Let's Sperg Titan Quest 2 (early access release) will it flop?

UE5 however runs like shit for everyone, including me, getting higher CPU temps than I got with Wilds at max, which is notoriously terrible.
UE5 has an amazing way of turning every game into trying to run Crysis on a potato. I get dropped frames constantly and changing the settings around doesn't really fix anything.

Guess that's true to the original experience though. Titan Quest was pretty notorious for the lag of death.
 
After talking with some friends who have a lot of play time in TQ1 they've all said 2 feels good and that it's fun. UE5 however runs like shit for everyone, including me, getting higher CPU temps than I got with Wilds at max, which is notoriously terrible.
It's early access so I hope they get it running better.

Fucking hell that is bad, the wilds demo was dogshit at best. I have hope they'll improve it enough. Should check if Fitgirl has repacked it yet.
 
So not only can you scale enemies to your level but you can boost them up to +5
So here I am at 40 (max level right now) against a level 45 boss and ice shards really shows why it needs some nerfing.

Also running at minimum settings lowered by CPU temp by ~10 so it's not really even noticeable.
 
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So not only can you scale enemies to your level but you can boost them up to +5
So here I am at 40 (max level right now) against a level 45 boss and ice shards really shows why it needs some nerfing.
View attachment 7734918
Also running at minimum settings lowered by CPU temp by ~10 so it's not really even noticeable.
jesus christ even for build up time you melted him like nothing. Is that just a pure magic build? I was looking at the steam forums and people where bitching about the mana options lacking how'd you go did you super spec your gear?
 
jesus christ even for build up time you melted him like nothing. Is that just a pure magic build? I was looking at the steam forums and people where bitching about the mana options lacking how'd you go did you super spec your gear?
Ice shard just costs nothing basically, other spells are like 50+ energy but shards are 14. It's all just gear I found, every level you get 2 attribute points and I just put one in vigor (health) and the other in knowledge, which doesn't give you more energy or energy regen.
What also makes ice shard stand apart is homing and penetration, each shard can penetrate up to three times with modifiers, and with homing they will circle around and hit the same target again if it's closest, so on bosses every cast of ice shard is 18 shards that will hit the boss 4 times total (100% first hit, 80% second, 60% third, 40% fourth) and with high cast time it can actually make my FPS go under 30.
I don't even need the tornado I was just trying it out and have nothing else to really spend points on. Ice shard is literally all you need to play the game.

You can just walk around holding the ice shard key to stutter step through anything.


Here's an example of the homing/penetration, casting just one ice shard at a time.


I'm currently trying a lighting bolt build, but it's very obviously weaker and slower than just spamming ice shards right now.
 
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Played through Proti Island so far

This is the first ARPG that I've actually liked the dash dodge mechanic, hated it in the few hours I played of D4 (what a fucking waste of money my retard ass spent lol) and I really hated it when they added it to Grim Dawn

The masteries/skills/attributes/whatever systems are a little meh to me, I like complexity increasing as you advance in levels. Not so much when you have 8 million options from the start

Is there a way to bind move and attack both to LMB? I'm pretty much used to LMB to move and RMB for basic attack but it still feels clumsy and awkward at times after all the other ARPGs I've played move and basic attack are both LMB
 
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[Some actually pretty interesting things about TQ1]
Anyone else in the thread willing to try and sell me a bit more on TQ1, and so potentially get me interested in TQ2? I'm fine with TQ2 being a bit different, it's the same way I feel about D1/D2 and PoE1/PoE2 - I don't want the exact same game twice, so that if I'm not in the mood for one, I can play the other.

I've been looking for new ARPGs in general lately:

I largely keep coming back to Diablo 1 all the time, I think because it just feels less bloated than most - items feel more consequential than modern loot showers of 5-to-10 modifiers, enemy count is relatively reigned in, and even just the scope of the story and environments is more restrained - at least until the Hellfire expansion areas. I felt similar with PoE2 at beta launch, with things being much more restrained and palatable.

VOIN is the other ARPG I've been playing recently, with heavy emphasis on the 'A', which solves several of my usual ARPG issues by having very fun Mordhau-esque combat and much more streamlined itemization (two modifiers per item: one is specific to that item type and the other is random).

CasketBase mentioned a more deliberate loot system in TQ1 which sounds very appealing to me, what else about TQ1 sets it apart from other ARPGs?
 
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With gear primary attack becomes the hardest hitter I guess (outside of ice shard)

I've been looking for new ARPGs in general lately:

I largely keep coming back to Diablo 1 all the time, I think because it just feels less bloated than most - items feel more consequential than modern loot showers of 5-to-10 modifiers, enemy count is relatively reigned in, and even just the scope of the story and environments is more restrained - at least until the Hellfire expansion areas. I felt similar with PoE2 at beta launch, with things being much more restrained and palatable.

