game.com carts felt so crappy that I wondered if there was anything in them or if they existed just for looks. I knew they contained the ROM but they were so shit that despite knowing that I wondered...
 
RE2 on Game.com is absolute unplayable garbage, it could run at 144 fps and it would still be irredeemable.

When it comes to 3rd party support they didn't have any as far as I know, they developed all those games themselves and just licensed the titles much like they did on their other systems.

I still kind of like the Game.com because it's so bad in so many ways and that's exactly why I bought it and almost every game on the system. Maybe I had them all? Like a raccoon I'm drawn to trash.
The screen is so bad, it's like a washed out TI-84 and being one of the early touchscreens it's also spongy. The ghosting was insane, running at a higher framerate would have made everything a complete smear. It's almost like running at 5fps was a technical necessity. I also seem to remember that there was a faint grid on the screen, it was not the LCDs pixel matrix, it was much bigger and probably part of the touchscreen film.

Everything about the system felt cheap and flimsy, even the cartridges. A gameboy cartridge didn't weigh much but it felt solid in your hand, the Game.com cartridges felt like if someone decided to save 1/100th of a cent per unit by going with the cheapest plastic available then inflating that amount of plastic into a larger size. I think there was a cart based system, possibly by Tiger, that had all the games built in and the carts just had a tiny bit of electronic that identified itself, almost like a dongle. The Game.com carts felt so crappy that I wondered if there was anything in them or if they existed just for looks. I knew they contained the ROM but they were so shit that despite knowing that I wondered...

You missed what I was getting at, and that is partly my fault, so I'll clarify: The concept of the Game.com and its titles are solid. At the time of its release, Personal Organizers and Palm Computers were all the rage so the concept of one that could play actual video games was kind of a naturally good idea. Similarly, they got the licensing for twelve fucktons of good games, and you can see a core framework in many of them that could work if it weren't for one fundamental problem:

The Game.com itself.

Like I said earlier, what killed the Game.com was that they cut corners and made it as cheap as humanly possible, and in so doing, cut corners they never had to. The Game.com's processor is about half as good at the one in the Game Boy, which pre-dated it by 8 years, and which, at the time of the Game.com's release, was over twenty years old. The Gamecom's LCD display was also made significantly cheaper since it also needed to incorporate a shitty touch-screen. Better tech was available at this time - shit Tiger could have easily afforded - but they went cheap as possible hoping to make a dent before the generation jumped.

Every single problem with every single game the Game.com has, no matter how much promise they may have had, stems from this ill-fated decision. The reason the Game.com struggles to run shit that consoles a generation previous were able to is because of this decision. The nigh-unplayable lag, the slow control response speed, the bad audio - all a consquence of this. It's why there's not even anything worth emulating on the system.
 
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