Anyone else in the thread willing to try and sell me a bit more on TQ1, and so potentially get me interested in TQ2? I'm fine with TQ2 being a bit different, it's the same way I feel about D1/D2 and PoE1/PoE2 - I don't want the exact same game twice, so that if I'm not in the mood for one, I can play the other.
I've been looking for new ARPGs in general lately:
I largely keep coming back to Diablo 1 all the time, I think because it just feels less bloated than most - items feel more consequential than modern loot showers of 5-to-10 modifiers, enemy count is relatively reigned in, and even just the scope of the story and environments is more restrained - at least until the Hellfire expansion areas. I felt similar with PoE2 at beta launch, with things being much more restrained and palatable.
VOIN is the other ARPG I've been playing recently, with heavy emphasis on the 'A', which solves several of my usual ARPG issues by having very fun Mordhau-esque combat and much more streamlined itemization (two modifiers per item: one is specific to that item type and the other is random).
CasketBase mentioned a more deliberate loot system in TQ1 which sounds very appealing to me, what else about TQ1 sets it apart from other ARPGs?