Have you tried Grim Dawn? It took me a few years to actually give it a chance and it's pretty good, more of a Diablo 2 vibe than 1. Later on it starts to suffer the "loot shower" but it has a basic loot filter to turn off most things you are interested in.

As for the loot system @CasketBase mentioned there's currently no crafting in TQ2, there's a crafting tab in the inventory that is unused at the moment. I couldn't recall any animals dropping anything other than gold so I went and killed a few dozen, they didn't didn't drop any weapons or armor or amulets. Icthians seem to just drop icthian armor and humans drop human armor, chests are just random.
 
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Later on it starts to suffer the "loot shower" but it has a basic loot filter to turn off most things you are interested in.
Yeah loot shower isn't bad in Grim Dawn if you set the filter to not show white and yellow (and eventually, blue) items
 
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Have you tried Grim Dawn?
I've beaten Act 1 a few times with different classes and always fall off immediately after. Came back after those recent-ish updates that added rolling for some reason, same problem.
Dunno why, it just doesn't grab me. Feels very tedious.
 
I've beaten Act 1 a few times with different classes and always fall off immediately after. Came back after those recent-ish updates that added rolling for some reason, same problem.
Dunno why, it just doesn't grab me. Feels very tedious.
I got it in 2019 and felt the same until just a few months ago. ARPGs don't always grab you, people tell me I should try POE and I did and I hated it.
 
I've beaten Act 1 a few times with different classes and always fall off immediately after. Came back after those recent-ish updates that added rolling for some reason, same problem.
Dunno why, it just doesn't grab me. Feels very tedious.
It's the map design in act 1 of GD that makes it a drag a bit, it does improve quite a bit once you beat the warden and move on to other areas. Ashes of Malmouth DLC is great too especially with the Necromancer class. I have the forgotten gods dlc but i haven't played it yet, may play it again soon.

For me though with TQ1 i really enjoyed the environments and the greek lore, it really shines in multiplayer too. There is also heaps of mod support so you can remove some of the more tedious aspects or bump the difficulty. I think especially with ARPGS you either love them or hate them just avoid the ragnarok dlc apparently it was dogshit.

Not sure if you've tried Torchlight 2? i go through my cycle of playing D2 LOD, Torchlight 2, Titan Quest 1 and finishing off with Grim Dawn.
 
It's the map design in act 1 of GD that makes it a drag a bit
Now that you mention it that's probably a big aspect. Diablo 2 has given me many weird 'tisms like making me schizo as fuck any time I hear a sound similar to gems and rings dropping, but it's also given me swamp fatigue from replaying Act I so much.
There is also heaps of mod support
I mean, that always helps
Not sure if you've tried Torchlight 2?
Didn't even know it existed. Played the first one for half an hour like 15 years ago and remember absolutely nothing -- to the extent I legit thought Torchlight was a Blizzard thing until I looked it up just now. I'll add it to the list though, cheers.
 
It's woke, niggers, the person who trained you, fighter woman, early on you have to safe a village, at the end you fight a fighter woman, first boss a griffin, female, and the big evil you fight against another woman.

The highlight was a male nigger dressed like a Spartan with a British accent.

Looks nice, but needs optimization, first boss as a close combat fighter is a pain in the arse, 1-2 hits and you are dead, felt too much like souls slop. I pretty much kited him and attacked after he makes this jump attack. After that I switched to the bow, was more fun, I pretty much just used the standard attack, the only other attacks I used was 'heavy attack' and 'rain of arrows'. Second boss surprisingly first try, also seems to be a pain in the arse for close combat chars. I just did upgrade doge to 3 charges before the fight, that saved me. You can finish it in less than 6 hours. (I played the cracked version)
 
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Anyone else in the thread willing to try and sell me a bit more on TQ1, and so potentially get me interested in TQ2? I'm fine with TQ2 being a bit different, it's the same way I feel about D1/D2 and PoE1/PoE2 - I don't want the exact same game twice, so that if I'm not in the mood for one, I can play the other.

I've been looking for new ARPGs in general lately:

I largely keep coming back to Diablo 1 all the time, I think because it just feels less bloated than most - items feel more consequential than modern loot showers of 5-to-10 modifiers, enemy count is relatively reigned in, and even just the scope of the story and environments is more restrained - at least until the Hellfire expansion areas. I felt similar with PoE2 at beta launch, with things being much more restrained and palatable.

VOIN is the other ARPG I've been playing recently, with heavy emphasis on the 'A', which solves several of my usual ARPG issues by having very fun Mordhau-esque combat and much more streamlined itemization (two modifiers per item: one is specific to that item type and the other is random).

CasketBase mentioned a more deliberate loot system in TQ1 which sounds very appealing to me, what else about TQ1 sets it apart from other ARPGs?
If you like Diablo 1 I suggest trying out Tower of Kalemonvo
 
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